AI LIMIT: Eirene’s Furnace of War Guide | All DLC Bosses
A fast guide to the main boss fights you need to be ready for in the DLC.
Game Guide by Faviyan Mustafiz on Apr 05, 2026
AI LIMIT: Eirene's Furnace of War has a lot of boss fights that test different parts of your combat rhythm. Some fights punish people who panic from a distance, while others punish people who are greedy up close. To handle the DLC in the best way, you should stop trying to beat every phase and start figuring out what each boss wants from you. That usually means short punishments, calm spacing, and cleaner resets between trades.

Two-Faced Builder
The Two-Faced Constructor fight in the DLC is one of the hardest because it switches between ranged lightning attacks and sudden slam attacks. The best way to keep the fight steady is to stay on the move and keep a clear mid-range. That distance gives you enough time to react while still keeping the windows of punishment close. Here, a lot of commitment is rarely worth it.

Eirene, the Bishop of War
The fight with Eirene, the Warfare Bishop, is the one that punishes impatience the most. The boss is a lot easier to deal with when things slow down. Instead of reacting to the hit, respond to the wind-up. Side dodges are better than drifting back too often because they keep the fight close and give you better angles to punish. If the rhythm starts to break, first reset the spacing.

Lore, the Lancer Who Was Lost
The Lore, the Lost Lancer rematch is dangerous because it looks like the first one but plays faster in the DLC. When you do quick lunges and have short recovery times, the arena can feel smaller than it is. The safest thing to do is to stop backing away so much and instead hold a steady mid-range. That makes it easier to read the boss and stops the pressure to reset all the time.

Prometheus
Prometheus is the last test of the DLC, and greedy damage makes it easy for people to fail the most runs. It's easy to find the right pace. Let the combo finish, punish once or twice, and then reset right away. Mid-range spacing is best because it gives you enough room to read the entry attacks while still keeping the punish windows close.
Also, check our in-depth AI LIMIT Review, AI LIMIT - Eirene's Furnace of War Review and other guides below:
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