Halo Wars 2 Patch Coming Tomorrow

New balancing adjustments coming to Halo Wars 2

By Grayshadow, Posted 16 Jan 2018

Halo Wars 2 is getting a new patch to address some balancing issues.

Halo Wars 2,NoobFeed,343 Industries,

The patch notes are available below and change the impact of damage, health, and vehicle combat.

GAMEPLAY FIXES

Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate.

Fixed an issue which allowed players to control opposing team units.

Returned the cost increase of Colony’s Living Barrier leader power back to 0/0. (*this undoes the temporary change that was made to mitigate the Living Barrier exploit, which is now properly fixed)

BALANCE CHANGES
VORIDUS
Infusion damage and duration reduced
Infusion Damage

Damage per second reduced by 8%

Infusion Duration
All Infusion Duration reduced by -11% except for:

Infusion Mine I reduced -22%

Infusion Mine II reduced -18%

Infused Engineer reduced -10%

Pool – Medium reduced -20%

Pool – Large reduced -20%

Pool – Extra Large reduced -20%

Infusion Wake I reduced -25%

Infusion Wake II reduced -20%

Infusion Wake III reduced -15%

Infusion Duration – Blitz
All Blitz Infusion Duration reduced by -11% except for:

Infusion Mine I – Blitz reduced -10%

Infusion Mine II – Blitz reduced -10%

Infusion Tech
Reverts earlier increases to Infusion Tech I/II to reflect relative strength of Infusion without further boosts.
Infusion Tech I

Damage Scaling reduced -4%

Infusion Tech II

Damage Scaling reduced -8%

Corrupted Warlord & Mortar Warlord
Infusion pool sizes reduced slightly and substantially reduced Infusion Trail duration. Mortar Warlord Y ability cooldown increased.

Infusion Trail Duration

Corruption Trail Duration reduced -30s

Mortar Warlord Ability

Designator Cooldown increased +10s

Maelstrom
Effect duration reduced and cooldown increased to curb its overall effectiveness (especially in combination with other powers).

Cooldown increased +30s

Effect Duration reduced -17%

Cataclysm
Increased cooldown to bring power more in line with its cost effectiveness and make it more difficult to chain with other powers.

Cooldown increased +35s

Brute Grenadier 
Base DPS and Infusion siphoning benefits (damage mitigation, DPS bonus) increased to improve their value as a core unit.

Grenade DPS

Damage Per Second increased +14%/+11%/+9%

Infusion Siphon

Damage Reduction Scaling increased +20%

Damage Modifier increased +33%

PAVIUM
Reduced overall cost effectiveness of Ultra Mines and increased arming time to improve player ability to avoid them.
Ultra Mine I

Arming Delay increased +1s

Reduced Arming Delay increased +0.5s

Supplies 200 -> 300

Power 200 -> 300

Ability Cooldown increased +15s

Ultra Mine II

Arming Delay increased +1s

Reduced Arming Delay increased +0.5s

Supplies 330 -> 450

Power 330 -> 450

Cooldown

Ability Cooldown increased +15s

Pavium’s Stand
Reduced duration and increased cost to balance cost effectiveness.

Supplies 300 -> 425

Power 300 -> 425

Duration reduced -20%

Lich Vanguard
Health and damage increased slightly to improve its effectiveness as an ultimate leader power.

Hit Points increased +13%

Damage Per Second increased +9%

Rain of Fire
Increased cooldown time and decreased damage to help bring the power in line with cost.

Ability Cooldown increased +20s

Damage Per Second reduced -5%

Mortar Warlord 
Reduced the effectiveness of ‘Y’ ability Designator and splash damage.
Designator

Damage Reduction Scaling reduced -8%

AOE Damage

Damage Ratio reduced -20%

Upgraded Paint Target

Damage Ratio reduced -25%

ANTI-AIR VEHICLES
Slight increases to HP and Splash damage values to improve survivability and damage versus massed air units.

Wolverine

AOE Damage Radius increased +25%/+20%

Hit Points increased +10%

Reaver

AOE Damage Radius increased +13%/+14%

Hit Points increased +10%

ANTI-VEHICLE & TIER 3 VEHICLES
Health and effectiveness of Anti-Vehicle units improved versus Tier 2 Vehicles. Tier 3 Vehicles improved versus Tier 2 Vehicles, AA Vehicles, and Scouts.

Anti-Vehicle

Damage versus Medium increased +19%

Tier 3 Vehicle

Damage versus Medium increased +20%

Damage versus MediumAA increased +40%

Damage versus MediumScout increased +20%

Cyclops

Hit Points increased +5%

Hunter

Hit Points increased +5%

Scorpion – Cannister Shell

Damage Per Second increased +14%

AOE Radius increased +20%

Grizzly – Missile Barrage

Damage Per Second increased +12%

Core AOE Radius reduced -25%

Splash AOE Radius added (DPS 50%)

Wraith – Scorch Mortar

Damage Per Second increased +21%

Wraith – Corrupted Scorch Mortar

Damage Per Second increased +19%

Halo Wars 2 is now available for Xbox One and Windows 10. It's also part of Xbox Play Anywhere, meaning if you purchase the game on either Xbox One or Windows 10's store you'll gain access to both copies, earn achievements across both versions of the game, and continue progress between the 2 versions.

Adam Siddiqui, NoobFeed
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General Information

Platform(s): Xbox One, PC
Publisher(s): Microsoft
Developer(s): 343 Industries, Creative Assembly
Genres: Real-Time Strategy
Themes: Sci-Fi
Release Date: 2017-02-17

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