South of Midnight Guide | All Chapter 12 Collectibles
A guide on how and where to find all the Chapter 12 Collectibles in South of Midnight.
Game Guide by Sabi on Apr 10, 2025
There are 13 chapters in South of Midnight, and in every one of them, there are collectibles. This guide will show you how to find all 19 collectibles in Chapter 12 of South of Midnight.
Collectible #1: Should I Leave?
You start collecting things right at the beginning of the chapter. Keep going forward until you reach a fork in the road. The first note will be on a tree stump to the right of the signpost.
Collectible #2: Should I Stay?
Take a look at the sign and go into the fog in the right way. Hazel says, "this is new," you know you're on the right track. You'll end up back where you began, but things will be different. There will be another note right where the first one was. It's new, even though it has the same title.
Collectible #3: The Record Keeps Skipping
Get in the wagon and move forward. You will see a note on an old record player.
Collectible #4: Milk and Sugar, Love?
Another note is on a table with a teapot and some cups.
Collectible #5: Ring, Ring
Move forward a little to find a bike with a note on it.
Collectible #6: Roux's Limerance
Now go up the stairs, and there will be another note right in front of you on the table.
Collectible #7: The Hungry Maw
If you turn right, there will be what I think is a fridge in front of you. Another note will be on it.
Collectible #8: Still Stars Don't Remember
Look to your right after the first fight and get rid of the stigma. Between two gates is a small area that you can jump over. Inside is a box that you can move around to reach a floof. There will be a note on a table to the left of the box.
Collectible #9: Joe Goodfellow, 74
Before going through the wind tunnel, jump over the gap and look to your right. You will see a door with what looks like a sign on it. This is the next thing you can read.
Collectible #10: The Many Little Things
When you get out of the wind tunnel, turn left. There will be one more letter on a chair.
Collectible #11: Hollowed Love
Move forward for about two seconds. There will be another letter on a table to the left of this small hallway.
Collectible #12: Spit It Out
Do a wall run and go up the next wind tunnel. Turn right instead of going forward. When you get the chance, turn right again to go behind the building. The next note will be on a table behind it.
Health Filament
Keep going past the last note and make another right. There will be ghost places that you can jump to and use. It's up to you to get to the top of the wind tunnel by following them. You will finally reach a big platform that has the last health filament on it. If you've been following along, this should let you get the award for max health.
Collectible #13: Ella May, 7
Now, go back to the main road and jump down. Follow the path and jump to a different area with a door that looks like the one you saw earlier. This door will have a note on it.
Collectible #14: miss, I miss, I miss
Look down and turn around 180 degrees from the last treasure. You need to turn on a ghost station that you see. After that, jump down. From there, quickly look to the right and up into the small alley for a fight. Climb up to find a floof. There is another note on the table behind the floof.
Collectible #15: 15/19
This one could be one of the hardest in the whole game. Finish the arena fight and keep going up the path. After going up a very short set of stairs, turn around right away. There is a roux sign on top that you can pull down.
Go to where the sign was and turn left on the path that leads to a place with a floof. There is a note on a chair to the left of the floof.
Collectible #16: Tempest Hamlin, 42
Now, go up the next set of stairs. On the left side, at the top of the stairs, there will be another window with a note.
Collectible #17: Passage
Keep going until you reach the clock tower. Go inside the clock tower, turn on the gears, and then climb the first one. After dropping off the gear, keep going along the road. In order to move forward, you need to throw a gear. There is a note on a desk next to the box where you can find the gear.
Collectible #17: I'm trying
Keep climbing and jumping over moving gears to climb the clock tower. Once you reach what looks like an elevator shaft, keep going down the path. A note will be on a stool in front of a gear leaning against the wall. It's pretty hard to miss this one.
Collectible #18: You Gotta Release It
Leave the clock tower and turn left when you reach the outside. This will lead you around the back of the tower. Your last read for the chapter will be On a Crate.
Also check out our South of Midnight Review and other guides below:
- South of Midnight Guide | All Chapter 1 Collectibles
- South of Midnight Guide | All Chapter 2 Collectibles
- South of Midnight Guide | All Chapter 3 Collectibles
- South of Midnight Guide | All Chapter 4 Collectibles
- South of Midnight Guide | All Chapter 5 Collectibles
- South of Midnight Guide | All Chapter 6 Collectibles
- South of Midnight Guide | All Chapter 7 Collectibles
- South of Midnight Guide | All Chapter 8 Collectibles
- South of Midnight Guide | All Chapter 9 Collectibles
- South of Midnight Guide | All Chapter 10 Collectibles
- South of Midnight Guide | All Chapter 11 Collectibles
- South of Midnight Guide | All Chapter 13 Collectibles
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