Mass Effect Legendary Edition Update Fixes Master Gear, Audio Issues, and More
New fixes for Mass Effect Legendary Edition
News by Grayshadow on Jun 08, 2021
Mass Effect Legendary Edition has been a massive success, bringing back these legendary games for fans to enjoy. The remastered collection does have its share of issues and BioWare has been working hard to resolve them, with a new patch available.
The patch fixes issues like credit transfers, audio problems, and other graphical problems. You can read about all the fixes below.
General
English spoken dialogue can now be selected separately from subtitle language
Resolved issues with unlocking some achievements/trophies, such as the Paramours or kill count trackers
Corrected pre-rendered cutscenes that were darker than intended after the previous update
Wireless headsets/devices no longer cause issues with the Xbox launcher
Improved PC performance across various hardware configurations, including on Virmire
Fixed an issue on PC where non-standard characters in the operating system’s username would prevent the game from launching
Removed the dependency on the AVX instruction set in the launcher
Other minor calibrations and fixes, including some instances of crashing
Mass Effect
Fixed an issue that prevented players from reaching the max level
Fixed an issue where tier VII Spectre - Master Gear was inaccessible
Various collision improvements
Fixed an issue that would prevent the ability to interact with objects
Lowered audio volume on Mass Relay load screens
Improved eye animations for male characters in some scenes
Mass Effect 2
Toned down the intensity of fog on Illium
Fixed an issue where a character’s eyes at the end of the Overlord DLC were unintentionally red
Reduced the max credits that can be carried from Mass Effect to Mass Effect 2 down to 100k for more balanced early-game progression
Credit carryover maximum now matches carryover from the original release
Posthumous banking fees are a lot! It’s a great way to dodge taxes.
Mass Effect 3
Resolved an issue where English dialogue no longer played during the Citadel DLC for German and Italian localizations
Fixed an issue where some key characters weren’t appearing as intended during the Citadel DLC
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