Total War: WARHAMMER III Guide | Empire All Ancillaries & How To Get Them

Ancillaries are very useful aspects of the campaign that buff your lords to be extra strong. Here are all the Ancillaries for the Empire in Total War: Warhammer III

Game Guide by Arne on  Jan 19, 2025

Total War: Warhammer III has over 100 factions with their own campaigns. Now, some of these campaigns are pretty easy, others very hard. At higher difficulties, Ancillaries help you get more value out of your lords and buff them in small ways. You get six Ancillaries slots for each Lord and Hero, so fill them up wisely.

Total War: Warhammer III, Ancillaries, How-to, Empire, Gameplay, Noobfeed

All Empire Ancillaries & How to get them.

The Empire has Ancillaries through banners and followers. These can be equipped by heroes and Lords and take one turn to change. Some of these can only be found on Lords, and all of them have specific prerequisites. Even when you fulfill these prerequisites, there is only a chance of getting these. Here are all the Ancillaries available for the Empire in Total War: Warhammer III.

Agitator: Increases control by 1, only affects the local province. You need to rank up in a region with less than -20 public order. You need to own this region for at least one turn.

Bailiff: The same as the agitator, it increases control by 1 and only affects the local province. You need to rank up in a region with less than -20 public order. You need to own this region for at least one turn.

Boatman: Increases the Income from trade tariffs factionwide by +6%. You need to rank up while in the Marienburg region or be there for 5 turns.

Bodyguard: Decreases the enemy hero's action success chance by -10%. You need to fail an action against another character. This cannot be the assist action.

Bone Picker: Casualties captured post-battle increased by +12%. You need to rank up in a region owned by the Vampire Counts.

Burgher: The same as the agitator and bailiff, it increases control by 1 and only affects the local province. You need to rank up in a region with less than -20 public order. You need to own this region for at least one turn.

Coachman: This increases the income from trade tariffs factionwide by +6%. You need to rank up and have your faction have 40% trade for 5 turns.

Estalian Diestro: Increases the recruitment rank of Crossbowmen and Spearmen for the Lord's Army by 1. You need to have 74% action points while in one of the following regions: Bilbali, Magritta, Tobaro.

Ferryman: Increases the Campaign Line of Sight by 5%. You need to rank up while in Marienburg.

Hedge Wizard: Increase Winds of Magic power reserve capacity by 8. You need to win a battle to use this, which is only available to a battle wizard.

Initiate: Decreases corruption by 3 in the local province. You need to rank up in a province owned by the Vampire Counts.

Kislevite Kossar: Increases the Campaign movement range by 7%. Rank up in a region belonging to Kislev. You need to wait a turn afterward.

Light College Acolyte: Decreases corruption in the local province by 3. You need to rank up in a region where corruption is over 30.

Marine: Increases the Attrition suffered from high seas attrition in the lord's army by 15%. You need to rank up in Marienburg and wait five turns.

Noble: Increases Control by +1. Found when ranked up in a region with less than =25 public order and are between level 12 and 20. 

Outrider: Increases the campaign line of sight by +25%. You need to declare war and rank up while winning 4 consecutive battles.

Rat Catcher: Decrease attrition by -10% from all forms of attrition. You need to rank up and wait four turns.

Rogue: Increases the success rate of Assassinate action by 8%. You need to perform a critical success action against another character.

Scribe: Increases the campaign movement range by 8%. Rank up in a region owned by you and win 3 consecutive battles.

Seaman: Like another one, it decreases the attrition from high seas by 15%. You need to rank up in Marienburg.

Servant: The enemy hero has a success chance of -10%. You need to rank up to 22 levels.

Smuggler: Increases the trade from tariffs factionwide by 6%. You need to rank up, and the faction needs to have 40% trade.

Student: Increases the Research Rate by 10. It can only be found on Lords. You need to rank up on the same turn as a technology being finished researching.

Thug: This ability increases the assassination action success chance by 10%. You must perform a critical success action against another character.

Tollkeeper: Increases the Income from all buildings by 12% in the local province. You have a chance of getting this every time your hero or lord ranks up before the 11th level.

Tradesman: Increases the income from trade tariffs by 8% factionwide. You need to rank up and have your faction have 40% trade for 5 turns.

Vagabond: Increases campaign line of sight by 7%. Has a chance of getting this every time you rank up after the 21st level.

Valet: Increases the chance of dropping magic items post-battle by 8%. It can be found after the character has ranked up and won 6 consecutive battles.

Watchman: Decreases the enemy hero action success chance by 4%. You need to perform a critical success action against an enemy garrison.

Woodsman: Increases the income from all buildings by +10%. Rank up in a region that has the Woodlands building chain.

Zealot: Decreases corruption by 3 in the local province. Rank up in a region belonging to the vampire counts.

Antagonist: Increases the chance of stealing a magic item by 12%. You have to lose or draw a battle.

Apprentice Wizard: Winds of Magic power reserve capacity increases by 18. You have to win a battle.

Barber-Surgeon: Increases the casualty replenishment rate by 5%. You need to loot a settlement while having more than 10 units in your army.

Bounty Hunter: Increases the magic item drop chance after a battle by 6%. As before, you need to loot a settlement with more than 10 units in your army.

Camp Follower: Wound recovery time is decreased by 1 turn. You need to win a battle.

Charcoal Burner: Increases the control by 1 in your local province. You have a chance of getting this every 5 turns after winning a battle.

Grave Robber: Leadership is increased by 4 when fighting against vampire counts within the Lord's Army. You either need to lose or draw a battle as an attacker against the Vampire Counts or complete a battle as a defender against the Vampire Counts.

Hunter: Increases the Ambush success chance by +10%. You need to win a battle.

Jailer: Increases the control by 1 in the local province. You need to loot a settlement of the Empire faction. Basically, loot either Marienburg or one of the elector counts.

Mercenary: Casualty replenishment rate is increased by 3%. You need to lose or draw a battle.

Messenger: Increases Campaign movement range by 6%. You need to win a battle. 

Militiaman: Decrease the recruitment cost of infantry units by -5% for infantry units in the lord's army. You need to win a battle against either Empire, Bretonnia, Kislev, or Cathayan factions.

Outlaw: Income from raiding is increased by 12%. The lord needs to rank up while raiding.

Peasant: Income from all buildings is increased by 1%. Win a battle and have a negative income.

Pit Fighter: Increases the casualties captured post-battle by 10%. You need to kill your captives post-battle.

Road Warden: Decreases corruption by -2, and ambush defense chance is increased by +15%. You need to participate in an ambush battle.

Soldier: Decreases the attrition of the local armies by -10% when under siege. Lose or draw a battle.

Thief: Increase income from raiding by +15%. Rank up while raiding.

Also, check our Total War: WARHAMMER III - Omens of Destruction Review and other guides on Total War: Warhammer III below:

Mezbah Turzo

Editor, NoobFeed

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