Silksong's Storm: Team Cherry's DLC Plans Likely to Take Place Sooner
Fans are left wondering how much bigger this journey can get, from record-breaking launches to rumors of significant expansions.
News by Choitytata on Sep 19, 2025
When Hollow Knight: Silksong finally came out, it didn't just come out; it came in like a hurricane. Team Cherry's sequel not only met but exceeded expectations after years of waiting. It was polished, ambitious, and sold more copies than any other game in its genre.
But this isn't the end of the story. Fans who want more are looking to the future, wondering what the next DLC will be like and how much bigger this already huge success will get. Team Cherry has said that they are already working on downloadable content. The studio's "ambitious" plans for growth aim to push Silksong to new heights. But there is a cost to having great aspirations.

The team, which is tiny but has a lot of work to do, has said that some of its ideas could be hard to put into action. For now, their main attention is still on fixing and polishing things. The first updates addressed bugs, made the game easier to play, and implemented minor graphical changes. But the rumors of future expansions keep going around, leaving players with more questions than answers.
What is clear, though, is that Team Cherry has its own schedule. The studio wouldn't settle for less than the best, so Silksong took seven long years to make. If history is any guide, the wait for DLC could be just as unpredictable. Will it get here in six months? Or will fans have to wait more than a year for new content? The truth is, no one outside of Team Cherry knows, and that only makes people guess more.
The price always comes up in conversation. Hollow Knight set a standard by giving away all four of its DLC packs for free. This was a lovely thing to do that made people like the studio a lot. Could Silksong go the same way? Yes, all signs point to yes.
Team Cherry set a fair price for Silksong from the outset, and there were no special editions, pre-orders, or microtransactions to complicate the process. The sequel was a huge success, selling over 4.2 million copies and attracting 5 million players, including those who downloaded it through Game Pass. This means the studio is well-positioned to continue offering DLC for free.
But the real mystery is how much and how far it goes. There were four different DLCs for Hollow Knight, each with its own set of challenges, storylines, and mechanics. Will Silksong use the same formula? Or will the team come up with a new way to do things? Since Silksong started out as DLC for Hollow Knight, fans can't rule out surprises.
Could one of these expansions get so big that it turns into a whole new game on its own? In the world of gaming, stranger things have happened. But every DLC added to Silksong could put off the inevitable talk about a third mainline entry. Team Cherry has to be very careful about how they balance the need to grow the present with the need to build the future.
Fans may want new content right away, but a lot of them also want to see what happens next in Hornet's journey. Team Cherry has shown that silence is often the best approach. Two weeks before the game was released, the makers didn't reveal anything about it. The industry was surprised by this, but in the end, it worked out extremely nicely. It kept the excitement high, the leaks to a minimum, and the focus on the game itself.

Sources say that Team Cherry aims to stick to this concept, which means that fans shouldn't anticipate a lot of DLC updates all the time. Instead, they will likely only receive carefully timed "bombshell" announcements when the content is almost complete.
People who want to know more may be angry that the developers aren't saying much, but this protects them from the dangers of over-promising. There are many instances in the gaming industry where studios reveal too much too soon and then have to backtrack. Team Cherry's strict policy of keeping its cards close to its chest ensures that when news does come out, it has the most significant impact.
If sales are a sign of success, Silksong has already made history. Reports indicate that more than 3.2 million copies have been sold on Steam, and 500,000 copies have been sold on each of the PlayStation and Switch platforms. When you add in Game Pass downloads, the number of players goes up to almost 5 million. To put this in context, Silksong's launch was as big as, and in some cases bigger than, the releases of big companies in the industry.
Sales of Hollow Knight went back up to over 200,000 copies in the weeks after Silksong came out, which was good for the game itself. That's amazing for a game that had already sold 15 million copies. The rising tide lifted both ships, making Team Cherry one of the most essential indie studios of the decade.
But success like that doesn't come without problems. Other studios weren't pleased that Silksong was released quietly on September 4. Sources indicate that Halazus' creative director was displeased with Team Cherry for announcing the release date only two weeks before its scheduled release. His own game had been stuck in the same time frame for months, and the sudden release of Silksong hurt its sales.
Others agreed, saying that releasing a big indie game alongside big AAA games like Borderlands 4 made the competition even tougher. Silksong has sparked a lot of debate about its challenge, not just sales. Some players thought the difficulty level was too high, so the community made mods to make it easier.
Team Cherry, always quick to respond, promptly released a patch to address the issues, adjusting the balance while preserving the game's core spirit. A second patch is already in development, which will address bugs and further enhance the experience.
This quick response shows an important truth: Team Cherry takes its time, but it does so carefully. The developers aren't afraid to change things up when necessary, which keeps Silksong a fair yet challenging test of skill. The question still stands: will future DLCs focus on the franchise's more difficult side, or will they make it easier for new fans to get into it?

Silksong's meteoric rise to fame has highlighted the harsh realities of the gaming industry, despite its numerous successes. Smaller developers who released games at the same time had a hard time getting noticed because of all the noise around Hornet's return. Some people blame Team Cherry, but others argue that this is just the way things are. The gaming calendar is complete, and when a massive game like Silksong comes out, it always casts a long shadow.
That being said, the shadow doesn't take over everything. The discussion about Silksong has only prompted people to discuss marketing transparency, release strategies, and the challenges of competing in a crowded market. In many ways, it has encouraged the industry to reassess how games are released and what it means to be successful in an era of unprecedented unpredictability.
So, what does this mean for us? Fans are on the edge of their seats, waiting for any news about what will happen next. Will the DLC for Silksong come out in a steady stream like Hollow Knight's? Will it surprise us with bigger, stand-alone quests? Or will Team Cherry keep everyone on the edge of their seats until the very end, as they have done so well in the past?
One thing is certain: millions of gamers trust the studio, which provides them both freedom and stress. Silkong has already proved that waiting pays off, but the need for more is high. Is it possible that the next part of Hornet's narrative will go even deeper, or are we still years away from learning the truth?
The only real question now is: how long can fans hold their breath until the next big news comes out?
Senior Editor, NoobFeed
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