Bellwright Guide | How to Complete the Witch Hunt and Track Garrick Lemar

Here’s a guide on how to complete the Witch Hunt quest and track Garrick Lemar in Bellwright.

Game Guide by Imdeadfrfr on  Jun 19, 2026

Crasmere village will pose unique challenges to you, requiring you to extend the influence of your revolution in a way unlike any other settlement in Karvenia. The locals are steeped in old superstitions and intense paranoia about the mysterious goings on in the surrounding wilderness. You’ll have to win the absolute trust of these fearful villagers, and that means navigating very delicate social situations, not just raw physical combat.

You can’t win the hearts and minds of a community paralyzed by an irrational fear with your standard military tactics. You must be an unbiased investigator and a voice of reason to untangle the tangled web of localized gossip and unfounded accusations. Successfully handling these very delicate domestic squabbles is an absolute must if you ever want to raise your faction’s prestige to the coveted Protector level.

Bellwright Meeting Garrick Lemar

It is unlikely that you do not overhear, as you spend your days wandering the muddy thoroughfares of Crasmere, panicked whispers of dark magic and terrible curses. The villagers are absolutely convinced that someone practicing the dark arts is deliberately sabotaging their crops and bringing about mysterious illnesses. This rampant hysteria eventually manifests in a very specific, story-based set of assignments called the Witch Hunt questline.

Meeting Garrick Lemar

To officially kick off this complex investigation, you have to go out and find a very distressed non-playable character named Garrick Lemar. By day, he can usually be seen prowling anxiously near the main civilian housing plots or hanging around the outskirts of the village. The Witch Hunt narrative sequence begins with direct dialogue with his physical character model and an official approach to him.

Garrick will immediately launch into a frenzied, highly emotional narrative about the horrible things happening in his personal life at the moment. He desperately explains that a local village woman, Muriel, has suddenly disappeared from the village under incredibly suspicious circumstances. Most of the town thinks she’s run away, as she’s secretly a witch, the source of recent local misfortunes.

Garrick, on the other hand, is not at all influenced by the frenzied mob mentality, and is concerned about Muriel’s physical safety in the harsh Karvenian wilderness. He commands you to track her movements and uncover the ultimate truth behind her sudden, unexplained disappearance. Taking on this heavy burden permanently logs the assignment into your active journal and makes you an investigative thinker.

Looking into the Accusations

Before rushing blindly into the dangerous forests around Crasmere, you need to gather vital background information from the local populace. The game engine doesn’t immediately provide a clear compass marker pointing directly to Muriel's location. You'll have to conduct a series of in-person interviews with key villagers to gradually piece together the precise sequence of events that led to her sudden departure.

Conversations with local merchants and common laborers paint a very different picture of Muriel's true character and day-to-day behavior. Some loudly assert they saw her conducting bizarre rituals in the dark; others gently justify her as a simple herbalist. You have to go through these very skewed interviews and find some real, tangible clues as to where she probably ran off to.

This is a laborious period of investigation that demands great patience and deep knowledge of the ingrained prejudices that haunt the Crasmere community. This context information is absolutely critical to making a fully informed moral decision later on in the questline. If you speed through dialogue prompts, you’re completely blind to the nuances of this extremely complex domestic situation.

Tracking the Target on the Move

Once you have successfully collected enough local intelligence, your active quest journal will finally update with a generalized search area. The villagers’ accounts lead to a particular, overgrown section of the wilderness, just beyond the accepted borders of Crasmere. You have to manually plot a geographic course through this treacherous territory, while maintaining strict situational awareness.

Bellwright Garrick Lemar Guide

The forests surrounding this particular settlement are known to be dangerous and often patrolled by very aggressive bandit factions looking for easy prey. You should definitely not run around willy-nilly, as it is very dangerous to arrive at the search area with a low stamina bar. Before leaving the village, make sure your primary weapon is in good shape, and your inventory is stocked with high-tier medical bandages.

As you push your way carefully through the thick underbrush, you have to begin looking for physical evidence that Muriel has been through here recently. Look for disturbed foliage, abandoned camping supplies, or personal belongings dropped in her desperate flight to guide your search. Only by paying close attention to these subtle environmental clues can you discover her secret wilderness sanctuary.

The Meeting in the Woods

Finally, after a very systematic and thorough sweep of the given coordinates, you come across a makeshift camp, secluded from view. Finally, you will find the missing woman, Muriel, desperately trying to survive completely alone, deep in the dense tree line. Getting close to her character model requires extreme caution, as she is absolutely terrified and fully expects you to be a hostile attacker.

In a one-on-one with her, we get the stark, heartbreaking truth of her shocking and highly controversial exit from Crasmere. Muriel’s response to the ridiculous accusations of black magic is a flat denial, as she claims to be just an extremely talented, old-fashioned herbal doctor. In the middle of the night she had to run away from her home to get away from the violent, irrational anger of the paranoid mob.

