Is NBA 2K Too Comfortable at the Top?
How Take-Two's control of the NBA leaves fans paying more for less.
Opinion by Warlord on Sep 15, 2025
When you think about sports gaming, it's hard not to picture NBA 2K. Year in and year out, it dominates the basketball gaming scene with no real competition, much like FC is the only serious game for soccer. But the success story isn't just about fun on the virtual court; it's also about money and a lack of innovation.
Let's talk about the money first, because that's where things get really, really interesting. Back in 2019, a Wall Street Journal report revealed that Take-Two Interactive, the company behind NBA 2K, spent about $1.1 billion to lock down its licensing deal with the NBA for seven years.

That's a big figure, but when you put it in perspective, it starts to make sense. Analysts suggested that this licensing fee equates to only 10% to 15% of the game's total revenue. If you do the math, then the profit margin for 2K is huge. Only people inside 2K know the exact numbers, yes, but based on Take-Two's financial reports, those estimates are believable.
Take-Two made more than $2 billion in 2019, and that sum went up to $3 billion in 2020. Around 12 million copies of NBA 2K19 were sold. That's nearly $720 million just from regular editions, since each one costs $60. That number goes up much more when you add in the microtransactions and premium versions. Higher than Yao Ming can jump. That's an obscene amount of money for a game that sees little to no changes each year.
You'd be mistaken to think it stops there. By 2023, Take-Two's overall revenue had gone up to $5.3 billion. The crazy part is that despite all this money flowing in, it's of no benefit to us. Instead, what we're left with is a game that often feels full of microtransactions and plagued with performance issues.
That takes us to the fundamental problem: monopoly. There is no competition for NBA 2K, so 2K doesn't have to make any adjustments. When there is a monopoly, prices go up, improvements don't happen as often, and the corporation may get away with doing the bare minimum. It's like playing basketball by yourself, with the ball always in your court.
The only solution to this problem is competition. Another basketball game that challenges 2K would push the series to improve. However, the problem is that with 2K holding all the licensing for the NBA, creating a competitor is almost impossible.

Access to the complete NBA roster is simply unaffordable. Most devs, especially smaller studios, can't even dream of affording it. And let's say someone did find the money. The next issue is the insane pressure to not just launch a decent game but to actually outperform 2K right from the word go.
With original franchises, there's usually room for trial and error. But if you're making a basketball sim to rival 2K, you don't get that luxury. The game has to be great from day one, or it's dead on arrival. And even if you somehow manage to make a better game than 2K, Take-Two won't just sit back and take the loss. They have a lot of money.
They might easily use their resources to build another game and beat the competition. On paper, that might sound like the perfect outcome, a rivalry like the Jazz-Nuggets, not only in the NBA, but also in the gaming industry, but we won't see that anytime soon, rest assured.
If a smaller competitor tried to go head-to-head, chances are they wouldn't last long. It wouldn't be a David vs. Goliath story; rather, it would be like putting prime Mike Tyson up against someone like KSI. We've already seen this play out with EA's NBA Live franchise.
EA is a giant in its own right, with successful sports games like FC and Madden, yet even they couldn't keep up with 2K. If EA couldn't do it, what chance does anyone else have? For a brand-new studio with no experience in basketball games, the risk is not worth it. If the game fails, it doesn't just mean wasted money; it would just be suicidal for the company, period.

Every year, players hand over billions in microtransactions and game sales, while the series continues to struggle with old issues that leave fans with a heavy heart. Without a serious competitor, there's little incentive for Take-Two to make NBA 2K as good as it could be.
So that leaves us fans stuck with the same cycle of a game that does not meet our expectations every year. NBA 2K needs competition, but will it ever actually get any? That's the billion-dollar question. Make no mistake, though, NBA 2K is still a fun game, but the only complaint we have from our end is the lack of competition that's limiting NBA 2K from reaching the heights that we know it's capable of reaching.
Senior Editor, NoobFeed
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