Timberborn | Resource Guide

The many resources in the game

Game Guide by Arne on  Dec 11, 2024

Timberborn is a game where you build great structures using only wood and wit. Like many city-builders, you need to grow food, gather resources, manage a workforce, and more. This guide will focus on the resource-gathering portion.

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Resources

Resource management is one of the core aspects of the game. Now, most of these are infinite or otherwise renewable. However, some will take time for you to get access to. Here are all the resources

Wellbeing

This denotes how happy your beavers are. The higher the score, the better they are at pretty much everything. Now, if you click on Wellbeing, you will see that there are a lot of basic needs, some nutritional needs, and so on. The higher the happiness. The greater their growth speed, movement speed, and life expectancy are going to be. Essentially, your beavers will age faster, live longer, and move faster.

Wellbeing is going to be an easy resource to keep high, or at least high enough. The absolute easiest way to do this is via having multiple food sources. Early on, this will be carrots, berries, and sunflower seeds. Later on, you will probably expand this to Bread, grilled food, and baked food.

There are also other minor ways to increase wellbeing, such as providing places for bathing, sharpening teeth and for health.

Science

Science is gathered, or rather, created via inventors. Buildings, to be unlocked, require a certain number of Science points. Science points grow very slowly, and in the early game, you'll be starved of it. Remember that sometimes you may research structures that you can't yet build since you don't have access to their prerequisites, so keep in mind what you have unlocked and what you don't have unlocked before researching them.

Produced Goods

These are all second or third-tier resources that need to be made from other resources. Generally, you'll have a few food items as well as construction items here. The former is important for maintaining well-being, and the latter is necessary for building many structures.

Natural Goods

These are the resources that you have to get from the map itself. Logs & various farmed items make this up. 

Food

This keeps track of all the foodstuffs in your city's storage. It's good to take an overall look at what you have. Foodstuffs are pretty important, and in the early game, you will mainly rely on farming carrots and sunflowers or harvesting berries.

Later on, you will unlock the ability to make higher tiers of food items. These include Bread, pastries, and various grilled and baked items.

Logs

Logs are the backbone of your construction empire. They are used to make the most basic buildings. They also used to produce other materials, such as planks. Now, early in the game, you'll have an abundance of trees in the area to harvest. However, you should get a forester as soon as possible as you'll run out very soon, and trees take a while to grow.

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Water

The final and, really, the most important resource. Now, water is something that is pretty abundant on the map. However, your resource bar will only show you the stored water. You generally only need to worry about that during droughts. However, the water that you can and should have in dams and reservoirs is not visible.

Remember that it is cheaper to have a dam than to build 5 different water storage buildings.

Hidden Resources

The game also has a few resources that are technically not resources. Naturally, they aren't calculable, either. Technically, these also include the water in reservoirs. Other than that, there are a few to keep in mind.

Population

The population is divided into children and adults. Adults are the working population, while children are just there until they grow old enough.

Beavers will sleep on the ground until you make them housing, which improves their wellbeing. For the Folktails, this is also how their population grows. So, without a house, their population won't grow.

Land

Land, or rather, arable land, is a resource, too, in the sense that these are the only places where you may grow things. To create more arable land, you need to utilize irrigation towers, something only accessible to folktales.

Alternatively, you may build dams and lakes, as well as canals, using terraforming. However, that comes much later in the game. The easier method is to build aqueducts.


Also, check out our Timberborn Review and other guides on Timberborn below:

Mezbah Turzo

Editor, NoobFeed

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