Sony's Move Against Nintendo: PS5 Pro PSSR vs. Switch 2 DLSS
New graphics technology that some people don't like could give Sony an edge in the 2026 console war.
News by Choitytata on Jul 09, 2025
In the ongoing battle for the best console, Sony is getting ready for a big counterattack that could even shake up Nintendo's plans for the next generation. Ever since PS5 Pro came out, it has been a giant graphics leap for PlayStation. The secret weapon? PSSR is a new kind of PlayStation upscaling technology.
People are calling this a significant graphical overhaul that uses AMD's powerful FSR4 tech and adds Sony's improvements on top of it. It's not just a small patch or an optimization tweak. Sources close to the project say that this isn't a watered-down version either. It's the real deal, and it's set to release in 2026.

Nintendo's Switch 2 will use DLSS, which is known for making images look better and speeding up performance. However, experts are already calling Sony's PSSR a potential DLSS killer because it offers sharper visuals, smoother integration, and, most importantly, an interface that is easy for developers to use. People say that this new version of PSSR works better than the current versions of FSR on PS5, and in some cases, even surpasses DLSS itself.
Mark Cerny, responsible for much of the hardware design for Sony's PlayStation, has reportedly shared information suggesting a significant upgrade for PSSR. The new PSSR is designed to be a plug-and-play solution, meaning game studios won't have to do extensive work to set it up. This is very different from previous versions, which required a lot of work from developers.
This ease of use could change the game. Many developers used to be afraid to optimize their titles for PSSR because it was hard to do so. Now that Sony has promised easier integration, more people are likely to use it, especially third-party developers who have historically used more general tools.
The effect could be seen in well-known titles—for example, Silent Hill 2 experienced issues with PSSR integration when the PS5 Pro was first released. But the drag-and-drop version of PSSR is set to come out next year, so not only will this game get better, but so will many others who are waiting for visual polish.
People who work for Sony say the company is investing a significant amount of effort into the PlayStation 5 ecosystem to create a seamless and powerful platform that seamlessly connects the current and next generations. The PS5 Pro is designed to extend the console's lifespan and lay the groundwork for future hardware, all while maintaining its primary user base.
The gaming industry as a whole has already taken notice. Nintendo is preparing to release the Switch 2 with DLSS support, but Sony's updated PSSR might offer an experience that is just as good, or even better in some ways. People have praised DLSS for being able to improve framerates and graphics on lower-end hardware significantly. This made people even more excited about what the Switch 2 could do. But Sony's move could hurt that story.
Tech insiders say that DLSS on the Switch 2 has been doing a lot of "heavy leg work" to make games like Cyberpunk 2077 playable. Some reports say that players are confusing the DLSS-enhanced graphics with better performance on platforms like the Steam Deck. DLSS is hiding very low settings with impressive visual tricks.
What does Sony say? A native solution made just for the PS5 and how it works. If PSSR keeps its word, it could be better than even the best DLSS implementations. Reports say that in first-party games where PSSR has been properly integrated, the results are better than FSR and at least as good as, if not better than, what DLSS has done.

The new PSSR could set a new standard for console upscaling, as it utilizes AMD's FSR4 as its technical foundation, with Sony engineers adding their own enhancements. The phrase "not a neutered version" shows that Sony has learned from its mistakes and is now making PSSR a key part of its graphics strategy.
The timeline makes this even more interesting. Most gamers thought that the next generation of graphics would come with the PlayStation 6, but this breakthrough could happen as soon as next year. This would be a massive leap in graphics quality that could make Nintendo and even Microsoft rethink how they do things.
The question now is whether developers will use it. If the integration works as well as promised and the results are as amazing as insiders say, PSSR could become the default choice for PlayStation games. That would give Sony an edge not only in performance but also in studio loyalty, which is very important in today's very competitive gaming market.
As the tech battle heats up as we get closer to 2026, Sony's plan is becoming clearer: not only to dominate with hardware and exclusives but also to make PlayStation the easiest and most powerful platform for developers to work on. And if PSSR lives up to the hype, gamers all over the world may get to see the best graphics ever on a console.
Whether you agree with them or not, one thing is for sure: Sony isn't playing it safe. The next round of the console wars might not be about frame rates or teraflops, but about who can make games look better with less work. And right now, Sony's new PSSR could be the thing that sets it apart.
Senior Editor, NoobFeed
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