Resident Evil 7: Biohazard Xbox One Review
Resident Evil 7 is a terrifying journey through a murky bug-infested version of hell, and it’s one I’ll remember for the rest of the year
Reviewed by Grayshadow on Jan 26, 2017
Resident Evil 7 returns to the roots of the franchise but not without taking some big risk. It’s a classic frightening experience that deviates from the derivative action that the series is now known for. No skill trees or massive battles are present. Instead, Resident Evil 7 recaptures the unnerving feeling of attempting to survive a waking nightmare where monsters are real and you should be afraid of the dark.
The biggest change of Resident Evil 7 comes from the perspective. Instead of having a fixed camera angle or third-person view players are now given a first-person perspective. Outlast and Amnesia fans will instantly recognize a lot of the similarities such as backtracking to collect specific items and scripted events. The issue is that the game doesn’t telegraph these situations well and often times you’ll die because of this. Checkpoints are generous to ensure that death isn’t vexing but the long load times are infuriating, whereas choosing to Retry is instant.
Resident Evil 7 does suffer from a lack of variety such as facing the same enemies, performing fetch quests frequently and solving the same puzzles. The developers combat this by providing a lot of memorable moments during the course of the 10-hour campaign. These situations are shocking and come at unexacting moments. When solving basic puzzles and collecting objects began to drag the game would suddenly throw something else at me from nowhere, quickly renewing any sense of excitement that I lost.
The charm of Resident Evil 7 comes from your powerless situation. While you gather weapons and healing items the game finds a way strip any form of safely. This is further amplified knowing that playable character, newcomer Ethan Winters, isn’t a trained soldier like Chris Redfield or Leon Kennedy but a man in his search for his wife Mia, who’s been missing for 3 years. Ethan finds himself at a manor deep in the Louisiana Bayou where he discovers the Baker family.
The Baker family are some of the best antagonists in the series to date. Each of the 3 family members has their own unique personas and style of fighting. The father Jake loves to get in your face, the mother Marguerite takes to the shadows, and their son Lucas sets up traps to keep the player on edge. Each one of these people offered a different challenge to overcome, especially when they were hunting Ethan.
Ethan, on the other hand, is perhaps one of the weakest Resident Evil protagonists I’ve played as. The lack of shock in his voice during some of the more gruesome events in the game lack any passion. Where other characters demonstrate feelings of fear, anger, and humor Ethan’s tone remains relatively the same.
Resident Evil 7 keeps things simple. While it captures the atmosphere of older games in the franchise Capcom made the game a lot more accessible, especially when compared to the original Resident Evil games. The game’s inventory and limited supplies still ensure that you never feel overpowered but I never went into a situation with the bare minimum. A helpful indicator is also available for key items which are a massive help during these scavenger tasks. Capcom removed the separate section for key items and stopped informing the player when these items were no longer needed like in other Resident Evil games, which led to a lot of issues on what to store.
The primary issue of Resident Evil 7 comes from the game’s lack of variety. The Baker family are amazing adversaries that kept me on my toes because of their unexpected nature. Knowing when to run or fight is one of the best feelings in a survival-horror game but this is only made tense due to a healthy mixture of enemies, which Resident Evil 7 lacks. Since you’ll face the same enemies most of the time you’ll quickly memorize their patterns and be able to handle these adversaries with ease.
Like the enemies, the puzzles serve little challenge. Most of them require simple solutions or collecting specific items. They serve as a meaningful break from running and hiding and add to the atmospheric tension of being in a hostile Manor. However, due to the game’s lack of direction, some players may find themselves running in circles.
Boss fights are perhaps the best part of Resident Evil 7. Mixing together bloody battles with horror is a challenge but Capcom successfully does this by providing both. In one battle you're placed into an arena where your opponent can come out of nowhere. I can’t go into detail without spoiling but like most of Resident Evil 7, you’re going to remember these fights. Only one fight felt out of place and seemed to break the atmosphere of the entire, feeling more like the infamous action games from the series.
Resident Evil 7 is exactly what fans of survival-horror games have wanted from this franchise for years. The puzzles and enemy variety provide little challenge but the constant fear that something could burst out kept me alert. I always felt powerless, scare, and it was something I thought impossible from this franchise after Resident Evil 4. Resident Evil 7 is a terrifying journey through a murky bug-infested version of hell, and it’s one I’ll remember for the rest of the year.
Adam Siddiqui, NoobFeed
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Verdict
86
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