MiSide Guide | All Player Cartridges Locations
Here’s everything you need to know about how to obtain all player Cartridges in MiSide.
Game Guide by Ornstein on Feb 02, 2025
Player Cartridges in MiSide are a reward received during MiSide chapters. Cartridges, at times, can be concealed in certain locations, and one will have to search for them in such locations in a careful manner in order to access them. In this article, we will present locations for all MiSide player cartridges.
Player 1 Cartridge – Leave the Core!
The Player 1 Cartridge will only become accessible when one completes MiSide. To access it, one will have to survive through the entire narrative and make significant choices that will result in one of these two endings. Once one completes MiSide, one will receive a free Player 1 Cartridge.
Player 2 Cartridge - Beyond the World
Under the "Beyond the World" section, a scenario comes in which one will have to search for miniature humans in a microscopic manner. After one run, one will climb a ladder, and then a corridor with no endpoint will become accessible for one. Instead of moving in a directionless direction, move in your direction and move in a constant direction till a white box can be seen in your direction. On its top, one will have access to the Player 2 Cartridge.
Player 3 Cartridge - The Basement
Under "The Basement" section, descend through the stairs and then move into the first room in your direction. Turn in your direction and move towards a book with two jar-shaped items placed over it. In this book, one will have access to the Player 3 Cartridge.
Player 4 Cartridge: The Loop
"The Loop" is one of MiSide's most creepy chapters. It is a room with an infinite loop, two doors, one at each end of it. After working your way through the looped room, a rapid succession fighting sequence will follow. After getting through the sequence and returning to the chamber, have a look to your left for a white tabletop with a Flower Vase placed upon it. To its left will sit the Player 4 Cartridge.
Player 5 Cartridge - Mini Mita
The 4th chapter opens with a little dwelling and forge with Mini Mita, and when creating the Giant Key, use it to pass through the doorway at your left, and it will grant access to 1.15 Game World. In it, seek out a gargantuan bookcase in a living room in one corner. On its uppermost level will sit the Player 5 Cartridge.
Player 6 Cartridge - Reboot
For "Reboot," go through it in a traditional manner until it is in the Basement. In your present location at that point, in lieu of accessing the computer in an attempt to enter the Player ID, go over to the Portal Console. On top of the Scanner will sit the Player 6 Cartridge.
Player 7 Cartridge – Reading Books, Destroying Glitches
The 7th chapter is a series of riddles, including a miniature game in which you will have to search for a carrot. As you work your way through this chapter, a sequence will follow, in which you destroy the first Glitch. Miniature will scream at you a little later when in a restroom taking a shower. Exit out of the restroom and have her follow you into a room, then go into the restroom and search through shelves near an opening. There will sit a Player 7 cartridge.
Player 8 Cartridge - Old World
In "Old World," go to The Core, move through the restricted barrier, and go to your immediate left. There will be a blue pail with a seat nearby. The Player 8 Cartridge is stored in that pail. Sometimes, because of poor lights, it cannot be seen, so search closely for that location.
Player 9 Cartridge - Old World
The second one can be collected a little early in the same chapter. After killing off Crazy Mita, enter Creepy Mita's room. Look for a Computer Table and search through shelves near it. On a Checkered Box in that position sits the Player 9 Cartridge.
Player 10 Cartridge - Be Candid
To collect "Be Candid," go directly to the room. Look for a nightstand near the bed. The Player 10 Cartridge is on one of the nightstands, which is one of the easiest to access.
Following these, you will have collected all 10 of MiSide's Player Cartridges. Some will require a sharp eye, and a few have a relation with significant events in the plot, so work through each chapter in full to ensure none of them go un-noted.
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