CDPR's Plan for Cyberpunk 2 Multiplayer Become Clear
CD Projekt Red is quietly building a big online experience for Cyberpunk 2, which marks the start of a bold new era for the series.
News by Choitytata on Jan 07, 2026
The neon lights in Night City are on again, and this time they might be for more than just lone attackers. Sources say that Cyberpunk 2 is officially being made with online multiplayer features. This is a big change for the series since plans for multiplayer were shelved during the rough launch period of Cyberpunk 2077.
A lot of job postings and strategy updates point to the active development of strong online systems. This suggests that CD Projekt Red isn't just trying out the idea, but is fully committed to it. This is a long-awaited return to a goal that was put on hold and is now being rebuilt with lessons learned and current technology at its core.

According to the sources, the clearest proof comes from job postings from September 2025, such as one for a Lead Network Engineer at CD Projekt Red's Boston lab, which is a key location for working on Cyberpunk 2. The duties described go far beyond simple connectivity; they include scalable network architecture, matchmaking systems, improving server performance, and making sure that online interactions have low latency.
This kind of wording strongly suggests a big multiplayer part rather than a small co-op add-on. It looks like a shared online world where lots of people can play at the same time is being planned, since there is a lot of focus on server deployment, bandwidth efficiency, and steady performance.
Some job ads from the same time period point in this way even more. They are looking for network experts, lead producers, AI engineers, and senior engine programmers. Sources say that this coordinated attempt to hire people points to complicated backend systems that work better with long-term online settings than with traditional peer-to-peer modes.
Based on the number of people hired, it looks like multiplayer is being built into Cyberpunk 2 as a main feature, not just an addition.
This method is very different from the first game, which had plans for online play after launch but were eventually scrapped. Cyberpunk 2077's release still casts a big shadow over these choices. Sources say that the original game was supposed to get multiplayer features and a bunch of add-ons, but the botched release in December 2020 put CD Projekt Red in crisis mode.
After years of heavy fixes and the game being taken off the PlayStation Store, the studio gave up on its online goals and turned its attention back to making the single-player experience more stable. That hard work paid off in the end, as Phantom Liberty received high marks from critics and helped fix the franchise's image.
But the idea of online Cyberpunk never really went away behind the scenes. Sources say that in 2021, CD Projekt Red told investors about a new strategy that showed the company's desire to add online play to more of its brands. This happened because people realized that online modes that last a long time can bring in money after the original sales.

Cyberpunk 2077 kept making money for years after it came out, even without multiplayer. Q3 2025 was said to be one of its best times. This financial success seems to have made people more confident in their plans to grow the franchise.
Leadership words made the rumors even stronger. Sources say that in 2024, the co-CEO of CD Projekt Red said that multiplayer was being thought about for the next Cyberpunk game. It was clear by the end of 2025 that that thought had turned into something real. This is a conscious and cautious move that gives the company time to rebuild trust with players before going back to big-budget projects.
The base looks much more stable this time, both in terms of how it works and how it is set up.
A big part of this new push is technology. Sources say that Unreal Engine 5 is being used to make Cyberpunk 2, which is a big change from the private technology that was used to make Cyberpunk 2077. Unreal Engine 5 has mature networking tools, tried-and-true multiplayer frameworks, and a lot of material that was created over many years.
This way, CD Projekt Red doesn't have to start from scratch. Instead, they can focus on making tools that are fun to use while still having a solid technical base. Many people see the move as an important part of making large-scale online functions possible.
It's also important to think about people. Sources say that CD Projekt Red's Boston office has been hiring a lot of experienced developers from studios that are known for making big multiplayer games. A lot of new, talented people are coming in, and they know how to build servers, run live services, and work with big player ecosystems.
Instead of learning how to make multiplayer games by making mistakes, the company seems to be hiring people who have already dealt with similar problems in other places. The studio is in a good financial situation to support this goal. Sources say that as of Q3 2025, CD Projekt Red had about $385 million in cash on hand.
With this extra money, you can keep investing in skilled engineers, server infrastructure, and long development cycles without having to cut corners. Also, there is less of a need to rush features out the door, which has been a mistake that has cost a lot in the past.
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The shared mode for Cyberpunk 2 is coming together, but it's not happening by itself. According to the sources, CD Projekt Red is also working with The Molasses Flood on an online Witcher project called Project Sirius, for short. Even though that project has had problems during creation, it is still around so that online systems, matchmaking, and live service operations can be tested.
Cyberpunk 2's bigger online plans will likely be shaped by what was learned there, which will create a pool of experience that can be used across brands.
Most importantly, multiplayer is not meant to take the place of what makes Cyberpunk what it is. Sources say that CD Projekt Red keeps stressing that Cyberpunk 2 is still a story-driven, single-player RPG at its heart. The main game should be about making choices, character growth, and stories that go in different directions.
There should be a different mode for multiplayer that doesn't interfere with the main story. This split is like how single-player and online experiences work in other well-known brands; they live together but cater to different groups of people. People are still guessing about what Cyberpunk 2's online mode will be like, but information in job listings can help.
Sources say that possible features could include matching players for cooperative or competitive activities, shared social spaces, coordinated team missions, and different ways to move from the single-player campaign. The focus on scalability over and over again makes me think that dozens of people could interact in shared environments, making the experience more like being in a real city instead of separate sessions.
Everything is still in the early stages and will not be released for a long time. Sources say that Cyberpunk 2 will stay in extended pre-production at least until 2026 or 2027, and it's likely that the game will come out much later than that. Because of this long range, multiplayer systems can be built in from the start instead of being added after the fact.
The first gameplay tests, which could happen in 2027 or 2028, or at the end of production, are likely to be the next official proof of certain features.
Cyberpunk 2's online future is no longer just an idea; it's being built right now. That's the message for now. With the help of new technology, skilled workers, and lessons learned the hard way, Night City could soon become a place where people can tell stories together, instead of just by themselves. Cyberpunk 2 promises to change what an online role-playing game city can be when its doors finally open to everyone.
Senior Editor, NoobFeed
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