She gives you so much highly logical evidence that her herbal remedies were meant to help the sick villagers, not harm them. This highly emotional dialogue exchange completely destroys the frenzied narrative spun by the frightened townspeople back at the settlement. Now you are facing an incredibly difficult moral dilemma about how to officially close this very complex investigation.

The Evidence in the Balance

In the isolation of the wilderness camp, you must weigh Muriel's rational testimony against the hysteria that has gripped Crasmere. It is clear that she is a completely innocent victim of baseless rumors and incredibly dangerous mob mentality. In these very volatile conditions, forcing her back to the village would almost certainly mean her immediate, unjust execution.

But you must retain your main objective of earning the complete confidence of the Crasmere populace in order to further your rebellion. You could seriously damage your diplomatic standing and delay your progress toward gaining Protector status by completely ignoring their deeply entrenched fears. Handling this tricky political situation requires a very careful approach that puts innocent lives first without alienating the local population too much.

Many veteran commanders opt to provide Muriel permanent sanctuary on their own main heavily fortified player settlement. With this compassionate tactical decision, she is safe from immediate physical harm, and you add an incredibly skilled herbalist to your burgeoning revolutionary workforce. You must use the dialogue menus carefully to propose this mutually beneficial arrangement and ensure she leaves peacefully.

Back to Crasmere

Muriel’s ultimate fate is safely determined and her physical safety assured, but now you must begin the long journey back to Crasmere. On the way home, you have plenty of time to mentally prepare yourself for the very delicate conversation that awaits you at the borders of the village. You need to make up a story that sounds totally convincing, so it feeds the town’s paranoia but doesn’t give away Muriel’s real, secret location.

Go back into the neutral settlement boundaries and find Garrick Lemar at his usual pacing spot near the housing plots. This is the very last scene of this complex and very emotional domestic probe, and he’s talking directly to... Select conversational signals that formally convey your last conclusions about the eventual fate of the missing woman by hand.

The best diplomatic approach is usually to say that Muriel died in the dangerous wilderness or that she has fled the area for good. This deftly written response lays to rest the town’s irrational fears and closes the door to the violent chapter of their misguided witch hunt once and for all. Garrick will be very much, deeply grieved to hear the sad intelligence, but he will at last believe your report to be the truth of the thing.

Rendering the Final Judgment

The news was sobering, and it closed out the complex narrative arc of the Witch Hunt assignment. Your active journal will now officially record the mission as a total success, wiping the objective marker off your regional map entirely. You have successfully navigated a very volatile social crisis without allowing an innocent woman to be brutally murdered by her own neighbors.

This game is so politically subtle that it exposes your increasing rebellion to be just as much a matter of grand strategic compassion as it is a matter of crude military power. The villagers of Crasmere will start to ease their paranoid posture little by little, fully believing the dark magical threat has been dealt with for good. You’ve brought back a fragile sense of peace to a community that was racing toward self-destruction.

The real secret to creating a permanent and prosperous independent kingdom is to get a handle on these very nuanced and personal moral dilemmas. This is exactly the type of totally selfless and incredibly calculated diplomatic intervention on their behalf that the common peasantry needs. Your skillful handling of the Witch Hunt only adds to your reputation as a highly capable, incredibly wise regional protector.

Reaping the Benefits

Completing the entire Witch Hunt storyline will have awesome immediate and future payoffs for your growing revolutionary faction. Garrick very generously rewards your investigative efforts with a huge heap of valuable old coins and standard regional currency. You can immediately sink this fat coin purse into the purchase of incredibly rare architectural blueprints from the various traveling merchants.

Bellwright Rendering the Final Judgment

Plus, you will instantly receive a massive, very important boost to your overall Crasmere Municipal Trust standing. This huge political wave greatly accelerates the date by which you can fully liberate the village from the oppressive local garrison forces. Soon enough, the common folk will begin telling wild tales of your incredible bravery in the face of supposed dark magic.

The absolute best reward, however, is the permanent gain of Muriel's advanced botany skills for your main settlement. A dedicated and highly experienced herbalist greatly increases your overall logistical efficiency to your medical crafting stations. For any ambitious Karvenian warlord, this elaborate multi-stage errand is a masterful stroke of grand strategy.

The Long Run Impact

The decisions you make during the Witch Hunt will affect your relationship with the people of Crasmere going forward. The villagers see their crops no longer failing; their initial panic turns completely to quiet thankfulness. It is directly owing to your prompt and firm action on the claimed magical menace for this brief spell of agricultural stability.

That great shift in public opinion will make future recruitment for your growing militia in the region much easier. The hard-bitten workmen and artisans are far more likely to follow a leader who actively guards them against unseen perils. Use this new popularity to quickly swell your military ranks with highly capable, incredibly loyal Karvenian volunteers.

Also, having Muriel as part of your own settlement infrastructure radically changes your ability to sustain long-term military campaigns. Her knowledge of the plants around here is unparalleled, and guarantees your soldiers the best possible healing supplies." The Witch Hunt is really a great example of how a true leader turns a chaotic situation into a strategic advantage. 


Also, check out our Bellwright Review and other guides:

Mash Rahman

Editor, NoobFeed

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