AMD FSR 4.1.1 Leaks With RX 7000 Series Support and Better Performance

Early testing shows FSR 4.1.1 delivering improved image quality and performance across selected supported games.

Hardware by Godrics01 on  Jun 24, 2026

Amid the official release of FSR 4.1.1, a pre-release has appeared for AMD's RX 7000 series GPUs and RDNA3-based APUs. The update opens up access to AMD's latest upscaling technology, and its drivers enable compatible hardware to take advantage of newer image reconstruction technology as well.

Initial testing of the technology reveals it is already working across a variety of supported devices and will be officially integrated in the near future. First off, let's say that FSR 4.1.1 was leaked. It actually got even better: a couple of minutes ago, Jackin informed us that AMD will finally release the official FSR 4.1.1 for RDNA3 users today. Therefore, the leaked documents appear to be official after all.

AMD FSR 4.1.1 Leaks

FSR 4.1.1 Adds Support Expands to RDNA3 Hardware

They will be available straight out of the box via the Adrenalin software settings. FSR 4.1 is working on older RDNA3 graphics cards, such as the RX 7000 series, and RDNA3 APUs, which many users stated would not support FSR 4.1. We've tried it on APUs like the Radeon 780M, 890M, Strix Halo, and the new Ryzen AI Max; it works.

With the target release window in July, FSR 4.1 for RDNA3 cards will likely be released within a couple of days, or at most a couple of weeks. When it becomes available, you can go to driver settings, then Gaming and Graphics, and turn on the FSR override.

When the FSR override option is enabled, and a game like Silent Hill 2 is launched, it will automatically set FSR to 4.1. This is also true for other supported games. Any title that supports at least FSR 3.1 should be able to take advantage of the newer version.

Driver-Level FSR Override for Supported Games

The workflow should go through the driver, and supported games should benefit from the new FSR features in the same way they would with a native FSR 4.1 implementation. The early performance and image quality results are already favorable. Initial performance and image quality results are good.

The performance gap with Kronos is quite large. When comparing FSR 4.0.2C (leaked INT8 version) to FSR 4.1.1, image quality remains the same or improves, while performance is dramatically improved. But it's not always the same with games.

The difference is hardly noticeable in titles like 007 First Light. It seems the updates depend on the game engine and on whether AMD has optimized the algorithm for that kind of work.

Leaked files are available via Proton Experimental for immediate testing of FSR 4.1.1. The leaked file contains the AMD XCFF X64 component for the update. Official driver support is now becoming available, which may render manual installation redundant. However, for those who want to test it manually, the latest FSR 4.1 files are available in AMD's FSR SDK 2.2 package.

It can be installed through OptiScaler by installing the latest version, removing FSR 4.0.2C, and using the auto-install option. Once you have opened the installation folder, delete the old FSR files and copy the official FSR 4.1 version along with the necessary AMD file to the same folder.

Silent Hill 2 Gameplay with AMD FSR 4.1.1 RX 7000 Series

Silent Hill 2 Results

For Silent Hill 2, testing was conducted with Epic Settings and FSR 3.1 enabled in Performance Mode. Not all of the games show the current version of FSR. In Silent Hill 2, it still reports FSR 3.1, but the OptiScaler overlay reports that FSR 4.0.2C or later is enabled.

Once the necessary files were replaced and the FSR update setting was activated in OptiScaler configuration, the performance difference between the two was minimal. The final version is currently being tweaked, according to AMD. This means the official release can include even more improvements in performance and image quality.

Marvel's Spider-Man 2 Testing

The upscaling technique has now been verified as version 4.1.1. After being applied to Spider-Man 2. After logging in to the game, the graphics settings menu shows FSR 4.1.1 running in Performance Mode. It is definitely an improvement over FSR 3 resolution. In some cases, it would even outperform the leaked FSR 4.0.2C INT8 version.

Although Ultra Performance Mode uses internal 720p and scales up to 4K, it is still usable. There is still a little glimmer, but it's well controlled. For most people, Performance Mode and Balanced Mode offer the best image quality and performance.

Testing in 007 First Light revealed that FSR 4.1.1 can work through the existing upscaling pipeline.

The 1080p image was successfully scaled to 4K using Performance Mode. The one thing that differentiates the two is image sharpening. In certain situations, FSR 4.1 can apply more sharpening than previous versions. It also gives a cleaner overall feel, though. The final image is often more visually appealing, but it comes with some drawbacks due to the added sharpness.

The update is functioning as intended, and it already offers some game improvements. It doesn't offer big improvements in each title, but there are some instances where it offers better improvements than previous leaked versions.

The current build is not the final official release; more improvements are likely to be added before it goes into wide-scale deployment. Initial testing indicates that AMD is still working to enhance the technology, which could mean even more improvements in the final product once it is available.

Naheyan Tahmin

Editor, NoobFeed

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