Endless Legend

Posted 18 Sep 2014

Designing multiple complexities in games is a giant risk, because the more intricacies there are, the harder they become to handle for users and the tougher the

Metro Redux

Posted 15 Sep 2014

Remakes are out of control and with the turn of console technology, many are using the shift as an excuse for another needless repackaging. Metro Redux is such

GoD Factory: Wingmen

Posted 03 Sep 2014

Games that appear like they’re one thing, but they’re actually another walk a fine line between being surprisingly refreshing and awfully misleading

Always Sometimes Monsters

Posted 18 Aug 2014

Just how vital is writing, the actual crafting of words, when it comes to presenting a great story and motivating listeners to keep watching? That’s a que

Savant: Ascent

Posted 17 Aug 2014

There’s elegance in trying to craft something compact but wholly satisfying, even if it means making a seemingly small game like Savant: Ascent. Just like

Sacred 3

Posted 10 Aug 2014

Sacred 3 is at the point in the series where a sequel needs to step away from its prior iterations, to prevent stagnation, but also try to keep its integrity. I

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Average Joe Contributor Top Dog Publicist Tagger News Hound 1k Posts E3 2011 Editor GOTY 11
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