Remedy Stands at a Crossroads with Control 2 and Max Payne Remakes

With Control 2 in development, Max Payne remakes underway, and FBC: Firebreak's fate being uncertain.

News by Placid on  Aug 14, 2025

Remedy Entertainment has reached a major turning point. The studio revealed that Control 2 is making steady progress toward its next development milestones. At the moment, teams are working on improving gameplay systems, designing environments, and making missions. The sequel follows the critical and commercial success of the original Control, which has now surpassed five million copies sold since its launch in 2019.

Parallel to this, the long-awaited remakes of Max Payne and Max Payne 2: The Fall of Max Payne are in full production. The original publisher of the series, Rockstar Games, is working with Remedy to make sure that these noir classics are rebuilt with current accuracy while keeping the atmosphere of the originals.

Remedy Stands at a Crossroads, with Control 2 and Max Payne Remakes, PC, Gameplay, Screenshot, NoobFeed

For people who like stylized action and hard-boiled stories, this partnership could be one of the most ambitious comebacks in recent memory. Not every project that Remedy works on is moving forward at the same rate. FBC: Firebreak is a multiplayer spin-off set in the world of Control. It has done well technically, but it hasn't sold as well as expected during its original launch phase.

The reception has sparked questions about resource allocation—whether such teams might be better positioned on projects that play to Remedy's strengths in narrative-driven experiences. The studio's current scale, with roughly 300 employees, places it in a unique position. It can run multiple productions at once, yet still retains the agility of a mid-sized developer.

This opens the possibility for small, focused teams to pursue experimental titles alongside major releases. The model is not unprecedented—studios like Obsidian Entertainment have maintained large-scale RPGs while quietly developing smaller passion projects such as Pentiment and Grounded, each created by teams of fewer than 15 developers.

For Remedy, such an approach could mean incubating new intellectual property while safeguarding flagship franchises. A tightly scoped, seven-hour narrative RPG or genre experiment could be developed over a five-year timeline with a small fraction of the staff.

This structure spreads creative risk, avoids overcommitment to single high-budget projects, and maintains a steady rhythm of releases. Diversification may be the best way to stay in business in a time when individual titles can have budgets that are on par with Hollywood blockbusters. More than just Remedy's intellectual property is at stake.

The studio's DNA could work well with some licensed properties because it is good at fluid fighting systems, telling stories in environments, and supernatural powers. Industry chatter has even speculated about the potential for Remedy to handle a Star Wars game—specifically something in the lineage of Jedi Knight—leveraging the telekinetic systems honed in Control to bring lightsaber combat and Force abilities to life with unprecedented weight.

Remedy Stands at a Crossroads, with Control 2 and Max Payne Remakes, PC, Gameplay, Screenshot, NoobFeed

For now, the roadmap is still focused on what is known: Control 2, the remakes of Max Payne, and figuring out if FBC: Firebreak will be around in the long run. How the market reacts in the next few years will determine whether this road leads to Remedy making more creative projects or committing more to their current franchises.

What is certain is that Remedy stands at an intersection between legacy and reinvention. In the next phase, the studio will decide whether to channel its energy into building worlds it already knows, or to venture into uncharted creative territories—possibly both at once. The choices that were made now will define not just the next release cycle, but the studio's identity in an industry that rewards both calculated risk and creative audacity.

Zahra Morshed

Senior Editor, NoobFeed

Related News

No Data.