Star Wars Zero Company Launches August 27 with New Details

New story details, character reveals, and gameplay systems show why the upcoming Star Wars strategy game could be one of the biggest releases of late summer.

News by Tammy on  Jun 15, 2026

After a packed season of game announcements and reveals, one of the bigger surprises was not that Star Wars Zero Company showed up again with new information. What caught many people off guard was how soon the game is actually arriving. 

While much of the conversation around upcoming releases has focused on September and October, Star Wars Zero Company is set to launch on August 27, putting it right at the front of a crowded release schedule. That earlier release window could help the game garner attention before several other high-profile titles begin competing for players’ time.

Star Wars Zero Company, Launches, New Details

If you have been following upcoming games, you have probably noticed how many major titles are coming out over the next few months. Star Wars Zero Company now joins that lineup much sooner than expected. For many players, the game looked like a project that could easily have slipped into 2027. 

Even if you aren't the biggest Star Wars fan, the game's concept is still easy to grasp. 

It combines the Star Wars universe with turn-based tactical gameplay that shares similarities with XCOM. At the same time, there is a strong focus on narrative, character relationships, and squad management. That combination is helping the game stand out among the many releases arriving later this year.

Another detail that has attracted attention is the price. The PC version will launch at $49.99, while console players will pay $59.99. In a market where $70 releases have become increasingly common, that lower price point gives the game another advantage. Some players may have preferred a $50 price tag across every platform, but it remains noticeably lower than many other major releases.

The newly released information also offers a much clearer picture of the game's story. The campaign is set in the twilight of the Clone Wars, when the Galactic Republic is still battling the Separatist Alliance. Conflict tears the galaxy apart, plunging worlds into chaos and costing thousands of lives. But behind that larger war, a second struggle is playing out in the shadows.

You are Hawks, a former Republic officer who now leads Zero Company, a group of highly skilled operators for hire. Their mission connects to a clandestine threat that could change the future of the galaxy. The Clone Wars are raging on a thousand battlefields, but behind the scenes Zero Company has dangers of its own to face. 

The central villain leads the group, Kundri Fathom. Hawks and his squad must track her down before the cult's actions push the galaxy beyond the point of recovery. The setup allows the game to tell a more personal story even when it takes place during one of the biggest conflicts in Star Wars history. It’s not big armies. 

Star Wars Zero Company, Game Concept, Grasp

The squad itself is composed of a few key characters with different abilities and outlooks. The team is headed by former Republic captain Hawks. CT-3301, also known as Trick, was a veteran clone trooper who once served with Hawks. His experience and long history with the main character make him one of the most trusted members of the group.

Another major member is a Jedi Padawan named Tel Vocos, who joins Zero Company as she tries to honor her dead master. 

Her discipline and commitment to the Jedi way make her one of the most reliable operators on the team. Also on the roster is Cly Koro, one of the few remaining members of the ancient Clan Verminghoth. She joins the mission while pursuing a personal quest for revenge.

Luko Bronc fills the role of sniper and comes from Umbara. Although he has little affection for the Republic due to its occupation of his homeworld, he agrees to work with Zero Company for the greater mission. Jay Mortyn also joins the cast after losing her world to Kundri Fathom and the Infinite Coil. 

Another memorable character is veteran criminal and ex-prize fighter Cab Uppercut, who now works with the team. His cyborg arm, hard punches, and unique way of talking (rhyme style) make him a memorable character. According to the developers, Star Wars Zero Company also marks the first time players will encounter a Felucian character in this type of role. 

The developers have also revealed how squad building works. There are two categories of operators in the game: authored operators and custom operators. Authored operators are the story-driven characters who join your squad naturally throughout the campaign. You recruit custom operators directly and can customize them by changing their appearance, voice, clothing, and name.

That system lets you shape your own squad while keeping the central story cast intact. The authored characters provide the narrative foundation, while custom recruits allow you to experiment with different team compositions. As missions become more difficult, those choices are expected to play a larger role. 

Combat itself is built around turn-based tactics viewed from an isometric perspective. During battles, your entire squad takes its turn before enemies respond. Each round each operator has 3 action points to spend. Those points can be used for movement, attacks, abilities, utility items, and other tactical options.

Star Wars Zero Company, Battlefield, Movement

The more the battlefield is crossed, the higher the movement costs. 

Attacks require a clear line of sight and use various amounts of action points, depending on the weapon you use. Some weapons are so powerful they can use all your action points in one attack. You can see the hit percentages before you fire, so you can judge the odds before committing to an action.

Cover is a big part of surviving. The more cover the operator has, the harder they are to hit. Full cover is even more protective. Flanking enemies or getting to higher ground increases your odds of landing attacks. Some of the cover can be destroyed during combat, so if you hunker down in one spot for too long, your squad will eventually be exposed.

Another important mechanic is the Overwatch. The capability allows an operator to engage in firing into a designated zone during the enemy's turn. The size of the Overwatch cone affects accuracy, and it can interrupt enemies that walk through it. Overwatch ends the operator’s turn immediately, so it is a useful last action before enemies begin their response.

Utility items are also valuable in combat. Medpacks, concussion grenades, and other equipment can help turn a sticky situation around. Most utilities are just one action point to use. Whether it’s healing teammates or disrupting enemy positions, these items provide additional flexibility in engagements.

Each operator also possesses special powers. Some skills improve your combat effectiveness, while others allow you to spot enemies or deliver powerful melee blows. Combos can be done in any order so there’s room for players to play around with them. One simple approach would be to attack, move into cover, and then Overwatch.

One of the more in-depth systems introduced in the game is Advantage. 

As your squad eliminates enemies successfully, Advantage points begin to pile up. They can be used for powerful effects such as giving extra action points, increasing squad accuracy, calling in rocket strikes, or forcing enemies to focus on a specific operator. Players may have a maximum of ten Advantage points.

Advantage abilities are not standard actions and do not cost action points. This makes them especially useful when you have to get out of a sticky situation. They are also offensively useful for making devastating turns that can change the momentum of a battle. Mastering Advantage well is one of the most important skills in the game.

Star Wars Zero Company, In-Depth Systems, Advantage

The developers have also emphasized the importance of being eco-conscious. Terrain, altitude, and placement influence combat results. In many tactical games, the battlefield is almost as important as the characters. Knowing how to use the environment properly is often the difference between success and failure.

There's also an injury system that makes missions more challenging. Operators who lose all of their health become downed and suffer injuries. While teammates can revive them, they must manage the penalties from those injuries carefully. On standard difficulty, suffering three injuries leads to permanent death.

That means no member of Zero Company is completely safe. Players will need to consider their positioning and risk management if they want to keep their favorite operators alive. The developers stress that there is no single correct approach to combat. 

Examples already shown include using Tel Vocos' Force Push or Cab Uppercut's signature attack to knock enemies out of cover and directly into a teammate's Overwatch zone. 

Those kinds of combinations hint at the amount of tactical depth available. Early skirmishes may allow for simple plans, but later fights will probably require much more careful thought. The game appears designed to reward players who fully engage with its systems.

For players who are interested in the Star Wars setting but less interested in difficult strategy games, an easier difficulty option will also be available. That should make the experience more approachable without removing the story and character-driven elements. It gives players flexibility in how they want to experience the game. Not everyone approaches tactical games for the same reasons.

With its August 27 release date now locked in, Star Wars Zero Company has quickly become one of the more compelling games on the late-summer calendar. Between its focus on squad-based tactics, character-driven storytelling, and surprisingly accessible price point, it has already carved out a unique position among this year's major releases. 

Tahmid Mahi

Editor, NoobFeed

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