Tekken 8’s Accessibility Mode Causes Concern Among the Player Base

According to the director of Tekken 8, they have taken the wrong approach while creating the accessibility mode.

By AtillaTuran, Posted 02 Jan 2024

Tekken 8 is currently one of the most anticipated fighting games on the market. The game will be released in a few weeks, but Bandai Namco allowed players to peek at its demo version on the consoles and PC. As the release date gets closer, Bandai Namco is polishing their ever-so-popular fighting game’s last entry, and there were little hiccups here and there to fix. The last one emerges to be about the accessibility mode, which people with hearing or vision problems will be using the most.

To reiterate, accessibility modes have been quite a big improvement in allowing everyone to enjoy video games. The most pronounced accessibility mode tends to be about seeing and understanding the game’s overall mechanics and gameplay, and these tend to be changing font sizes, altering colors for colorblind people, and making less noise on the graphical enhancements. While Tekken 8 developers really wanted to help people see problems and enjoy the game, they took the wrong step and caused a huge uproar in the feedback of Tekken 8.


Tekken 8, Fighting, Accesibility Mode, Epilepsy, Broken, Nauseaous, Feedback, Demo, Fix, Katsuhiro Harada, Bandai Namco, NoobFeed
 

Considering colorblind mode is just a color-palette swap, Tekken 8 developers have taken a different route in dealing with the problem. Every character, who is always in the front with the most detail, is now represented with black and white lines. One character has horizontal lines, while the other one has vertical lines. According to people who always play with accessibility modes, the thought behind allowing characters to pop out with distinct colors and shapes is a great idea. However, the execution is what made them question whether it was a great choice or not.

Taking a look, it is not surprising why people have given negative feedback on the colorblind mode as it causes more harm than helping the colorblind people. The constant moving of the two different lines is more prone to making people either dizzy or, even worse, triggering epilepsy attacks for people who suffer heavily from epilepsy disorder.

The good news is that the series director, Katsuhiro Harada, knows they have taken the wrong direction while coming up with accessibility mode. According to him, having the accessibility mode in a fighting game is quite new and developers are still experiencing how to balance it in a way that won’t interfere with the gameplay while presenting the same quality of gameplay. Although Katsuhiro Harada is defending their take on accessibility mode and informing that the feedback from the demos is positive, most of the people who tried the game with accessibility mode are in shock as they deem it can even kill people due to the sheer intensity of epilepsy it contains.

Tekken 8 is set to release on PlayStation 5, Xbox Series X|S, and PC on the 26th of January, and considering there are a few weeks left, Bandai Namco has to move quickly in order to meet the standards of a well-polished game. The rival, Street Fighter 6, had a great start compared to Mortal Kombat 1, and if Tekken 8 decides to get a good release like SF6, we might see a clash of classic fighting games, just like what we had in the 90s.


Atilla Turan (@burningarrow)
Editor, NoobFeed

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General Information

Tekken 8

80/100

Platform(s): PC
Publisher(s): Namco Bandai Games, Namco Bandai Games America Inc.
Developer(s): ARIKA, BANDAI NAMCO Studios, Tekken Project
Genres: Fighting
Themes: Competition, Adventure
Release Date: 2024-01-24

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