BioWare Reveals Full Changes Coming to Mass Effect Legendary Edition

Check out the new changes to Mass Effect

News by Grayshadow on  Apr 06, 2021

Mass Effect Legendary Edition launches soon and with it comes a complete remaster of the original game. To highlight this BioWare has provided an extensive list of all the changes coming to the remaster.

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The entire combat system has been refined to ensure better stability. This includes weapon reticles, immunity balances, and abilities. Most importantly Shepard can finally sprint outside combat.

Shepard can now sprint out of combat

Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy

Weapon accuracy and handling has been significantly improved

Reticle bloom is more controlled

Weapon sway removed from sniper rifles

Aiming down sights/”tight aim” camera view has been improved

Improved aim assist for target acquisition

All relevant enemies now take headshot damage in the first game

Previously some did not, including humanoid enemies

Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game

Previously, these stopped dropping at higher player levels

They are now also available to purchase from merchants

All weapons can be used by any class without penalty

Specializations (the ability to train/upgrade certain weapons) are still class-specific

Weapons cool down much faster

Medi-gel usage has been improved

Base cooldown reduced

Levelling benefits increased 

Increased Liara’s bonus to cooldowns

Inventory management improvements

Items can now be flagged as “Junk”

All Junk items can be converted into Omni-gel or sold to merchants at once

Inventory and stores now have sorting functionality

Some abilities have been rebalanced

Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:

Effectiveness/strength is increased (duration reduced in some cases)

Heat now resets on power activation

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BioWare went further by allowing independent commands for all allies similar to Mass Effect 2 and 3. As for ME2 ammo drops have been altered for better balance and the MAKO from the original game has better shield recharging and new thrusters for additional speed.

Improved handling

Physics tuning improved to feel “weightier” and slide around less 

Improved camera controls

Resolved issues preventing the Mako from accurately aiming at lower angles

Shields recharge faster

New thrusters added for a speed boost

Its cooldown is separate from the jump jets’

The XP penalty while in the Mako has been removed

Touching lava no longer results in an instant Mission Failure and instead deals damage over time

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As for Shepard, you can take the same face throughout the trilogy with more options for female Shepard. New Achievements have been added to the trilogy. DLC content will be provided through the in-game process instead of automatically unlocked like in the original.

 

Mass Effect Legendary Edition launches on May 14th for PS4, Xbox One, and PC.

Adam Siddiqui,
Managing Editor, NoobFeed
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Adam Siddiqui

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