Dying Light 2 Patch 1.2 For PC Now Live

New patch for Dying Light 2 resolves more issues on PC

By Grayshadow, Posted 09 Mar 2022

Techland is hard at work resolving Dying Light 2's many technical problems with patch 1.2 now available on PC. This patch will fix the game's gameplay issues, quest progression glitches, death loops, and more.

Dying Light 2,NoobFeed,Techland,

The patch is delayed below.

Story Progression Fixes

All known cases with “Deathloops” eliminated.

Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.

Solved problems with safe zones (in-game clock stops, can’t sleep).


Co-op Fixes

Stability issues fixed: crashes or black screens in certain situations

Numerous story progress blocks fixed

Fixed issues with accepting invites

Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled

Fixed co-op parties spawning in distant places

Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues

Fixed enemies and players falling through the ground in certain situations

Several performance drops fixed


Nightrunner Tools Fixes

Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.

PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing. 

Important Combat Improvements

Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.

Performance of blunt weapons improved to reflect the sense of weight.

Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.

Human opponents can now block players’ attacks during light hit reaction time.

Light hit reactions for human enemies have been shortened.


New ragdoll’s behaviors.

Opponents enter ragdolls more often.

Ragdoll works more naturally.

Ragdoll behaves differently depending on the used weapon type.

Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.

When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.

Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).


Night Improvements and Balance

Howler’s senses range increased.

Increased the Howler resistance to range weapons.

The chase is triggered when a Howler is hit by a ranged weapon and is still alive.

Volatiles come out of hiding spots faster during the chase.

Level 4 of the chase is now more difficult.


UI/UX Improvements

Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.

Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.

Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.

The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.

The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.

The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.

All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.

Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.

Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.


Improvements to the Final Boss Fight

Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.

Alternate opponent behaviors in Phase 2 during CO-OP play.

Opponent performs area attacks more frequently during CO-OP sessions.

Shortening the narrative scenes between the phases in a boss fight.

Boss fight pacing improvements.


Outro Improvements

Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.


Balance Tweaks

Higher Rank Bows are now more easily accessible at Merchants and in the world.

Banshees and Chargers are now more easily spotted in the Infected hordes during the night.


Technical Improvements

Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.

PC DX12 cache-related improvements. The game now works smoother upon the first launch.

AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.

Improvements in outdoor lighting.

Improvements to sun shadows.

Improvements to spotlight shadows.

Improvements to Motion Blur – added intensity and distance blur customization.


Brutality Pack

Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).

Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.

Blood splats on the ground appear when Player hits the opponent.

If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.

Improved blood effects on enemy bodies after hits.

A dead enemy is now interactive and reacts accurately to blows and injuries.

A new effect of bloodstains on the enemies’ bodies after hit.

New blood FXs have been added.

… and numerous additional bug fixes and quality improvements.

Adam Siddiqui,
Managing Editor, NoobFeed

comments powered by Disqus

Related News


General Information

Platform(s): Xbox One, PS4, PC
Publisher(s): Techland
Developer(s): Techland
Genres: Role-Playing
Themes: Apocalyptic, Action, Adventure
Release Date: 2022-02-04

View All

Popular Articles