MiSide Guide | How To Unlock All Endings
Here’s everything you need to know about all the endings in MiSide.
Game Guide by Ornstein on Feb 02, 2025
Many horror indies have many endings, and MiSide is no different, with three endings: Bad, Safe, and Stay. All three endings have a strong impact, changing the fate of the game and necessitating new actions and choices in-game. In this article, we will outline all three endings, including a full, spoiler-filled walkthrough.
Bad Ending (default)
The Bad ending is one of MiSide's easiest and default endings and can be unlocked simply by rejecting Mita's request to remain in virtual reality in "Things Get Weird." After rejecting her request, simply go through the game in a default, ordinary manner, changing no actions at all.
Once the conclusion is reached, the Bad ending will occur. Not only will this reveal a new achievement, "Is This The End? " but it will also become a default achievement, unlocking a new achievement for first-time achievement.
In this scenario, Mita will become violent and will harass and attack you for the whole period of the game. Kind Mita, a sympathetic version of her, will try to save you, but you will become a victim of Crazy Mita in the long run.
As you reach the conclusion, you will try to escape by completing Reboot but will have no success with Crazy Mita getting in its way, locking you in one of MiSide's cartridges, and imprisoning them forever in virtual reality.
Safe Ending
To unlock the Safe ending, you must first defeat the game at least one time. In "Things Get Weird," you must not obey Kind Mita's request to stay in virtual reality, as with rejecting in the Bad ending.
Instead of following Kind Mita upstairs during Reboot, you must enter 4970 in order to access a safe in the basement. Doing so will reward you with the Safe ending and "Safe of Life" achievement.
The Safe ending is equivalent to the Bad ending in that Kind Mita turns hostile, and Kind Mita is killed. Instead of getting trapped forever, you will find an extra player cartridge in a safe. Once you open it, you will go directly to the main menu, and you will have to wonder about its contents and purpose.
Stay Ending
The "alternate good" title for "Stay" can only be unlocked with a specific sequence of actions preceding selecting "Stay" in "Things Get Weird." In order to obtain this ending, you must have completed specific requirements in the chapters preceding them.
Requirements include not peaking in "I'm Inside a Game?" and collecting all fridge magnets you come in contact with in "I'm Inside a Game?" and "I'm in a House," not checking out recordings in "Behind the Vent" in "Together At Last," not tasting Kind Mita's sauce, and not taking part in a console gaming session with Kind Mita in "Things Get Weird."
You can use the chapters preceding them in order to have an upper hand in completing these requirements in less time. Once you accomplish these requirements, you can choose to stay with Kind Mita and obtain the Stay ending and "Conditions Met" achievement.
In this conclusion, you choose to stay in MiSide with Mita and not escape. As a reward, MiSide unlocks a "Peaceful Mode" in its menu, transforming MiSide into a less stressful, dating-sim-like environment in which you can have a peaceful encounter with Mita in a safe environment.
Finally…
MiSide has three endings, and each one involves alternative fates for the player character. Bad and Safe endings both involve the danger of rejecting MiSide, but in contrast, the Stay one is a less traditional and possibly happier alternative.
Players who desire to view all endings will have to repeat through many times, but with this walkthrough, you can access all three options and gain a deeper picture of MiSide's engrossing universe in no time.
Also check out our other guides below:
Editor, NoobFeed
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