The Midnight Walk Guide | All Chapter Two Collectibles
Here's a guide on all the chapter 2 collectibles in The Midnight Walk.
Game Guide by TauxicPandA on Dec 31, 2025
Getting every secret in Chapter 2 of The Midnight Walk means keeping a close watch on your surroundings. This guide will help you find all 19 items, including Story Pages and Clay Figurines, by exploring every hidden corner of the world.

Finishing the Chapter
Near the end of your journey, you will walk down a path where bodies move toward you after you wake the eye and find Housy. You can grab Story Page #5 (Who Took The Sun Away?) from a hatch on the right side of the road, right after the bodies pass. Shellphone #12 is sitting right next to that page in The Midnight Walk.
Earlier, you will meet an NPC in an open area after using a key from the Headmaster. Look for a hatch in plain sight to get Clay Figurine #7 (The Molgrim). Just before this, you will find Shellphone #11 on the right side of the path after you use that same key.

The Cauldron and the Masks
You can find Story Page #4 (Who Took The Sun Away?) in a hatch to the left of the Flying Contraption after you use a Cauldron to lift a platform. Shellphone #10 is sitting by a pipe near that same Cauldron.
If you go to the path on the right of the three Blue Candles, you will pass a giant guitar. Turn left there to find a small island with a hatch holding Gramophone Disc #6 (The Spark). To find Shellphone #9, crawl through the hole to the right of the old man figurine.
This leads to an area where you have to put three masks on creatures; the phone is on the left side in The Midnight Walk.

The Swamp and the School
Back in the swamp, go to the left of the three Blue Candles to find a hatch containing Clay Figurine #6 (The Old Man) in The Midnight Walk.
After you land in the swamp using the Flying Contraption, Shellphone #8 is on the right side of the main road. Once you get the Firearm and talk to the Headmaster, go inside the building on the left to find Shellphone #7.
After you finish the Candle Puzzle, look in the hatch on the right side of the path for Gramophone Disc #5 (Nobodyville). Near some NPCs who call you names, you can find Clay Figurine #5 (The Headmaster) on the left side of the ground.

Early Paths and Monsters
When the screen goes dark, and you see white eyes after finding Housy, Shellphone #6 is on the left near a Matchbox. After talking to an NPC at a Bonfire, check the hatch on the left for Story Page #3 (Who Took The Sun Away?) in The Midnight Walk.
When you finish running from the egg creatures, crawl through a hole and look left to find Gramophone Disc #4 (Grans) in a hatch. To get Shellphone #5, look for a small hole on the right past the Wardrobe during the hiding tutorial.
Shellphone #4 is on the main path after your first left turn. Finally, the first item is Story Page #2 (Who Took The Sun Away?), found in a hatch to the left of the Blue Eye Door after you leave the house of Pot Boy in The Midnight Walk.
Also, check our The Midnight Walk Review and other guides below:
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