The Outer Worlds has a new patch. Resolving bugs and issues while also adding requested community features. Such as improved font color visibility, NPC names remaining visible even after being looted and more.
You can read the complete patch notes below.
Top Community Requests:
Added a setting to adjust the size of text throughout most UIs
Updated font colors to improve visibility
Updated NPC corpses to remain interactive even when they have no items to loot
Added support for ultra-wide monitors (loading screens & cinematics)
Added the ability to toggle sprinting so the player can continue moving without holding any buttons
Added functionality to see beacons for inactive quests while viewing maps
Added an option to show the HUD reticle only when aiming down weapon sights
Audio:
Fixed an audio inconsistency with skill button presses
Design:
Fixed an issue where the Extra Paranoid flaw debuff could become permanent after fast-travelling out of a restricted area
Improved the quality of item drops when killing Manti-Queens
Fixed an issue where corpses would consume Adreno from their inventories
Increased the rate of casual clothing items dropping in containers and in townie NPC inventories
Fixed an issue with some SuperNova effects being removed when entering conversations
Fixed the effects of Encumbrance not working correctly with the Confidence Perk
Fixed an issue where the player could become immune to melee damage after dodging through Raptidon spit
Fixed the Level 40 Inspiration unlock not working correctly after level transitions
Fixed an issue that caused players suffering from Hunger, Thirst, or Exhaustion to die instantly when using the Electro-Charged Surface armor mod and equipping a melee weapon
Quests:
Fixed an issue where players could not speak to ADA if they neared the end of the game without any companions
Settings:
Added a setting to invert the X-axis
UI:
Fixed an issue that could cause players to be permanently stuck in the Modding UI at a workbench
Locked doors will now show the name of the corresponding keycard if the player doesn't have the skill or mag-picks required to pick the lock
Fixed the player's level being incorrect in the Vendor UI
Fixed an issue where gamepad users could become permanently stuck in the inventory menu
Fixed an issue that could cause the image of the player to briefly disappear from the inventory screen
Fixed formatting issue with colons in French localization
Fixed the AoE Radius stat on flamethrowers displaying as 0
Fixed an issue with Japanese and Chinese characters not displaying correctly when the language is set to Korean
Fixed an issue with nonfunctional UI prompts when modding items with a single mod slot
Fixed an issue in the Japanese localization of Vending Machine text
Fixed an issue when trying to break down items directly from containers
dded an option to trigger the Idle Camera from the Pause Menu
Fixed the Chromatic Aberration setting not saving
Fixed Adreno not auto-equipping in the Medical Inhaler correctly if the player was completely out
Fixed the tutorial for the Emergency Medical Inhaler repeatedly being marked as Unread
General:
Fixed a rare crash when starting a new game
Fixed a potential crash after using all of your Adreno and picking up more
Fixed an issue causing duplicate stacks of Adreno to persist in the inventory
Fixed a rare crash when transitioning between levels
Fixed an issue where certain delayed events could occur in a new playthrough after being triggered in a previous playthrough
Fixed a rare crash when opening the Inventory
Fixed an issue where players would be instantly killed when fast travelling off of a ladder
Adam Siddiqui,
Senior Editor, NoobFeed
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