Shadow of the Tomb Raider Will Feature Customizable Difficulty Settings

Easy, Normal, and Hard will be drastically altered for the best possible experience in Shadow of the Tomb Raider

News by Grayshadow on  Aug 09, 2018

Not every gamer is the same, some are difficulty playing through Dark Souls and others can beat Hell and Hell mode in DmC: Devil May Cry no problem. Eidos Montreal is altering their approach to what it comes to difficulty by providing customizable settings for each setting in Shadow of the Tomb Raider.

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In a blog post on Square Enix's website, the Eidos Montreal explained they're using various methods to make the game either easier or harder base on what the player needs. There are 4 unique settings called Easy, Normal, Hard, and Deadly Obsession along with options to change things further.

Easy – Aim assist will be enabled and enemies will have lower health and easier to kill. Ammunition boxes are plentiful at all times, plus enemies will have illuminated silhouettes making them easier to spot.

Normal – Enemies will have normal health and damage this time around and ammunition boxes are rare. Enemies will still have illuminated silhouettes, the same as in easy.

Hard – Enemies will have increased health, they’ll do more damage and locate Lara more quickly. There will be no health regeneration in combat and ammunition boxes are rare. No hit markers on the reticle and enemies are not highlighted in Survival Instincts, time to get your sneak on and eyes peeled!

Deadly Obsession – Same as hard, but this time you will have no HUD icon when Lara is being detected by an enemy. This could be extremely interesting or extremely nerve-wracking!

Square Enix explained how these settings will impact the player when it comes to exploration as well.

Easy

Obvious white paint on a critical path

Longer saving grab timer

Base camps are lit

Normal

Discreet white paint on a critical path

Normal saving grab timer

Base camps are unlit

Hard

No white paint on a critical path

Reduced saving grab timer

No Survival Instincts during exploration

Base camps are unlit

Deadly Obsession

Same as Hard

Base camps are unlit and require resources to light

The game only saves at Basecamps

On easy setting, Lara will be given direct hints of what to do and interactive objects will be highlighted using Survival Instincts. In addition, there will be a longer window of opportunity for timed situations. Normal will reduce timed mechanics and hints for puzzles.

Hard and Deadly Obsession will provide no hints, Survival instincts are disabled and shorter window for timed mechanics. 

This is an excellent addition to give gamers more opportunity to experience games like Shadow of the Tomb Raider.

Shadow of the Tomb Raider launches this September 14th for Xbox One, PS4, and PC.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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