Anvil: Vault Breakers January Update Now Live
New update for Anvil: Vault Breakers adds new difficulty levels and more
News by Grayshadow on Jan 25, 2022
Anvil: Vault Breakers has a new update available now. Adding new difficulty options, fixing bugs, and balance changes.
Diversification of galaxy difficulty
Czerny Practice (Single player)
Game description and guide added
No alert level monsters appear
Difficulty level decrease by 25% overall
150 starting gold added
Clearing the practice mode will not open Symphonia or the 2nd relic slot
Relic replication percentage is the same, but only 50% of VP earned compared to Czerny normal mode.
Campanella Normal (3 people)
Difficulty level decrease by 25% overall compared to previous Campanella
Clearing Campanella Normal unlocks the 4th relic slot
Campanella Hard (3 people)
Difficulty level decrease by 10% overall compared to previous Campanella
Relic replication percentage is the same, but VP earned increased by 25% compared to Campanella Normal.
Campanella Extreme (3 people)
Consists of 9 planets
Random boss monster spawn besides fixed boss monsters stages
Players start with 500 gold
While other stats are equal to the previous Campanella mode, monsters have 30% faster attack speed and movement speed
Relic replication percentage is the same, but VP earned increased by 50% compared to Campanella Normal.
Battle improvements
Players can now cancel Breaker skill using dash, shield, teleport etc.
Players can use survival skills (dash, shield, teleport etc.) when silenced
Fighter type Breakers no longer have cooldown for shields
- Players can now use shield immediately
Improvements and changes to counterattack
- Invulnerability after counterattack increased by 0.5 seconds
- Range of enemy projectile destruction after counterattack doubled
- Guillotine and Toast’s counterattack damage doubled
- Counterattack now has an internal cooldown (excluding Toast)
Screen shake increase depending on damage has been added
Knockback on weapon fire that was added for hit effect has been removed
- Effect only remains for Assault Handgun that had it as default effect
Decrease to alert level effect that increased attack and defense
- Attack increase by 50% / Defense by 100% -> Attack 30% / Defense 50%
- The silver shining shading effect has been removed as it was the same effect as Polychopper reflect. An appropriate shader will be added in the future
Status effect improvements
Status effect (freeze, burn etc.) on bosses now shown under boss health bar
- Status effect icon images change for more visibility
- Status effects blink for 3 seconds prior to removal
Boss base resistance changed from 50% to 0%
- Ex) Previously, freeze lasted 5 sec on normal monsters and 2.5 sec on boss monsters
- After change, boss monsters are also frozen for 5 sec
Shock duration changed form 15 sec to 7 sec
- Fixed error where shock / bleed effect was not among boss resistance system
Fixed error when all bosses were not immune to stun
- Fixed issue where battle pattern overlapped, allowing for clearer response to battle patterns
Visual effects of status effects such as shock, burn etc. improved to be more noticeable.
Emoticon added
Use of emoticon in matching lobby and in-game through the cross key on Game pad (1,2,3 on keyboard) added
- Smile, tears, cold face
- This update only provides basic features and will be enforced later with more diverse emoticons that can be edited
Button added after clearing galaxy instead of immediately going to stats page
- Use the new emotes to complement each other!
Additional improvements
Improved alert level so that visual effect does not hinder battle visibility
Thai, Italian, and Vietnamese language added
Added screen shake control in settings
Changed “damage increase” and “damage decrease” on HUD to “+” and “–“ due to character length
Physical attack effect added to all monsters
Visual improvements to Root Guardian cannon barrage projectile skill so it can be seen more clearly
Crasher shotgun’s passive effect “Increase critical chance on use” added to description
Some gauntlet, gatling gun, etc. weapon animation effect added
Bonus relic stack effect from 3rd relic onward added in green letters
Major bug fixes
Fixed issue where players were locked out of boss lairs
Fixed where some skill effects remained when moving on to the next planet (Elsa ultra beam, etc.)
Fixed numerical value not appearing in upgrades for Chinese traditional / simplified
Fixed issue where Season Pass Rank would go up abnormally
Fixed issue of camera going off center when spectating allies after death
Fixed issue where 4 players could enter 3 people galaxies
Fixed major crash issues
Fixed certain relics not appearing in the Vaulty’s shop
Fixed where system asks to enter a coupon code on Game pad after entering a coupon
Fixed where monsters summoned by the Root Guardian remained after boss is defeated
Fixed issue where Sandman’s skill upgrade “decrease defense of enemies hit by 100%” was not applied correctly
Fixed issue where Sandman’s skill upgrade “increase weapon power when grenade lands” was not applied correctly
Fixed instance on Game pad where cannons fired toward the last aimed direction
Fixed issue where passive skill of gatling gun remained even after changing weapons
Other issues
Rankings will reset on both Xbox and Steam with the Jan. update
Uzi and Bronte skins that show their face have been added (Uzi: 300 Crons, Bronte: 200 Crons)
Known bugs
We are currently fixing an issue where Guillotine's Charge Skill does not deal damage to stationary boss monsters
Some lasers not being shown when Boss Destroyer and Machine Magician uses a star shaped laser pattern. The damage is dealt up to the star's apexes so players need to move far away or go to the center. We are currently fixing this issue as soon as possible.
The shining effect when Shuri is recharging cannon is excessive. We are fixing the issue.
Anvil: Vault Breakers is now available for PC and Xbox through early access.
Adam Siddiqui,
Managing Editor, NoobFeed
Subscriber, NoobFeed
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