Nintendo Switch 2 Faces Quality Debate as Review Scores Trend Downward

A lot of midrange scores make people wonder about first-party standards and pricing strategy.

News by Choitytata on  Feb 14, 2026

A new generation of consoles is generally marked by big claims, big steps forward in technology, and at least a few critically acclaimed blockbusters that set the tone for years to come. But now that the Nintendo Switch 2 has been out for seven months, a different story seems to be taking shape.

With a steady run of first-party games coming out for the platform, many of these games are getting surprisingly mixed reviews. Fans and experts alike have talked about the pattern: Is quantity more important than quality in Nintendo's new plan? A lot of reviews have given a lot of big Nintendo Switch 2 games scores in the 70–79 range.

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The most recent game to come out was Mario Tennis Fever, which got a score of 77 from dozens of critics. That score puts the game well above failing and even ahead of some other sports-themed games. However, it also puts it firmly in the "good but not great" group. When a franchise has the Mario name on it, people usually have better hopes.

People are mostly talking about how short Mario Tennis Fever's single-player game is.

Sources say it lasts about three to four hours and doesn't offer much challenge. Even though the multiplayer is still a big part of the experience, there have been questions about its worth, especially since it costs $70. Some critics have said that a lower retail price might have eased people's worries, but when a flagship game costs the same as, say, The Legend of Zelda: Tears of the Kingdom, comparisons are bound to happen.

Mario Tennis Fever is not the only one. Other first-party Switch 2 games have gone through similar paths. Reports say that Super Mario Party Jamboree Nintendo Switch 2 Edition, plus Jamboree TV, got a score of 76, which is lower than its first Switch release. The Kirby Air Riders got there at 79.

The score for Pokémon Legends ZA is 78. Metroid Prime 4 Beyond is also at 78 right now. Even games like Hyper Warriors: Age of Imprisonment and Dragon Drive got scores below 80. Dragon Drive got a score of 60, which was a very low score from users.

It's not necessarily a bad sign that a lot of scores are in the 70s. In standard grading, a 70 is a good enough grade to pass. But for Nintendo, a business that has long been known for making critically acclaimed first-party games, the consistency of these average scores has caused debate. In the past, Nintendo's best hardware releases were accompanied by unique games that changed people's standards.

The Legend of Zelda: Breath of the Wild, which got a 97 on Metacritic and became one of the best-ever games, was a big hit when the first Nintendo Switch came out in 2017. In the same year, Super Mario Odyssey got a 97, and Mario Kart 8 Deluxe got a 92. In the 1980s, even smaller games like Snipperclips got good marks.

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Even though some games didn't do as well, like 1-2-Switch (58) and Fire Emblem Warriors (74), the console's character was supported by a number of critically acclaimed classics.

On the other hand, the first few months of the Switch 2 seem to have been marked less by peaks and more by stability in the middle range. Given its score of 91, Donkey Kong Bonanza stands out as the clear consensus winner so far. Mario Kart World got an 86, but some reviewers say that score might be too high compared to other games in the same genre. Besides those, not many other titles have made a big splash in the 1980s.

Observers in the industry offer a number of possible reasons. One idea is that the release schedule is to blame.

In a short amount of time, Nintendo has released a lot of first-party material, such as remasters, enhanced editions, spin-offs, and brand-new games. Some experts say that releasing new content once a month or almost every month might put too much pressure on development cycles, which could lead to safer design choices or less content.

Consumer expectations are another thing that is being talked about. The Switch era set a standard for games that changed the way popular franchises were played. Breath of the Wild changed the way open-world games are made. Super Mario Odyssey brought 3D platforming back to life.

Later, The Legend of Zelda: Tears of the Kingdom got a 96, which added to Nintendo's image for big, new ideas. In this environment, games that feel like small steps forward rather than big steps forward may find it hard to stand out, even if they are well-made.

The topic of pricing policy has also come up. Since many Switch 2 games cost $70, which is the same as AAA games, some reviewers have asked if the shorter or lighter experiences are worth the extra money. Sources say that some players say they would be more open to 70-range scores if the prices matched smaller-scale goals.

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Even though there was criticism, it's important to remember that a 70s number doesn't mean you failed. That group includes a lot of well-known games. Also, user experiences are very different; some players say they enjoy these games regardless of the overall numbers. There is a lot of brand loyalty for Nintendo's franchises, and multiplayer games may find long-term involvement beyond initial reviews.

The pattern is still statistically important. In the first eight months of the Switch 2, at least eight first-party games got scores below 80 on Metacritic. For a company whose own games are often system sellers, the lack of multiple 90-plus standouts has become part of the bigger talk.

In the coming months, the release schedule includes both updated versions and new games in a number of popular series.

The second version of Mario Bros. Wonder Switch is likely to add to the original game's 92-rated content and multiplayer modes. Commentators have had mixed first views of other upcoming games, such as Pokémon Zootopia and Yoshi the Mysterious Book. Based on past success, Yoshi entries tend to land in the high 70s, which adds to the idea that this could be the norm until a big hit comes along.

In the end, the situation is more of a complicated picture than a crisis. The Nintendo Switch 2 has a large library and a steady flow of content, but the topic of talk has changed from how scarce it is to how standard it is. In a market where big exclusives often set the pace, the difference between a 77 and a 92 can have an impact on both reality and how people see it.

For now, Donkey Kong Bonanza is still the clear winner when it comes to reviews for the console. Other games have settled into good but not great ground. We don't know if this trend shows a phase of change, a deliberate effort to broaden the focus, or a short-term drop in creative risk-taking.

As more games come out and development cycles get longer, the next few months could decide whether the Switch 2 era is known for regular releases or for the next great work. Will Nintendo's next big game break the 90-point mark and change the story, or will this generation continue to be defined by good but not great scores?

Nusrat Choity

Senior Editor, NoobFeed

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