Mindseye Failure was Part of a Planned Internal and External Sabotage

Build A Rocket Boy's shocking sabotage claims are coming to light just weeks after the game came out.

News by Choitytata on  Jul 04, 2025

Build A Rocket Boy, founded by Grand Theft Auto veteran Leslie Benzies, was once thought to be one of the most promising new studios in the gaming world. However, after the terrible launch of its first game, MindsEye, the studio is now in a downward spiral. The game was billed as an ambitious shooter-adventure powered by Unreal Engine 5, promising to take next-gen gaming in a bold new direction. 

Instead, it has become one of the most troubled releases in the industry in recent times. The developer of MindsEye is Build A Rocket Boy. They used Unreal Engine 5 to make a game for PlayStation 5, Xbox Series X|S, Microsoft Windows, and GeForce Now. IO Interactive published the game, which was expected to be a big hit in the adventure and shooter video game genres. But things have not gone as planned.

Mindseye, Failure, was Part of a Planned, Internal and External Sabotage

Sources indicate that the issues began before the game was even released. Two top executives left the company just days before the release, which was a bad sign that there were bigger problems within the company. When the game came out, those fears came true. Players said that the game had too many technical issues, wasn't very fun to play, and didn't have enough polish. Many people were unable to play the game due to bugs, performance issues, and game-breaking glitches. MindsEye didn't even meet basic expectations, even though it looked great.

Leslie Benzies, who was supposed to lead the studio into a new golden age of creative gaming, has now spoken to his team for the first time since the game's disastrous launch. He is said to have blamed the studio's failure on "internal and external saboteurs" during a video call. These are serious charges that point to planned attempts to ruin the project and damage the company's reputation. This idea has come up before. Mark Gerhard, the studio's co-CEO, had made similar claims before, stating that unnamed individuals were attempting to sabotage the game from behind the scenes.

However, many people in the industry and players believe the problems are much worse than any supposed sabotage. It looks like the main problems with MindsEye come from rushing the development, bad project management, and not checking the quality. There was no outside interference that could explain the broken mechanics and unstable performance that players had to deal with from the start. The outcome has been very disappointing for a studio with high hopes and top-notch talent.

Things have only gotten worse since then. Reports say that about 300 people who work for Build A Rocket Boy and its new sister studio, PlayFusion, have received "at risk" notices. This is a corporate term that usually means layoffs are coming. This kind of internal change can be terrible for a game studio. Reports say that morale is dangerously low, and the future of the MindsEye franchise is in a lot of trouble.

There have been rumors about a possible relaunch of MindsEye, but people who work there say it is very unlikely to happen. Even when things are going well, it's always hard to relaunch a failed title. But doing this while the company is going through significant layoffs, unhappy employees, and public backlash is almost impossible. The studio's reputation and the game's public image have already taken a big hit. MindsEye has already become a warning story for many gamers in the modern age.

Players who bought the game early are miserable, with some calling it "daylight robbery." Even though the game is broken, a lot of customers still haven't gotten their money back. Fans called the game's launch a scam because it was sold with a lot of hype and promises that were never kept. There has been a lot of anger online, and a lot of people don't believe the studio can bounce back or make a product that lives up to its vision.

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At one point, people thought Build A Rocket Boy would be a brave new competitor to the big studios that rule the AAA scene. With Leslie Benzies in charge and a dedicated team behind him, everyone had high hopes for MindsEye. But the project now serves as a clear warning of how quickly things can go wrong when planning and doing don't match up.

People who watch the industry say that the studio's problems show a bigger problem in modern game development: the growing pressure to meet deadlines that are based on hype, even if it means the product isn't ready. MindsEye may be the most recent—and most extreme—example of this dangerous trend, where games are marketed years in advance and released before they are finished.

There is no official word yet on whether MindsEye will be relaunched or whether Build A Rocket Boy can make it through the storm. It's clear that the damage has already been done, and it will be tough to fix both the game and the studio's reputation.MindsEye was supposed to set a new standard in gaming, but instead, it taught a harsh lesson about ambition, execution, and the harsh results of not meeting those goals.

It is still unclear if Build A Rocket Boy can get back from this mess. But with layoffs coming and confidence fading, the road to redemption seems longer than ever.

Nusrat Choity

Senior Editor, NoobFeed

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