Launch Week Patch For Call of Duty: Black Ops Cold War Now Available
Call of Duty: Black Ops Cold War has a new patch
News by Grayshadow on Nov 21, 2020
Call of Duty: Black Ops Cold War has a new patch available. Attempting to stabilize the game, fixing bugs, weapon and scorestreak tuning, aim response curves added, PC updates, and more.
MULTIPLAYER
Weapons
- Assault Rifles
- FFAR1
- Increased recoil.
- Slightly reduced max damage by 3.5% (28 to 27).
- Reduced max damage range by 34% (38m to 25m).
- FFAR1
- Submachine Guns
- Submachine Gun Alpha
- Reduced base effective damage range by 33% (15.24m to 10.16m).
- Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
- Submachine Gun Alpha
- Tactical Rifles
- M16
- Reduced max damage range by 15% (25.4m to 21.59m).
- Increased sprint to fire time.
- Slightly slowed move speed while firing.
- Slightly increased delay between bursts.
- Rebalanced fire rate bonuses on barrel attachments.
- Slightly reduced effectiveness of laser attachments.
- Tactical Rifle Charlie
- Reduced max damage range by 20% (38.1m to 30.48m).
- Increased sprint to fire time.
- Slightly slowed move speed while firing.
- Slightly increased delay between bursts.
- Rebalanced fire rate bonuses on barrel attachments.
- Slightly reduced effectiveness of laser attachments.
- Type 63
- Slightly increased fire rate.
- Rebalanced fire rate bonuses on barrel attachments.
- DMR 14
- Slightly increased fire rate.
- Rebalanced fire rate bonuses on barrel attachments.
- M16
- Light Machine Guns
- M60
- Improved max damage ranges.
- Improved movement speeds.
- M60
- Sniper Rifles (All)
- Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
- The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
- Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
- Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
- Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
- Pistols
- Magnum
- Slightly improved fire rate.
- Improved max damage range.
- Improved visibility while firing after the first shot.
- Magnum
- Shotguns
- Shotgun Bravo
- Slightly reduced damage between ranges from 5.8m to 7.7m.
- Shotgun Bravo
Game Modes
- Hardcore
- Friendly fire system now properly transitions to reflect damage after 3 team kills.
- Search & Destroy
- Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
- Free-For-All
- Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
- CDL Hardpoint
- Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
- Combined Arms
- Improved the interaction when using Stationary Turrets in Combined Arms.
- Spawns
- Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
- Custom Games
- Added Scorestreak Cost Overrides to Custom Games.
Scorestreaks
- Combat Bow
- Reduced ammo from 5 to 4.
- Care Package
- Increased cost from 1,800 to 2,000.
- Sentry Turret
- Reduced cost from 2,000 to 1,800.
- Napalm Strike
- Increased cost from 2,100 to 2,500.
- Air Patrol
- Reduced cost from 3,200 to 2,700.
- Artillery
- Increased cost from 2,500 to 3,000.
- Cruise Missile
- Increased cost from 2,600 to 3,500.
- War Machine
- Increased cost from 3,500 to 4,000.
- Attack Helicopter
- Increased cost from 4,000 to 4,500.
- Increased damage from 50 to 75 per bullet.
- Increased health from 4,500 to 5,000.
- Decreased the duration of the screen shake from bullet impacts.
- Reduced the amount of time the helicopter will stay in one place before relocating.
- VTOL Escort
- Reduced cost from 8,500 to 8,000.
- Increased turret burst length and reduced cooldown time.
- Chopper Gunner
- Increased cost from 6,000 to 6,500.
- Reduced the movement on the gun when firing.
Maps
- Garrison
- Addressed an issue where a player in the crawlspace could collide with players above them.
Equipment
- Tomahawks can now be thrown immediately at round start.
Eliminations
- Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.
Finishing Moves
- Improved the ability to trigger a Finishing Move on misaligned surfaces.
- Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.
Stability
- General
- Fixed a crash that could occur during intro sequences of a Multiplayer match.
- Fixed a crash that could occur when using Weapons/Ammo Caches.
- Fixed multiple rare crashes that could occur while the player was downed.
- Fixed a rare crash that could occur when pinging a downed friendly player.
- Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
- Fixed a rare crash that could occur when firing a locked-on missile.
- Fixed a rare crash that could occur in Search and Destroy.
- Added various stability fixes.
- Scorestreaks
- Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
- Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
- Fixed a rare crash that could occur when using the Cruise Missile.
- Fixed a rare crash related to Scorestreak score aggregation.
