Weapon Progression System in Anthem Will Be Mixed

Anthem combines 2 different styles of weapon progression

News by Grayshadow on  Mar 06, 2018

Anthem, BioWare's next big RPG, is still an enigma to many but BioWare's Technical Design Director Brenon Holmes has been connecting with the game's community to try and maintain excitement for the game. This week on the Anthem subreddit Holmes discusses the progression system within Anthem, but the answer wasn't solid.

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Holmes couldn't elaborate but he did share the advantages and disadvantages of the systems currently being tested. With players an old method used in RPGs where you get more powerful guns or upgrading existing weapons.

One advantage to having a more static model is that it’s a lot easier to entice players into different styles of gameplay. You find something new, it’s more powerful than what you have… you’re likely to give it a go! 😊

Alternatively, with things that grow in power over time/usage… you tend to get a lot more attached to the items you have. They start to form part of the identity of your character.

 

A lot of it depends on what the progression goals are with a given system. Currently we’re doing both styles (for different areas of progression).

We still don't know much about Anthem but we do know that loot will drop from enemies in different rarity tiers. Customization hasn't been revealed as of yet but since it's an RPG and shooter we should anticipate mods and powerful variants of weapons. 

Anthem is in development for Xbox One, PS4, and PC for a 2019 release.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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