The Dark Pictures Anthology: House of Ashes Review
Xbox Series X|S
House of Ashes is a gripping, dark, monster-filled adventure that you'll want to play over and over again.
Reviewed by Grayshadow on Oct 23, 2021
House of Ashes delivers that monster-horror experience fans have been craving since the start of The Dark Pictures Anthology, with new protagonists attempting to survive deadly creatures deep within the Earth while also looking past their differences to survive. The narrative has a lot of twists as you decide the fate of each character and determine how this journey will end.
Some choices are based on the personality shifts you caused. The game still suffers from Supermassive's poor checkpoint system, but this is a small but repeating issue. House of Ashes is a gripping, dark, monster-filled adventure that you'll want to play over and over again.
House of Ashes takes place during the 2003 Iraq War and stars Rachel King, US Air Force Lieutenant Colonel Eric King, USMC Force Recon Marines' first LT Jason Kolchek, SGT Nick Kay, and Iraqi Army Lieutenant Salim Othman. Although all of these characters are playable, they can die at any time, and the narrative will continue regardless.
The core of the story is finding an underground storage area that houses dangerous chemical weapons that could end the war. This was found using Eric's new satellite thermal technology. The group heads to the area and is attacked by the Iraqi Republican Guard, resulting in the earth collapsing and everyone falling into an underground area. Everyone must fight to survive, learn to work together, and unexpectedly discover the origins of these monsters.
Each character has distinct and memorable personas that change based on the player's actions. For example, you can make Eric a cold workaholic or a compassionate man who wants to reconnect with his estranged wife. In contrast, you can do the same for Rachel to promote that behavior or hinder it. Jason is a hardcore marine who keeps moving forward, and Nick is selfish at times, but you can make him empathic.
Salim is really the only character who doesn't have much wiggle room. He remains mostly the voice of reason throughout, often only caring about getting back to his son but also about helping those around him, given their life-and-death situations. Some characters definitely get more attention and moments of redemption, but all of them leave an impression.
Like in previous Supermassive Games, the narrative is always changing, which means everyone is expendable. Players will have one of three choices, one of which always being "Do Nothing," which will shift the feelings of each character and determine certain choices outside the player's control. This dynamic way of telling the story means that it can go in many surprising different ways.
The way you shift the character's feelings and the relationships between one another will determine critical choices you have no way of directly altering. Since there's no decision tree in Detroit Become Human you won't know all the options available but the game gives a good idea of what could happen through premonition which highlights possible outcomes.
With all these options, this already 5 to 6-hour adventure could easily be 15 hours long, especially if you have access to the curator's cut, which is a timed exclusive for pre-order customers. Seeing that most publishers are now charging $70 for less, this $30 game gives you more than your money's worth in content.
Most of the essential information is told through collectibles, such as the notes left behind by the previous exploration team. You learn very early that a previous team during WW2 found the area you're now trapped in and provide a background of what happened. The developers went further to add visual animations for the leader of the exploration team's notes, which is a nice touch that showcases its importance.
The game does give you an idea of where to look with bright white icons and a helpful grid, so locating them is not too troublesome. However, Supermassive Games once again uses a horrible checkpoint system and scene selection system, so if you miss something, you'll have to redo entire hour-long areas.
As expected, the voices and animations for House of Ashes are exceptional. The character models are extremely detailed, and the developers did an outstanding job with the sound design of the weapons and creatures. The monsters, in particular, are amazing and definitely highlight Supermassive's creativity in making alien-like creatures.
The voice actors did an outstanding job, especially Ashley Tisdale, which was unexpected, considering her career is mostly focused on family-friendly projects. However, she definitely steals the spotlight here.
Levels share this same quality, with incredible backgrounds and areas to explore. Most of the gameplay is quick-time events and walking through small areas. The QTEs can be adjusted with a 3-option difficulty scale, and the developers give a heads-up on which type of QTE is coming up, along with a slow-mo filter to get players prepared. If you fail, sometimes players can recoup, so losing out doesn't instantly mean death, but only sometimes.
The explorable areas are mostly for locating collectables and moving to the next area. You'll usually use a flashlight or lighter to travel through these locations, but the characters move painfully slowly.
It works if the characters are behaving cautiously or tactically but not when trying to look for something in a large, bright area. On a larger minor but major issue, the speed at which everyone walks upstairs is just unacceptable. You'll also notice that when in very small areas, the camera can get stuck since it's so close to the character model.
On a technical level, the game is stable, with very few problems. There were a few graphical issues, such as weapons floating in mid-air and clipping with sunglasses on Rachel, but these were minor problems. The game also crashed one time on me, but thankfully, it was right at a checkpoint. The title is much more stable than most AAA games, but with more titles released broken, it's nice to see some games released in an acceptable state.
House of Ashes delivers that monster movie feeling fans love from Supermassive's Until Dawn. With a changing story, you can alter the characters in a multitude of ways and end up with various conclusions that encourage more playthroughs. Thanks to the exceptional voice-acting and visual design, each scene has an incredible sense of quality to it.
I did wish a decision tree was provided and a more accessible checkpoint system for collecting collectables was used. House of Ashes scratches that monster horror experience many crave, and best of all, you can play it again for a different adventure.
Subscriber, NoobFeed
Verdict
House of Ashes delivers that monster movie feeling fans love from Supermassive's Until Dawn. With a changing story, you can alter the characters in a multitude of ways and end up with various conclusions that encourage more playthroughs.
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