DK Challenge System Signals Nintendo Achievement Experiment

A new Donkey Kong rollout hints at how achievements could work for good.

News by Adsey on  Jun 20, 2026

Nintendo just gave you a first real look at something fans have wanted for years, and it showed up quietly inside the newest Nintendo Direct. The Switch 2 now has its own version of achievements and trophies, but true to form, Nintendo didn't roll it out the way Xbox or PlayStation would. Instead, you get a Donkey Kong-themed challenge system that feels more like a limited-time experiment than a permanent feature.

And that limited window is honestly the biggest letdown of this whole rollout. Still, it feels like Nintendo is testing the waters before committing to something bigger, and if players respond well, there's a real chance this setup becomes a permanent part of Nintendo Switch 2 going forward, likely locked behind Nintendo Switch Online the same way this one is.

 DK Challenge game selection screen

You can find this challenge system sitting right on your Nintendo Switch 2 home screen, tucked inside the Nintendo Switch Online app.

The lower section of that homepage is dedicated entirely to DK Challenge, and once you're in, you'll notice the app itself has been quietly improving over time. You can jump straight into your classic game library from inside the app without much hassle, which is a nice touch on its own, but the real draw here is the challenge system built around Donkey Kong, and it's worth setting aside time to dig through everything it offers before it potentially disappears.

Inside, you'll find a full layout of cards waiting to be earned, pulled from across the entire Donkey Kong library. This isn't limited to one or two games either. You get throwback challenges spanning the Donkey Kong Country series all the way back to the original Donkey Kong on NES, plus a handful of handheld entries from the same universe. Some of these cards are even flagged as hard, meaning you'll need to put in real effort to clear them, not just casually stumble into a win.

You can also pull up your full collection by pressing Start, which shows you exactly what you've earned and what's still sitting untouched. When you pick a card to chase, something interesting happens that separates this setup from what you might expect on other consoles. Rather than naturally progressing through a game and unlocking an achievement as a byproduct, you actually select the specific card first, and the game teleports you directly into that moment.

Picture choosing a brutal stage like Mine Cart Madness from the original Donkey Kong Country and getting dropped straight into it, music blaring, with zero room for error and reflexes that need to be sharp from the very first second. There's no slow build-up, no easing in; you're just there, expected to perform right away, which feels like a fairly bold design choice for Nintendo Switch 2 to lead with.

Dying doesn't end the attempt outright either.

You're given the option to rewind a little or restart the whole stage from the beginning, which matters a lot when you're staring down a brutal final stretch you've already failed once. Choosing to rewind instead of starting over completely can be the difference between rage quitting and actually finishing the card, especially on stages where one bad jump near the end costs you everything you built up.

It's a small mercy, but it makes the challenge system feel less punishing than it could have been. What stands out most is the idea that if Nintendo applied this same approach to its entire classic catalog, it would give players a genuine reason to revisit games they haven't touched in years. That replay value is real, and it's easy to see why this could become a bigger initiative on Nintendo Switch 2 down the line.

 DK Challenge Developer Challenges selection cards

That said, there's a preference for a different approach long term, one where you simply progress naturally through a game and unlock cards as a result, rather than having to manually select and teleport into specific moments. The current method works for a tech demo-style rollout, but a finalized version of this challenge system would ideally feel more organic, letting the cards arrive as a natural reward for playing rather than a checklist you have to actively hunt down.

Each card you unlock comes stamped with the exact date you completed it, along with your username attached, which gets tied directly to your Nintendo Switch Online profile. It's a small detail, but it adds a real collector's mentality to the whole experience, especially once you start filling out a full set tied to one game like Donkey Kong Bananza.

Browsing through the Nintendo Classics challenges using the shoulder buttons to flip between categories only adds to the motivation to keep going and clear out the full board.

And having something tangible to point to on your Nintendo Switch 2 profile makes the grind feel worthwhile. Donkey Kong Bananza takes a noticeably different approach to this same system, and the difference is worth paying attention to. Rather than forcing you to select a card and get teleported into a specific moment, you can simply play through the game naturally, and cards unlock automatically as you hit certain milestones.

Booting up Donkey Kong Bananza for the first time after already finishing the story results in an instant notification that several cards have already been completed, purely as a byproduct of progressing through the campaign and rolling credits.

Without spoiling anything, the ending delivers a genuinely strong story turn that's worth experiencing blind if you haven't gotten there yet. Seven cards can come unlocked immediately just from having played through Donkey Kong Bananza normally, and that's exactly the kind of approach that feels most promising for where this challenge system could go.

Each card actually shows you on screen what you did to earn it, playing back the moment directly on the card itself, which makes flipping back through your collection genuinely satisfying instead of just a static checklist. If this ends up being a preview of where Nintendo Switch 2 achievements are headed, it's shaping up to be a genuinely valuable addition to the platform.

There's a real appeal here for anyone who likes fully completing games they care about. Imagine a version of this challenge system built around something like The Legend of Zelda: Breath of the Wild or Tears of the Kingdom, where you'd be chasing down major story beats, optional areas, tough boss fights, and side quests, hopefully not every single Korok seed, though that would certainly be a wild achievement to chase.

 DK Challenge Collected rumble challenge card

The point is, there's no shortage of meaningful moments across Nintendo's library that could anchor a system like this.

This gives you something tangible to show off on your Nintendo Switch 2 profile the same way Sony and Microsoft have done for years, visible to friends who check out your progress and see exactly what you've cleared and what you still have left. Donkey Kong Bananza does offer a breakdown of what's needed to earn each card, but unlike the classic games, it doesn't teleport you to the exact spot.

You have to know where to go and get there yourself, which adds a layer of natural exploration that the classic setup doesn't really have. That difference alone makes Bananza feel like the more refined version of the two approaches currently live on Nintendo Switch 2. Taken together, this rollout makes it clear Nintendo Switch 2 is experimenting seriously with achievements and trophies, even if the current execution is split across two very different styles.

The classic games lean on direct teleportation into key moments, while Donkey Kong Bananza lets the challenge system unfold naturally as you play. Whether Nintendo eventually merges these ideas, keeps them tied to Nintendo Switch Online, or opens things up to every Switch 2 owner remains to be seen, but the foundation being built right now with this Donkey Kong-focused rollout suggests achievements are no longer just a hypothetical for the platform.

They're already here in an early form, and the direction this challenge system takes next could shape how players engage with both new releases and decades-old classics for years to come. Either way, this feels like a genuine first step, and the way the challenge system builds on it from here could end up defining how Nintendo Switch 2 handles completion and replay value going forward.

Mymunah Tasnim

Editor, NoobFeed

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