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07 Mar 2010

Sony patents 'eroding' demos  News by c_rake

Sony must be on a patent spree or something, because another one of theirs just surfaced. This one, uncovered by sleuths over at Siliconera, is about demos that, over time, lose functionality (or, "erode"Wink and, in turn, starts asking to buy the full version more often.

Some examples from the patent show a character wielding a huge sword that, as time goes on, shrinks down significantly, and a racing game that starts off with four tracks, but after several races, is reduced to one.

Here's a few interesting snippets from the filing:
 

"While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode." (Emphasis added.)
 
"A demonstration video game permits garners a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues." (Emphasis added)

 

"As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non-demonstration mode that disables the trigger metrics and returns the game to the more complete version." (Emphasis added)


The filing can be read in its entirety here.

Callum Rakestraw, NoobFeed.

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canana

on Mar 07, 2010

No comments...

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Din5193

on Mar 07, 2010

Infuriating. And people ask me why I dislike Sony.

I understand that you want people to buy the full version, but seriously... that's a low blow.

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BrunoBRS

on Mar 07, 2010

honestly, i can't believe people haven't thought of this sooner, makes perfect sense. and if you're complaining about it, then you might as well complain that people don't give you unlimited free samples.

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FetusZero

on Mar 07, 2010

That's going to be a big comment due to all the information I want to give, but this makes perfect sense.. It would give us bigger demos yet not the full game. I won't complain against that idea because quite honestly, what we currently have as "demos" is rather disappointing and it never lives up to the full game, thus preventing a lot of people from actually wanting the game in the first place although it is a great one.

Some examples I could give are Uncharted: Drake's Fortune and more recently, Heavy Rain.. I didn't like any of the two demos, yet I totally love the games. I didn't want to buy Uncharted because the demo wasn't anything great and it didn't look like anything special as they made it seem like your typical third-person "shoot and cover" with nothing else to back it up. Same with Heavy Rain.. they gave us two scenes in the game with absolutely no story to get into, therefore nobody to relate to within the game, thus making me doubt the greatness of the full game of which the strong point was supposed to be the interactive story. Yet, in the end, after playing the full games, they are absolutely amazing.

These new "eroding" demos would be a lot more suitable and would provide an experience that is a lot closer to the actual full game than current demos, assuming they are done right.

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