The Simpsons: Hit & Run Getting a Remake, and Here's What We Know So Far
A reliable industry insider just dropped the heaviest hint yet that The Simpsons: Hit & Run remake is in the works, and the timing makes it very hard to dismiss.
News by Adsey on Jun 09, 2026
The Simpsons: Hit & Run is back in serious conversation, not the usual fan-wishlist noise, but something that sounds a lot more concrete. For over two decades, this game has been one of those titles that never left anyone's memory. People still mod it, stream it, replay it, and bring it up every single time publishers start talking about remakes or old licensed games that deserve another shot.
It is one of the few licensed games from that era that genuinely stuck around. Now, the rumor getting everyone's attention comes from Jordan Middler at VGC, someone who has built real credibility covering industry stories tied to XBOX, Activision, and classic franchises. During a recent podcast, Middler discussed Activision's older catalog and the idea of reviving classic licensed IP, then pointed to the one game fans are most desperate for as something that is actually happening.

Although he didn't name it directly, the Activision link made The Simpsons: Hit & Run the obvious conclusion.
What gives this rumor more weight than the usual speculation is what happened a few months before Middler's comments. Radical Entertainment, the studio that originally built The Simpsons: Hit & Run, effectively came back to life under a new name: New Radical Games. Studios don't revive old names like that without a reason.
Radical Entertainment was also behind Prototype and The Incredible Hulk: Ultimate Destruction, but The Simpsons: Hit & Run is what most people associate with that name. When a studio connected to the game quietly resurfaces and then a credible insider starts hinting that the remake people have been asking about for years is in motion, those two things don't feel unrelated.
The perfect timing has been the missing element in bringing the Hit & Run remake to life. It was created by Radical and then published by the now-defunct Vivendi/Universal model. Later on, Activision entered the picture through a series of corporate mergers and acquisitions. Today, Activision belongs to Microsoft, and The Simpsons belongs to Disney, meaning two colossal and highly divergent corporations need to be managed.
It explains why the remake took so long to come to fruition, despite growing audience support. Even the people behind the show have recognized its popularity while admitting it is not an easy process. Recently, one of the executive producers of The Simpsons, Matt Selman, who was involved in the game's creation back in the day, said, "Never say never" in response to the inquiry about the possibility of a revival.
The thing is, the reason a remake of The Simpsons: Hit & Run would be so exciting isn't just nostalgia. While many of us may love this game for its humor and gameplay, the game was successful because it knew exactly what fans wanted from a The Simpsons game. It took Springfield and transformed it into an interactive open world full of jokes, mission objectives, recognizable faces, and other little nods to the series.
Unlike many other licensed video games of that time, this one felt special and interesting because the developers clearly loved the show and its mechanics.
The GTA comparison might seem cliché, but it was the only way a game like Hit & Run could work at all. Instead of performing various illegal activities around a grimy city, players got to race through Springfield, collect wasp cameras, cause some chaos around the nuclear plant, drive past recognizable landmarks, and switch to characters from the Simpson family along with Apu.
The gameplay was easy enough to understand, and it was the setting that gave the game its distinct charm. This is precisely what makes this game remake such an interesting concept for the present era. There are very few modern games that offer this type of experience within the scope of a comedy-based game. In fact, a proper remake can do much to build upon the original.

Springfield in 2003 may have been impressive for its day, but in today's day and age, a remake could certainly do a lot more. It would be possible for a game remake to incorporate more areas and interiors, additional content, more references drawn from years of shows, and much greater overall variation.
Areas such as Evergreen Terrace, Kwik-E-Mart, Springfield Elementary School, Krusty Studios, the Nuclear Power Plant, Moe's Tavern, Stonecutters Tunnel, Burns' Mansion, the Springfield Dam, and the downtown district can be recreated effectively. What fans don't want is for The Simpsons: Hit & Run remake to get buried under systems that have nothing to do with why anyone loved the original.
Bloated maps full of icons, excessive progression layers, or anything that turns it into a generic open-world product.
The original worked because it was direct, funny, and kept rewarding you for playing it. A remake should improve the driving, mission variety, camera, controls, and the world itself without changing what made it tick. Mission design is probably where a remake could gain the most ground. The original leaned heavily on timed races and chase sequences, which got repetitive.
There is a lot of room to expand the objectives, stealth sections, delivery missions with actual problem-solving, environmental destruction, optional episode-based side quests, and more creative uses of the landmarks, while keeping the core story and characters intact. That kind of expansion would make The Simpsons: Hit & Run feel modern without losing what made the original so memorable.
The humor would need careful handling. The original game came from a specific era of the show when The Simpsons carried greater cultural weight, and many of those jokes landed because of the timing. A remake would ideally preserve as much of the original writing as possible while layering in new dialogue and references that pull from the show's broader history. The tone has to stay sharp. If the writing gets too safe or too sanitized, people will notice immediately.
Demand for a remake has been clearly demonstrated by the already existing fanbase. Each and every mod, fan remake, or restoration gets recognition from the start. The fact that there has been so much enthusiasm about The Futurama conversion mod proves the structure of the original Hit & Run is still appealing and that fans are not only fond of the series itself, but also of its style of gameplay. People have continued to enjoy The Simpsons: Hit & Run for over 20 years even without any help from developers.

Microsoft now owns Activision, and since that acquisition, there has been growing conversation about what XBOX plans to do with all of that catalog beyond Call of Duty.
Crash came back. Spyro has been revisited. Tony Hawk proved that classic Activision franchises can return in a meaningful way when treated with care. If XBOX wants to make a statement that the acquisition is about more than shooter revenue, bringing back something like The Simpsons: Hit & Run would be one of the most effective moves it could make. The remake market right now is also perfectly set up for a return of The Simpsons: Hit & Run.
Publishers have figured out that well-loved older games can generate serious momentum when they return in the right way. The Simpsons: Hit & Run sits exactly where you want to be for that: old enough to need modernizing, beloved enough to generate immediate hype, and straightforward enough in concept that even players who never played the original would get it instantly.
An announcement, if it comes, would be the kind of moment that cuts across multiple generations. Older players remember it from the PS2, XBOX, and GameCube era. Younger players know it from years of YouTube coverage, fan projects, and people consistently calling it one of the best licensed games ever made. The Simpsons itself remains one of the most recognizable entertainment brands anywhere in the world.d
The Simpsons: Hit & Run reveal would immediately dominate gaming news because the concept is that easy to understand and that easy to get excited about. The rights situation is still the part that warrants caution. Disney, Microsoft, Activision, the old Vivendi history, Radical's legacy, and New Radical Games' current position all make this more complicated than reviving a standard first-party franchise.
An insider tease, even a well-timed and credible one, is still a rumor until a publisher puts it on screen. But the dots are connecting in a way they haven't before. When the moment comes, if it does, and you see Homer behind the wheel of the Family Sedan driving through a rebuilt Springfield in modern graphics, you'll already know exactly why everyone went so loud about it.
Editor, NoobFeed
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