Xbox Multiplatform Strategy Led To A Record-Breaking Quarter

With $5.72 billion in revenue, and top publisher status on PlayStation store, Xbox sees major success beyond its console.

News by Maisie on  May 01, 2025

Microsoft's Xbox had a record-breaking quarter, which means that the gaming landscape is changing dramatically as their multiplatform strategy starts to pay off. The tech giant's most recent financial report showed that Xbox sales went up 5% year-over-year, bringing in about $5.72 billion for the quarter. This growth, primarily driven by Xbox content and services, is a significant step forward for the company as it shifts away from hardware-focused business models.

Xbox hardware sales decreased by 6%, which was expected since Microsoft is placing less emphasis on consoles. However, sales of content and services increased by an impressive 8%. This is another example of how Xbox's investments in cross-platform playability and subscription models are changing the way it does business.

Xbox Breaking Quaterly Report, News, NoobFeed

The big jump in PC Game Pass sales—45% more than the same time last year—stands out. Xbox's strategy as a whole has been based on expanding into PCs, and there are strong signs that Microsoft's next console may be a mix of PC and console design. This change shows that more and more people are realizing that the future of gaming isn't just consoles but a whole ecosystem of devices and players.

Also, this quarter was the first time that more than 150 million hours of cloud gaming were played. Users' liking of Microsoft's long-term bet on cloud infrastructure is a clear sign. This metric fits with the company's long-term goal of making games available anywhere, at any time, and without hardware restrictions.

The most surprising and telling change may be Xbox becoming the biggest publisher, both on its platforms and on the PlayStation Store. Author and journalist Tom Warren shared data that shows Xbox had more pre-orders and pre-installs than both PlayStation and Xbox. Games like Sea of Thieves, Indiana Jones and the Great Circle, and Forza Horizon 5 helped secure this position, showing that there is strong consumer demand even among players who usually play in ecosystems that compete with each other.

A common online belief that has been circulating for almost ten years is that "Xbox has no games." This result is especially surprising given that belief. On the other hand, PlayStation games, which used to be strong competitors to Xbox, are now some of the most wanted games on that platform. This change shows that removing platform barriers can help more people and lessen the tribalism that has often been a problem in console culture.

Xbox's move to multiple platforms has also changed how people think about some Xbox games. For example, before the release of Starfield, which was only available on Xbox, there was an unusually high level of negative talk about it. Analysts and commentators say that the story about the game might have been fairer if it had been released on more than one platform. It's clear what this means: limits on access can affect how people react, and removing these restrictions could help people judge quality more fairly.

Overall, Xbox's move to more platforms seems to be working out well, and not just financially. The strategy is changing how people in the gaming community experience, access, and enjoy its games. Microsoft is changing what it means to be a platform holder in a post-console world. Rival platforms are gaining popularity, Game Pass engagement is increasing, and cloud playtime is rising.

The only question left is what comes next. If this quarter is any indication, Microsoft is not going to back down. There will soon be more ports, more services, and maybe even a new type of console.

Maisie Scott

Editor, NoobFeed

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