Battlefield 6’s Massive Success Still Leads to Layoffs at EA

Despite beating Call of Duty in U.S. sales and moving an estimated 15–20 million copies, Electronic Arts has reportedly laid off staff across multiple Battlefield development teams.

News by Sabi on  Mar 11, 2026

The game industry still faces a harsh reality: even big successes don't always keep developers from losing their jobs. Electronic Arts has allegedly cut jobs at several studios working on Battlefield 6. This is the latest illustration of this trend.

Reports say the cuts affected many teams that worked together on the project, including Criterion Games, DICE, Ripple Effect Studios, and Motive Studios. Collectively, these companies worked on Battlefield 6 and continue to support it. This shows how extensive the game's production effort was.

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A report said the layoffs would affect an unknown number of employees.

The exact number of layoffs has not been made public, but the affected development teams include some of the main studios that have helped shape the current Battlefield franchise. The fact that Battlefield 6 was not a failure makes the situation even stranger. According to reports, the game did so well in the market that it even beat Call of Duty to become the best-selling game in the US at launch.

This was a big step forward for the long-running series, which has been competing with Call of Duty for years to be the best shooter.

Even though the game did well at the box office, EA still reorganized its Battlefield development teams in response. The book is said to have sold between 15 and 20 million copies, which is a lot for a $70 book. At that level of popularity, the game probably made back the money it cost to make and made the distributor a lot of money.

Along with original sales, Battlefield 6 also generates revenue from post-launch spending. The game, like many current multiplayer games, has microtransactions and other in-game purchases that keep the developers making money even after players buy the main game. EA has also tried adding things to the Battlefield ecosystem that aren't related to the standard multiplayer experience. One example is the game's free-to-play battle royale mode, designed to compete in the increasingly crowded live-service market.

But not every part of the Battlefield environment has done as well as others. Reports say that players have had a hard time getting into the free-to-play battle royale mode. Early reactions from players on platforms like Steam have been mixed to negative. Community comments suggest the mode lacked the polish and gameplay feel of other games in the same genre.

Battle royale games, on the other hand, like Call of Duty: Warzone, continue to dominate the genre, attracting more players and fostering longer-term engagement.

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Players found Battlefield's battle royale less rewarding and polished than rivals, highlighting an area EA must improve for greater success.

Too many companies were diverted from other projects to help make Battlefield 6 happen, which is another troubling aspect of the layoffs. Criterion Games, best known for Need for Speed, is said to have put significant effort into developing Battlefield.

Need for Speed may not be as popular as it used to be, but it is still a well-known racing series with a strong following. Some fans and developers had hoped for more new ideas and games in the series, but those plans were allegedly put on hold when teams were sent to help with Battlefield.

With these same teams now facing layoffs, concerns grow about long-term stability for development roles in large AAA publishers.

The Battlefield 6 situation highlights a bigger problem that is increasingly common in the gaming industry. Developers can be fired soon after a game comes out, even if it sells millions of copies and does better than expected. Despite the game's recent release, the studios involved are already experiencing job cuts, reinforcing views that commercial success no longer guarantees developer stability. As the industry shifts toward live-service and AAA projects, even major successes may not secure jobs for development teams.

Wasbir Sadat

Staff Writer, NoobFeed

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