XBOX 's Massive Reset Leaves Bethesda, Obsidian, and Other Studios Facing an Uncertain Future

Microsoft's latest wave of XBOX layoffs is reshaping its first-party studios, putting major franchises, development teams, and even Game Pass strategy under the spotlight as the company shifts toward a new long-term plan.

News by Tammy on  Jul 08, 2026

Microsoft's latest round of XBOX layoffs has turned into something much bigger than a handful of studio cuts. As more details continue to emerge, you're starting to see how deeply the restructuring reaches across Bethesda, Obsidian Entertainment, Blizzard, and several other first-party teams. 

While the initial headlines focused on canceled projects and studio closures, the days that followed revealed a broader strategy that appears centered on reducing costs while reorganizing development around XBOX 's biggest franchises. The result is a company that is changing how its studios work together and deciding where future investments will go.

Microsoft XBOX logo

One of the clearest signs of that new direction came from an internal message that Bethesda Softworks head Jill Braff sent to Bethesda employees.

She said in a letter that the layoffs affected many employees and that the changes were part of a broader XBOX objective to improve execution and position the business for long-term success. She also pointed to rising development costs, growing player expectations, and a more competitive market as reasons Bethesda needed to change course. 

That shift could significantly change how Bethesda operates going forward. Instead of each studio working almost entirely on its own projects, talent, technology, and resources will now be aligned around whichever franchises receive the highest priority. 

According to the letter, Bethesda believes closer collaboration between teams will allow it to better support its most significant intellectual properties while creating a stronger foundation for future growth. Creative talent and studio identities will remain important, but now a centralized content roadmap will direct those strengths.

The franchises believed to be receiving the most attention include Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. That lineup matches previous reports suggesting XBOX wants to double down on established series instead of taking as many risks with entirely new projects.

While those games represent some of Bethesda's strongest brands, the restructuring raises questions about how they will actually develop. Several recent staffing reductions appear difficult to reconcile with that strategy.

Former Bethesda Game Studios producer Jeff Gardiner reported hearing that Bethesda Game Studios itself laid off approximately 35 employees. 

If those cuts affected developers working on The Elder Scrolls VI, the timing seems surprising considering that project is widely viewed as one of XBOX's highest priorities. Gardiner also stated that id Software reportedly lost around 95 employees, or roughly half of its workforce.

Microsoft XBOX Asha Sharma and Matty Booty

Those layoffs are especially difficult to understand if Bethesda expects Quake to become one of its major priorities. Id Software would naturally seem like the studio best positioned to develop another Quake title, yet losing half of its staff creates uncertainty about what that project might actually look like. 

One possibility is that Bethesda plans to return to a more collaborative development model, where multiple studios contribute to individual games. Similar cooperation happened during Fallout 4's development, when id Software reportedly helped improve the game's shooting mechanics.

If Bethesda expands that philosophy across XBOX's broader network of studios, it could explain why the company wants to organize development around franchises instead of individual teams. Shared technology, expertise, and support staff would allow projects to move forward even if individual studios become smaller. 

According to reports from Kotaku, roughly one-quarter of Obsidian's staff has been laid off, amounting to around 60 to 70 employees across multiple departments. Producers, artists, designers, programmers, writers, quality assurance staff, and recruiters were reportedly among those affected. 

Several experienced developers with more than a decade at the studio also lost their jobs. While Grounded 2 and downloadable content for The Outer Worlds 2 are expected to continue, the future of several other projects remains unclear.

The timing leaves Obsidian facing difficult decisions. 

The studio has been one of XBOX's most productive developers over the past several years, releasing multiple games while supporting several projects simultaneously. Grounded became one of its biggest successes despite being developed by a relatively small team of around 13 people. 

Microsoft XBOX Series X 25

That difference might affect XBOX's future plans for the studio. Smaller projects have demonstrated that they can deliver strong results at a lower cost, while larger role-playing games are financially riskier. Those concerns aside, losing about 25 percent of the workforce still means at least one internal project may need to be scaled back or canceled. 

We still have several options out there. Grounded 2 will stay in early access, and The Outer Worlds 2 expansion should proceed as well. Details are scarce, but reports and previous comments have hinted at another project involving Tim Cain. 

Fallout also continues to loom over every discussion involving Obsidian, given the studio's history with Fallout: New Vegas and the increasing importance of the franchise within Bethesda's long-term plans.

With The Elder Scrolls VI expected to remain Bethesda Game Studios' primary focus for years, Fallout 5 is likely still several years away from release. Waiting until the mid-2030s for another mainline Fallout entry seems difficult to justify, especially after the enormous success of Amazon's Fallout television series. 

That reality has fueled speculation that another studio could develop the next Fallout game under Bethesda's supervision. Obsidian remains one of the most logical candidates if Microsoft truly wants to accelerate the franchise.

Game Pass has also entered the conversation as reports continue to surface about XBOX's evolving publishing strategy. 

According to Game File, Undead Labs is expected to continue developing State of Decay 3 under a new owner after Microsoft reached terms for the studio's future. The agreement reportedly includes funding and the eventual release of the game, but it would not require the title to launch under traditional XBOX publishing terms, such as a Game Pass release. 

Microsoft XBOX Asha Sharma

Blizzard appears to be entering a different phase of the restructuring. Blizzard President Johanna Faries acknowledged that XBOX 's broader reset would eventually affect Blizzard as well, although immediate layoffs have not yet occurred. Instead, employees were told additional details would arrive in future communications as the company evaluates its next steps. 

The restructuring has also affected The Elder Scrolls Online. Community managers confirmed that Season One remains the team's immediate priority, but previously announced roadmaps have now been delayed while the studio reevaluates its plans. The development team reportedly has been through several rounds of layoffs in the last year, which makes it even more difficult to sustain long-term content production. 

There are some fans who believe that The Elder Scrolls Online may eventually shift to a more maintenance-oriented model similar to Star Wars: The Old Republic. In that case, the game would still run with smaller patches while most of the resources are shifted to future projects, including The Elder Scrolls VI.

One of the surprise moves came from Arkane co-founder Raphaël Colantonio, who responded to reports about the studio's uncertain future with a joke asking how much Arkane would cost. The tongue-in-cheek remark ignited discussion about whether former leadership or outside investors might one day attempt to buy the developer. 

Colantonio played a major role in creating games such as Dishonored and Prey before leaving Arkane Austin years ago. Any effort to preserve the studio would likely attract significant attention from longtime fans.

As Microsoft's restructuring continues, many of the biggest questions remain unanswered. 

You know which franchises XBOX says it wants to prioritize, but you still don't know exactly how those games will be developed or which studios will ultimately lead them. You can also see promising teams losing significant portions of their staff even while their flagship franchises are supposedly becoming bigger priorities. 

Microsoft XBOX Series S Console

For now, XBOX appears committed to building its future around fewer franchises, tighter collaboration between studios, and leaner development teams. Whether that strategy creates stronger games or simply introduces new challenges will only become clear over the next several years. 

Much of the restructuring has already happened, but the long-term consequences are only beginning to take shape. The future of Bethesda, Obsidian, Blizzard, and several of XBOX's biggest series now depends on how successfully Microsoft can turn this sweeping reset into a sustainable plan.

Tahmid Mahi

Editor, NoobFeed

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