Toby Fox Provides Update to Deltarune Development
Deltarune Chapter 2 is still a long way from completion
News by Grayshadow on Sep 15, 2020
Since the release of episode 1 of Deltarune has been eagerly waiting for the next episode. With Toby Fox providing an update on the progress of Chapter 2 and Chapter 3, confirming it's still a long way from completion.
Toby Fox explained that the process or making Deltarune has been much more complicated given the game's more in-depth story and gameplay.
We had actually attempted to develop the game since the time too. Development started around March 2019 and a 99% work was spent on investigating engines alternate to GameMaker, which I used for Chapter 1.
Without getting into the details, I decided a few months ago to go back to GameMaker after all. It still felt like the best fit for the project. So using Chapter 1 as a base, we've started creating Chapter 2 since May 2020.
Fox did provide an estimate of what has been completed for both chapters 2 and 3 but states that these numbers are just an estimate.
CHAPTER 2 (04.15.20 - 08.13.20)
Phase 1: Design
Main Design 100% (dialogue, etc.)
Initial Setup: 100% (stuff involved setting up people to make the game, adding debug tools, documentation, etc.)
Phase 2: Implementation (05.01.20 ~ 08.13.20)
Art: 90%
Cutscenes: 80% (90% are started, needs 2nd pass)
Bullet Patterns: 70% (enemies are mostly completed, bosses are about 40% done, needs 2nd pass)
Non-Bullet Battle Elements: 30% (Some ACTs are done and enemies are fightable, but interactive ACTs need to be completed and polished and the bosses aren't programmed outside of bullet patterns)
Audio: 80%
Maps: ??% most are started or placeholder, most need 2nd pass. NPC interactions are completed in all spots where written.
Other: 65%
Phase 3: Finishing
Balancing: 0%
Bugfixing: 0%
Translation: 0%
Porting: 0%
PROGRESS CHAPTERS 3+
Phase 1: Design
Story and General Game Progression (First-pass) 100%
Cutscene Dialogue (First-pass, lacking cutscene instructions) 95%
Map Design (textual) 70% (varies per chapter, earlier chapters totally completed)
Map Design (drawn) 0% (this takes a lot of wrist energy so I don't do it until we start programming)
Enemy Design (conceptual) 90% (all bosses are known)
Enemy Design (bullets/visual) 80% (varies per chapter, earlier chapters totally completed)
Music (Concept) 95%
Music (Completed) 50%
Visual Design:
BG concept (First-pass) 75%
Important Character, Bosses (First-pass) 100%
Phase 2
Sprite Art 20%?
Other Content Creation 0%
Phase 3
Release Readiness 0%
Toby closed off the blog stating that he is looking to hire people for Deltarune. Hoping Chapter 2 would establish the edifice for future chapters and making development easier.
Deltarune Chapter 1 is now available for free on PC.
Adam Siddiqui,
Managing Editor, NoobFeed
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