No Rest for the Wicked Receiving Another New Update With Major Improvements
Performance boosts, new combat features, and exciting franchise crossovers set to elevate the indie action-RPG experience.
News by Rayan on May 20, 2025
After The Breach update release, the indie action-RPG No Rest for the Wicked is getting ready for a major turning point in its history. There is a passionate community waiting for improvements, and the game's developers have recently shared exciting news about performance improvements, gameplay expansions, and interesting crossover content.
A rumor circulates that No Rest for the Wicked developer Thomas Mahler discussed what fans can expect from the much-anticipated patch one. They also talked about a fourth hotfix coming soon, the creation of a Public Test Realm (PTR), and new gameplay features that will deepen the combat and exploration systems.
One of the development team's main goals is to make the game run better, especially on portable, low-end devices like the Steam Deck and other handheld gaming systems. Thomas said that a dedicated optimization effort is currently underway. The goal is to cut down on frame rate drops and speed up load times without lowering the quality of the graphics or the depth of the gameplay.
This update is especially important because the game is getting harder, and there is more content. As Moon Studio's development team grows—it now has about 90 people—they can get rid of performance problems more quickly. Early reports from people who have used the Steam Deck say that it works pretty well, but the developers know that it could be better. This patch should make things even smoother, making the game easier for people who don't have super-powerful computers to play.
The developers have been careful not to give an exact date for the update's release, but Thomas said it would be out "soon," which Brian takes to mean within two to four weeks. This means that patch one should come out in late May or early June, which is good news for players who have been complaining and making suggestions since the game came out.
Patch one looks like it will do more than just fix bugs. It will fix some major problems with the way the game works, make things better overall, and set the stage for big content drops in the future, like the multiplayer mode coming later this summer. It's important to note that the patch one update will not affect the multiplayer rollout. This way, each update will get the care and attention it needs.
Moon Studio wants to do what bigger AAA studios do and start a Public Test Realm (PTR) where players can try out new features and content before the game comes out to everyone. This beta environment is meant to get a lot of feedback from players, find bugs quickly, and avoid rushed updates that can make people angry and cause review bombing.
This move shows that a development philosophy that values openness and community involvement is maturing. The team hopes to make updates run more smoothly and look better by letting more players test out new features in a controlled setting.
Thomas may have given us the most exciting hint when he talked about crossover content that could bring beloved characters and themes from old franchises into No Rest for the Wicked. Imagine being Simon Belmont from Castlevania and swinging a whip through dark dungeons. Or imagine being in a dark, twisted world and using an upgradeable Master Sword and Hylian Shield like in The Legend of Zelda.
Fans of action-adventure games are excited about these ideas, even though they are still just ideas and would need licenses from big companies like Konami and Nintendo. Thomas also talked about adding characters like Kratos from God of War and his famous Chaos Blades or Arthas with the Frostborn Sword, which would add to the game's story and appeal even more.
Some crossovers might even be platform-specific, like those aimed at the upcoming Nintendo Switch 2. This would give players of different hardware ecosystems new reasons to play.
Combat, one of the most important parts of No Rest for the Wicked, is going to get a lot better. Thomas talked about plans to let players use their torch as a weapon in battle, complete with its own set of runes that can be changed. This new off-hand weapon system gives players more options and tactical depth, letting them fight in new ways, especially in darker, scarier areas like those added in the most recent Breach update.
Shields are also expected to get new features, such as shield bash attacks that can be used both offensively and defensively. These changes will make players more likely to try out different combinations of weapons and make their own fighting styles that work for them and the challenges they face.
The developer gave a bigger-picture view of the industry and discussed the problems that AA studios (mid-sized developers stuck between indie innovation and AAA budgets) face. Many studios have to work within tight budgets, which is sometimes compared to a factory where steady profits are valued more than creative risks.
This setting can make it hard to be creative and open, which are both needed to tell bold, memorable stories. In this situation, No Rest for the Wicked is a ray of hope because it shows that smaller teams that focus on gameplay-first design can make experiences that players love without having to spend a lot of money on marketing.
Thomas Mahler also hinted at three upcoming trials that will change the way quests are structured and how difficult the game is to play. There will be stealth elements that require careful timing and navigation, unique swordplay based on insult-based interactions, and treasure hunting that combines puzzle-solving with exploring.
These trials are supposed to add humor and new ways to play, making the world bigger and giving players many different things to do.
The interview ended with some unexpected but welcome advice, telling players to put their physical and mental health first. He reminded people that staying healthy improves focus, reaction times, and overall gaming enjoyment. He stressed the importance of stretching, moving around, and exercising.
No Rest for the Wicked became more immersive with The Breach release, but it's about to get better and easier to play with patch one and the fourth hotfix on the way. It's a standout in the independent action-RPG scene thanks to its better performance, deeper combat mechanics, unique quests, and possible crossover content.
In the coming months, this ambitious game should do well as it continues to find its niche and gain new players. And I really hope that the community supports this game. It's practically the most unique Souls-like experience that you can get from any current game. If you haven't bought this game yet, I strongly recommend you do. This will not only help Moon Studios complete the game but also give the current-gen consoles a game to cherish.
Senior Editor, NoobFeed
Related News
No Data.