The Lonesome Guild Guide | Trummelporta Collectibles

A guide on finding all collectibles on Trummelporta in The Lonesome Guild.

Game Guide by Groot on  Nov 11, 2025

Trummelporta is an important part of The Lonesome Guild. It has both major story goals and a number of extra tasks that you can do if you want to. As you move through this area, you'll come across task rooms that are important to the game. You can go off the main road and visit side rooms with items to collect, tasks to complete, and useful prizes to receive.

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This guide provides a full walkthrough of Trummelporta, detailing every collectible, side quest, and memory you can locate within the map.

Understanding the Map

The in-game maps in The Lonesome Guild provide limited information and can only be viewed while you’re physically present at their locations. To assist you, this guide includes references to side quests needed for Boy Scout, Wandering Hero, and Chosen One, as well as the locations of Ghosts for Paranormal Activity, The Haunting, and Phantasmagoria. 

These ghosts only become available once you complete the main story and unlock access to Tallyoh. You’ll also find information on Memories for Memorabilia, Album of Remembrances, and Honorary Ark—but remember, to view memories, you must be controlling Ghost. 

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Lastly, details on Flowers for Forget-Me-Not, Loves Me, Loves Me Not, and Ranfiero’s Gardener are also included.

Please note that this information is subject to updates if new elements are found.

Trummelporta Overview

Trummelporta is a straightforward area, especially if you focus solely on the main story. Your goal is to progress through several challenge rooms that lead to Ran. If you take the time to explore side routes, however, you’ll uncover hidden rooms containing collectibles, side quests, and other rewards.

First Area

Side Quest: Trummeling Riddle Time

In this section, you’ll start Trummeling Riddle Time, a quest similar to Serenade. You need to locate three NPCs who provide clues to a riddle. After you gather all clues and return to the quest giver, it will resolve automatically. The first NPC can be found by heading back to the previous rooms near the starting area. The remaining two are located in the next section of the map.

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Flower: Magentalia

You’ll find Magentalia after solving a brief puzzle that opens a new pathway. Once collected, continue forward to face another challenge room that unlocks access to the next area.

Second Area

If you continue along the main path, you’ll reach another series of challenge rooms tied to the story. However, exploring the right side of the map leads you to a new side quest. Completing it will reward you with a Key, allowing you to open three locked doors containing treasure chests found earlier in the map.

Side Quests

Trummeling Riddle Time (Continuation): The second part of this quest takes place here. After speaking with all three NPCs, return to the previous area to submit your answer.

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Quest for Self-Improvement: Near the top-right section of this room, you’ll find an NPC who asks for help collecting three items. These are located in the room just beyond him. Bring the items back to receive the Key that opens the previously mentioned locked chest rooms.

Flower: Shieldblossom

The flower Shieldblossom is located in this section. Continue exploring the area to obtain it before heading to the final part of Trummelporta.

Final Area

To progress, go north and solve a simple puzzle where all symbols need to display green skulls. Completing this opens the door to the final boss room.

At this stage, you’ll finally reach Ran, marking an important point in your journey. After this, you’ll gain a third party member in addition to Ghost, which allows you to interact with puzzles that require three characters. You’ll also unlock new functions, including Fast Travel and the World Map.

Side Quest: Super-Ultra-Awesome Combat

Speak with the NPC in this area to begin Super-Ultra-Awesome Combat. Enter the designated room, defeat the enemies, and return to the NPC to complete the quest.

Memory: Fourth Memory

You can find your fourth Memory in this section. When not controlling Ghost, you’ll see a faint light where it’s located. Switch to Ghost to view and collect it properly.

Ghost: Creative Ghost

To collect the Creative Ghost, the easiest route is by returning through Lower Crinklewood and entering from the north side of the map, which connects directly to the end of Trummelporta. Alternatively, you can teleport to Trummelporta and make your way back manually.

Once Trummelporta is complete and your full party is available again, use your newly unlocked Fast Travel to revisit earlier areas that required three characters to access hidden sections or puzzles. Your next destination will be Nunuit in the Bazaar Belt.


Also, check our The Lonesome Guild Review and other guides below:

Rubaiyat Shihab

Editor, NoobFeed

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