Bloodborne 2: The Next Gothic Masterpiece Waiting To Be Reborn
FromSoftware's defining horror action game deserves a true next-gen overhaul, not just an upscaling.
Opinion by Placid on May 05, 2025
After Bluepoint Games' huge success with the remake of Demon's Souls, which showed what's possible when you use modern technology to bring back a beloved classic, fans have been clamoring for the next classic to get the same attention.
Horizon Zero Dawn and other PlayStation-only games have been remastered and made better ports, but FromSoftware's 2015 gothic horror action game Bloodborne is still stuck in the PS4 era. Backward compatibility lets you play it on PS5, but it looks and feels like it was made for a different generation. Both fans and critics have been angry: why hasn't Bloodborne been given the attention it clearly needs?
Bloodborne came out in March 2015 with great reviews, and it has since become one of the most important games in a decade full of dark, moody action games. It was directed by Hidetaka Miyazaki and built on the style of Demon's Souls and Dark Souls, but it became very gothic. Before Bloodborne, games were based on medieval fantasy.
But Bloodborne took place in the creepy, falling-apart city of Yharnam, where eldritch horrors were everywhere, and the line between hunter and ghoul was incredibly thin. Now that it's 2019, it's clear that Bloodborne doesn't just need a patch; it needs a whole new look for the next generation.
At its core, Bloodborne is a masterpiece of design and atmosphere. Based on the works of Lovecraft and Bram Stoker, it has a Gothic Victorian setting that is still one of the most memorable in video games. The tall cathedrals, the narrow streets lit by lamps, and the scary things hiding in the fog all work together to make a scene that is both haunting and beautiful. But the cold truth is that today's hardware can make this vision come true so much more.
A remake could use real-time ray tracing to improve things like flickering flashlights, moving shadows, and the look in a monster's eye that shows it has been corrupted in unspeakable ways. Ambient effects like rolling fog, rain-soaked cobblestones, and flickering lanterns could be rendered with a level of detail that had never been seen before. This made the players feel even more like they were in Yharnam's nightmare.
Not only could a real remake improve the graphics, but it could also fix long-standing technical and design problems. Even though it was brilliant, the first Bloodborne had problems like frame rates that weren't stable during tough battles, long loading screens between areas that were connected, and stuttering that made it hard to keep up with the action.
These problems date back to the PS4 era and can be fixed with more up-to-date optimization methods. Quality-of-life improvements, such as UI scaling that can be changed, clearer descriptions of weapons and spells, easier item management, and a better map with markers, would make the experience more welcoming for both new and returning hunters.
One of the best things about Bloodborne is still its combat, which is quick, aggressive, and very rewarding. It made people want to switch from Dark Souls' defensive, shield-based style to a relentless, attack-focused style based on the regain system and visceral attack parries.
The combat system is solid, but a remake could improve the animations, make the controls more responsive, and add new move sets that make the pace and flow better. Imagine new trick weapons that can be changed into different forms and have completely new combat trees or a wider range of guns, each with its own feel and tactical use.
The RPG parts also need to be changed. The original skill and blood gem systems let you make many changes, but they could be hard to understand and use. A remake might add a better way to see how your build is going, make gem effects stand out in tooltips, and even add a preview system so players can see how a gem changes the stats of their weapons before they buy it. More character classes or starting backgrounds could be added, giving veterans new ways to play and giving new players more ways to get started.
One of the strangest things about Bloodborne is how much lore they hint at with coded messages, item descriptions, and stories about the world around you, but they never fully explain the cosmic horrors that are happening.
New NPC quest lines, optional dungeons hidden deep in Yharnam's sewers, or even whole new zones that explore the origins of the Healing Church or the Pale Blood could be added to a remake as story expansions. Working together with Miyazaki and the original writing team could make sure that these additions feel real, which would make the mystery stronger instead of weaker.
Think of a DLC that was like Dark Souls III's Ashes of Ariandel, but it was bigger and more connected to the main story. Any of these places—a nightmare realm of eldritch geometry, a forbidden cathedral where the smartest scholars tried to get in touch with the gods outside of time, or a huge abbey-stronghold where hunters used to train—could be the center of new content that adds to Bloodborne's story and challenges.
PC gamers are annoyed that Bloodborne has never officially come to Steam, even though there have been many petitions and rumors about it. A next-gen remake should be available on PS5, PC, and maybe even Xbox Series. This will make the game more accessible to more people and keep it from being locked to specific hardware. A PC version could add mod support, custom shaders, and improvements made by the community, similar to what Skyrim Special Edition did for the modding scene.
Another area that could use some work is multiplayer. The original had groundbreaking rules for summoning and invasion, but it had trouble matching players and didn't have enough dedicated servers. Modern matchmaking algorithms, dedicated server support, and lobbies based on region could be added to a remake. More co-op features, like post-game dungeons made just for a group of hunters, could strengthen the teamwork and fear that made the original co-op so exciting.
Some fans are afraid that a remake might make Bloodborne too polished or take away from its creepy feel. If there were a skilled team, like Bluepoint or another studio that has done tributes before, they could keep the grit and horror while making the movie look better.
Think about how Demon's Souls kept its dark soul even after every pixel was changed. Also, Bloodborne's macabre vision could be improved with modern sound design, like 3D audio that whispers ancient chants, distant bell tolls, and the unsettling scuttling of creatures that can't be seen.
A remake could make players feel more like they are really in Yharnam's nightmare by adding next-gen features like dual-sense controller haptics for the real-life feedback of trick weapon changes or adaptive triggers that make it feel like pulling the lever on a break-action shotgun. At the same time, it needs to keep the sense of discovery and fear that made the first one great: sudden attacks, jump-scare animals, and the creepy feeling that reality is falling apart.
The Bloodborne community is still one of the most passionate in the gaming world. The game has had a lasting effect, as shown by fan art, lore videos, and cosplay. Even though there have been many petitions and community events, there has been no official word on a remake. There has been talk about a possible Dark Souls IV and other FromSoftware projects, so a Bloodborne remake may not happen soon, but people want it badly.
Publishers and developers should know that Bloodborne isn't just another game in their library; it's an important part of how modern games are made and how they feel. Fans would be happy with a remake, and it would also show how to properly honor and build on an artistic achievement. It would show that the medium can handle horror, story, and system-driven gameplay all in one package.
In this time of preserving culture, video games should get the same treatment as Elliott Gould and Citizen Kane. They should be rediscovered, reinterpreted, and revered. That movie is Bloodborne, and now is the time for a remake that honors its history while taking it to new heights. Hunters, it's getting dark, and Yharnam's gates are calling you again.
Also, check our other articles on remakes below:
- Vagrant Story 2: The Underrated Masterpiece That Deserves A Full Modern Remake
- Uncharted: Drake's Fortune Needs A Remake For Sure
- The Evil Within Remake: Is Tango Gameworks Bringing Back The Horror Gem?
- Stranglehold: The Gritty, Gun-Blazing Legacy That Deserves Another Shot
- inFamous 1 & 2 Remastered: Why It's Time For A Definitive PS5 Collection
- Far Cry 2: A Cult Classic Ready for a Modern Remake
- Fallout 1 & 2 Remake: Why It's Time to Revive the Wasteland's Roots
- Devil May Cry: Why the Original Deserves A Full Remake In the Modern Era
- Deus Ex 5: The Cyberpunk Classic Needing A Modern Revival
- Alpha Protocol: The Cult Classic Spy RPG Poised For A Modern Revival
- Xenogears: Deserves The Remake That Could Finally Finish the Game
Editor, NoobFeed
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