Shadow of the Tomb Raider Will Feature Customizable Difficulty Settings
Easy, Normal, and Hard will be drastically altered for the best possible experience in Shadow of the Tomb Raider
News by Grayshadow on Aug 09, 2018
Not every gamer is the same, some are difficulty playing through Dark Souls and others can beat Hell and Hell mode in DmC: Devil May Cry no problem. Eidos Montreal is altering their approach to what it comes to difficulty by providing customizable settings for each setting in Shadow of the Tomb Raider.
In a blog post on Square Enix's website, the Eidos Montreal explained they're using various methods to make the game either easier or harder base on what the player needs. There are 4 unique settings called Easy, Normal, Hard, and Deadly Obsession along with options to change things further.
Easy – Aim assist will be enabled and enemies will have lower health and easier to kill. Ammunition boxes are plentiful at all times, plus enemies will have illuminated silhouettes making them easier to spot.
Normal – Enemies will have normal health and damage this time around and ammunition boxes are rare. Enemies will still have illuminated silhouettes, the same as in easy.
Hard – Enemies will have increased health, they’ll do more damage and locate Lara more quickly. There will be no health regeneration in combat and ammunition boxes are rare. No hit markers on the reticle and enemies are not highlighted in Survival Instincts, time to get your sneak on and eyes peeled!
Deadly Obsession – Same as hard, but this time you will have no HUD icon when Lara is being detected by an enemy. This could be extremely interesting or extremely nerve-wracking!
Square Enix explained how these settings will impact the player when it comes to exploration as well.
Easy
Obvious white paint on a critical path
Longer saving grab timer
Base camps are lit
Normal
Discreet white paint on a critical path
Normal saving grab timer
Base camps are unlit
Hard
No white paint on a critical path
Reduced saving grab timer
No Survival Instincts during exploration
Base camps are unlit
Deadly Obsession
Same as Hard
Base camps are unlit and require resources to light
The game only saves at Basecamps
On easy setting, Lara will be given direct hints of what to do and interactive objects will be highlighted using Survival Instincts. In addition, there will be a longer window of opportunity for timed situations. Normal will reduce timed mechanics and hints for puzzles.
Hard and Deadly Obsession will provide no hints, Survival instincts are disabled and shorter window for timed mechanics.
This is an excellent addition to give gamers more opportunity to experience games like Shadow of the Tomb Raider.
Shadow of the Tomb Raider launches this September 14th for Xbox One, PS4, and PC.
Adam Siddiqui, NoobFeed
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