God of War 2018 Review

PlayStation 4

God of War is an amazing masterpiece that you won't soon forget.

Reviewed by Grayshadow on  Apr 22, 2018

Having played the main trilogy, including God of War: Ascension, I thought I had an accurate image of who Kratos was. However, the developers of Santa Monica completely changed that with God of WarA sequel and reboot of the franchise that changed my entire perspective of Kratos while remaining loyal to his original persona as well. It's extraordinary how God of War pushes the franchise to new heights by successfully combining story, gameplay, and sound design into one memorable adventure. God of War is an amazing masterpiece that you won't soon forget.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

God of War takes place years after the events of the third game. Kratos left Greece and set up a new life in Midgard, the home of Norseman. Kratos's wife has passed, leaving him to raise their young son, Atreus. She only asked one request from the two: to scatter her ashes on the highest peak in the land. The story's premise sounds simple but becomes ever more complicated as the adventure continues.

The primary goal is never pushed in the background as Kratos constantly reminds his son of their purpose for traveling throughout the world of Midgard. Instead, it's the dialogue and strong presentation that keeps the story from ever getting stale. Kratos constantly tries to keep his past identity a secret while not repeating the same mistakes from his previous life, all while trying to become a better father and person.

Seeing Kratos in a nurturing way can feel out of place for a veteran fan of the series, but Santa Monica successfully maintains Kratos' identity while adding more layers to him. In the past, the Spartan warrior was a one-dimensional killing machine with very little regard for anyone other than those who could serve his goal.

Thanks to strong writing, fitting voice actors, and flawless animations, you can see Kratos and Atreus grow on this journey. Kratos has an unbelievable weight of self-pity and regrets that only Atreus' innocence can help him overcome. However, the boy isn't without his own issues, and only Kratos can help him learn and understand.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

Atreus was raised in isolation and doesn't have the same understanding of the world as Kratos does. You can see the wonder in his voice as he finally sees the world come to life from his mother's stories. However, this innocent joy is often destroyed as Kratos attempts to teach Atreus that while there's beauty in the world, horrors lurk in the shadows and sometimes in the light.

The combat system has been completely refined from the previous hack-and-slash gameplay. Instead of a fixed camera, God of War features an over-the-shoulder view while swinging his primary new weapon, the Levithan ax. Like Thor's hammer, Kratos can throw this beast of a weapon and call it back at any time. Kratos also uses a shield to parry and block incoming attacks.

Since you no longer have a fixed perspective of the entire battlefield, your view is limited here. Indicators provide some awareness by alerting you to where enemies are if they're using ranged or melee attacks based on the color of the arrow and allow Kratos to perform a 180 turn. However, the lock-on system is extremely poor.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

When manually locking on to an enemy, the icon will often disappear if the enemy gets too far or dashes behind you. Kratos cannot attack or defend from behind and must turn around, leaving you exposed from the other direction. The automatic lock-on system can also get confused when more than six enemies are on screen, making it harder to remain focused on one enemy.

Kratos himself does come with enough tools and abilities to deal with the healthy diversity of enemies. While players can try to spam the same moves, certain foes require specific attacks to defeat. With elemental defenses, shields, flight, and more, players will find themselves switching tactics constantly to accommodate the changing battlefield. Bosses truly test your skills with powerful creatures and intense fights, each one distinct and memorable.

Each enemy has been intricately designed, not only in their design but also in their movements. Specific attacks are triggered when each enemy moves in a certain way, allowing the player to react better. Either parrying, dodging, or using a specific attack, watching the enemy's movement becomes essential during the harder boss battles. The developers have included a color response system to give players a helping hand in determining what can be countered and what cannot.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

This doesn't mean Atreus will stand in the background and do nothing. As a skilled archer, Atreus serves as an extension of Kratos and is the best companion I've ever had in a video game. Unlike Ellie from The Last of Us or Elizabeth from BioShock: Infinite, Atreus plays a vital role in combat, crowd-controlling enemies, providing backup, and serving as an extension to Kratos. When the 2 were separated, I felt I was at a disadvantage because I didn't have Atreus' support.

God of War's leveling system has also been refined for more customization. Different types of armor, weapon upgrades, and enhancements provide the player with more options for upgrading both Kratos and Atreus. It can become overwhelming as the game doesn't do a good job explaining the system. This also goes for the leveling system, which offers a series of branching upgrades that can be earned through investing experience points. It's a shame that, with such an intricate upgrade system, no New Game Plus exists.

Like previous games, God of War is a technical and graphical masterpiece. Characters, environments, and lightning exhibit impressive attention to detail, bringing this mystical world to life. Details such as tiny sparks in the air, the pollen from glowing mushrooms, and muscle being torn apart don't go unnoticed here, as they all add to the entire experience.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

Much of the journey takes place in Midgard, with Kratos and Atreus traveling from various locations using a canoe. Unlike previous games, optional objectives are littered throughout the environment, yielding treasures, bonus experience, and optional bosses. God of War also features a type of Metroidvania exploration system, where previous areas have locks that can only be unlocked using specific items acquired later.

Combat, exploration, and story are completely combined for one seemingly amazing experience. Thanks to Dori Arazi's use of a single shot to tell the entire tale, there are no loading screens or transitions unless you die. For a game this technically amazing, it's unbelievable to see everything connect in such a seemingly amazing way.

Other than the lock-on system, the only real letdown for God of War is its teasing. Throughout the adventure, you're constantly bombarded with interesting information about this lush world and its gods, but you rarely see any of them. It's especially vexing to know that some of them have important roles in this story but are never seen, only acting in the background.

God of War, Santa Monica, NoobFeed, God of War 4, God of War 2028

God of War takes the tower of the previous games and starts anew. It's still God of War but with a new coat of paint, giving veterans and newcomers an adventure that successfully delivers in every category. Exploration is rewarding, enemies are challenging, and the characters are compelling. God of War acknowledges the past but refines it for something truly extraordinary.

Adam Siddiqui

Subscriber, NoobFeed

Verdict

God of War takes the tower of the previous games and starts anew. It's still God of War but with a new coat of paint, giving veterans and newcomers an adventure that successfully delivers in every category.

95

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