- Progression
- Fixed a crash involving incorrect Challenge progress tracking.
- Vehicles
- Fixed a rare crash that could occur when vehicles were being respawned.
- Equipment
- Fixed a rare crash related to the Decoy Grenade.
- Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
- Field Upgrades
- Fixed a rare crash involving an incorrect volley count for the SAM Turret.
- Killcam
- Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
- Perks
- Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player's mini-map range while the player was not alive at the time.
Misc. Fixes
- UI
- Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
- Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
- Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
- Progression
- Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
- Gunsmith
- Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
- Vehicles
- Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.
ZOMBIES
Gameplay
- Improved general zombie pathing.
- Enemies will now use their out-of-bounds attacks against players in more unintended locations.
- Closed various exploitable locations where the player could leave the intended play space.
Stability
- Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
- Fixed a crash that could occur when picking up Perk cans.
- Added various stability fixes.
Bug Fixes
- Perks
- Addressed an issue that allowed obtaining multiple versions of the same Perk.
- Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
- Field Upgrades
- Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
- Weapons
- Addressed an issue that prevented attachments from applying to certain weapons.
- Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
- Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
- Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
- Corrected the Ray Gun ammo cost to 10,000 to properly match the rest of the Ultra weapon class.
- Progression
- Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
- Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
- Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
- Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
- HUD
- Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
- Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
- Addressed an issue that caused incorrect player colors to appear on the HUD after death.
- Visuals
- Addressed an issue that caused enemy models to sometimes appear low quality.
- Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
- Loot
- Addressed an issue that sometimes prevented obtaining item drops.
- Host Migration
- Addressed various issues which sometimes caused host migration to fail.
- Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
- Gunsmith
- Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
- Mystery Box
- Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
- Addressed a rare issue that caused the Mystery Box to remain open after use.
- Equipment
- Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
- Sensitivity
- Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
- Dead Ops Arcade 3
- Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
- Addressed an issue that caused enemies to spawn on top of players.
- Addressed an issue where the player would see placeholder text before the opening cutscene played.
- Onslaught
- Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.
GLOBAL
Settings
- Aim Response Curve Type options added to Settings.
Stability
- Fixed a rare crash related to playing voiceover audio.
- Fixed a rare crash related to player footstep effects.
Bug Fixes
- Progression
- Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
- Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
- Addressed an issue where a Challenge's description could overlap with other text.
- Camos
- Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
- Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
- Addressed an issue that would allow players to equip any weapon camo in Custom Games.
- Calling Cards
- Addressed an issue where Calling Cards could revert to default or previously selected Calling Cards.
- Attachments
- Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
- Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
- Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
- Reticles
- Addressed an issue where reticles could appear upside-down.
- Cosmetics
- Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
- Operators
- Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
- UI
- Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
- Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.
PC
Bug Fixes
- Progression
- Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
- Main Menu
- Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
- Settings
- Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
- Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
- Updated the description of "Field of View" options in the Settings menu.
- Friends List
- Addressed an error notification when bringing the party back to the main menu.
- Fireteam: Dirty Bomb
- Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
- Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
- Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
- Aspect Ratio
- Addressed aspect ratio issues in 16:10 for tutorial menus.
- Addressed an aspect ratio issue with portal effects in Zombies.
KNOWN ISSUES
Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.
Multiplatform
- Controllers
- DualShock 4 may disconnect intermittently on PlayStation 4 system running on outdated system software. Update your PS4’s system software to 8.01 to resolve.
- Progression
- After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
- Some visual issues can occur during the level-up sequence.
- Friends' level icons are not displayed until the player accesses the menu of any game mode.
- Splitscreen
- Visual issues can occur in splitscreen in Multiplayer.
- Splitscreen is currently unavailable in Zombies.
- Combat Record
- "Elite Eliminations" in Zombies are not currently being tracked in the Combat Record.
- Fireteam: Dirty Bomb
- Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
- In rare cases, "Detonating Dirty Bomb" may stay on the player's HUD longer than intended.
- Parties / Friend List
- Party leaders may receive "You left the party" after bringing their party back out to the main menu.
- Players are able to “Quick Join” a player that is marked as Offline.
- Scorestreaks
- Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
- Chat
- The recipient's name is missing from the chat box when whispered from the Scoreboard.
PC
- Various stability issues currently being investigated.
- The Multiplayer menu currently shows up as "Partially Installed" when the Multiplayer package isn't installed.
- The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
- The camera in Theater cannot be rotated with the mouse.
Keyboard and Mouse
- The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
- Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.
Adam Siddiqui,
Managing Editor, NoobFeed
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