The Outer Worlds 2 $80 Price Tag Sparks Outrage: Xbox's Shocked Everyone
The Outer Worlds 2 and Xbox's bold $80 move ignite debate over value, fairness, and the future of game pricing.
News by Rayan on Jun 13, 2025
Once more, the gaming business is at a major turning point. This time, the issue at hand is pricing. Concerns have been raised right away about The Outer Worlds 2, which is the first Xbox game to cost $80. Another voice, repeated in a comment that got a lot of attention from @markshortouse8564, put it simply: "Nobody buying Outer Worlds for $80." What they did is telling, and for good reason.
Microsoft's decision to raise the price of The Outer Worlds 2 marks a bold shift in their pricing strategy, reflecting an industry-wide trend that continues to draw scrutiny. While the company had already telegraphed its intention to move toward higher price tags for first-party titles, the actual rollout of an $80 game sends a clear message: premium pricing is no longer reserved solely for blockbuster IPs. And for many gamers, this feels like an overstep.
The main source of anger is not just rising prices. It has to do with how people see value. The Outer Worlds did well with critics and customers when it came out, but it was never meant to be a big-name series like Halo or Gears of War. The price of the sequel is now higher than games like Call of Duty or The Last of Us, and many people are wondering if the value is worth the price.
This move also brings up a bigger problem with the way things are in the economy. People are always expected to pay more for games, from full-price games to downloadable content, microtransactions, and deluxe versions. However, their wages and extra income haven't kept pace. A common reason given for why game prices should increase is inflation, rising development costs, or the need for AAA production processes. However, this reason doesn't make much sense to most gamers.
From a business point of view, those factors may make sense, but the customer experience doesn't always match up with the company's reasoning. At its core, this is about how fair things are seen to be. Players aren't against backing development studios or recognizing that making modern games takes a lot of work. People don't like the idea of having to pay more for the same thing, or sometimes even less, especially since many games come out in unstable, bugged states and need months of fixing after launch to live up to the standards set by their own marketing.
The way PlayStation is doing things now is very different. First-party games like Death Stranding 2 and Ghost of Tsushima: Yote have not yet reached the $80 price point, so the cap is still a bit lower. It appears that this move is part of a more measured strategy, but many people believe that Sony, like many other publishers, is carefully monitoring the market's response. If people show they are ready to pay $80, other studios and platforms are likely to do the same.
The game community has reached a turning point because of this situation. It's been said many times that customers speak with their money. If players always pay high prices and no one complains, companies will keep pushing the limits. If, on the other hand, the reaction leads to slow sales or fewer pre-orders, that means that people are unwilling to go beyond a certain point.
There is also the issue of the growing use of in-game money-making. Now that battle passes, $20 skins, early entry fees, and deluxe bundles are all normal, expecting people to pay $80 upfront for a base game seems even more unfair. It's not just the higher starting price that has many players rethinking their spending—it's also the cost of fully participating in a game's environment.
When it comes to brands, trust and respect are like money. They need to think about whether raising prices will make them more money in the short term and keep their customers coming back in the long term. Setting the price of a game at $80 might not only hurt sales, but it might also hurt how people feel about the product, especially if it doesn't offer an experience that is worth the extra money.
What should you remember? The gaming business is changing its prices, and customers are being asked to adapt. But adapting doesn't mean accepting something. There is a lot of talk about justice, value, and where the industry is going, and The Outer Worlds 2 at $80 has become a flashpoint for many. As this talk goes on, one thing is certain: every dollar spent or not spent makes a statement, and the market will pay attention.
Senior Editor, NoobFeed
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