No Rest for the Wicked The Breach Gets Smoother With Hotfix #4

Moon Studios tackles bugs, improves combat flow, and sparks a conversation on how gamers review early access games.

News by Sabi on  May 06, 2025

Moon Studios, known for making the critically acclaimed Ori games, was taking a big step into a darker, tougher genre with their ambitious ARPG-meets-souls-like game, No Rest for the Wicked. But expectations were met with rough weather. When the game came out, it got many mostly negative reviews on Steam because of bugs, performance issues, and mixed feelings about some parts of the gameplay.

However, as part of Moon Studios' post-launch sprint, Hotfix #4 has been released for No Rest for the Wicked. In the most recent The Breach update, time and hotfixes have started to change how people see things. A fan said, "With a little more time, it is actually getting better." The mood has changed from mostly bad to mixed.

No Rest for the Wicked Got Fixed, News, NoobFeed

That feeling can be seen online. User reviews on Steam now say that the game is still a bit rough around the edges, but is getting better all the time. Moon Studios has been putting out fixes very quickly. Hotfixes 1 through 4 came out within weeks of each other and fixed major problems.

As much as the studio talked about it, Hotfix #4 isn't flashy, but it makes a difference. It's another step in the studio's plan to fix bugs, polish mechanics, and make the user experience better without changing the core systems.

Here are some important fixes:

  • UI Improvements: Higher-level enemies now have a skull icon above their health bar. This is a small but useful change that helps players quickly see which enemies are dangerous.
  • Inventory Management: The way items are stacked has been improved, making backpacks less cluttered and confusing for many loot goblins.
  • Functionality of the Hotbar: A bug that made the hotbar not work when switching equipment has been fixed. Now, switching weapons in the middle of a fight should work as it should.
  • AI Pathfinding: Enemies are less likely to spin around like a broken Roomba or go through walls, which is good for immersion and challenging the game.
  • Changes to stamina: Dodging is less punishing early on, which should make the first few hours of the game feel fairer.
  • Fixes for quests and collisions: Several geometry and progression problems have been fixed so that players don't get stuck in the story or the game's world.

These changes show that Moon Studios is still paying close attention. "This is what they do: they listen, change, and fix". It is also said that this very fast patching rate will probably start to slow down as the team moves from emergency triage to longer-term tuning.

No Rest for the Wicked Got Fixed, News, NoobFeed

As things get more stable and they start collecting more data, he said, "Hotfixes will slow down." This suggests that things will be handled more carefully in the future. Many live service and early access games go through this phase. It's when quick fixes give way to longer feedback cycles, balance changes, and content drops.

Some players might think that fewer updates mean that No Rest for the Wicked isn't changing, but this isn't usually the case. Now that holes have been fixed, teams are building the framework for new systems, expansions, or finer tuning, which is something that Wicked's die-hard fans are no doubt looking forward to.

Even though Moon Studios hasn't shared a public plan for No Rest for the Wicked after Early Access, the regular release of patches and open communication has helped win back some fans.

The game needs more work—its complicated mix of ARPG loot systems, Souls-style stamina combat, and painterly graphics isn't loved by everyone—but the base is strong. With more work and trust from players, No Rest for the Wicked could still become a cult classic or even a genre standout.

Wasbir Sadat

Editor, NoobFeed

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