BioWare Reveals Full Changes Coming to Mass Effect Legendary Edition
Check out the new changes to Mass Effect
News by Grayshadow on Apr 06, 2021
Mass Effect Legendary Edition launches soon and with it comes a complete remaster of the original game. To highlight this BioWare has provided an extensive list of all the changes coming to the remaster.
The entire combat system has been refined to ensure better stability. This includes weapon reticles, immunity balances, and abilities. Most importantly Shepard can finally sprint outside combat.
Shepard can now sprint out of combat
Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
Weapon accuracy and handling has been significantly improved
Reticle bloom is more controlled
Weapon sway removed from sniper rifles
Aiming down sights/”tight aim” camera view has been improved
Improved aim assist for target acquisition
All relevant enemies now take headshot damage in the first game
Previously some did not, including humanoid enemies
Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
Previously, these stopped dropping at higher player levels
They are now also available to purchase from merchants
All weapons can be used by any class without penalty
Specializations (the ability to train/upgrade certain weapons) are still class-specific
Weapons cool down much faster
Medi-gel usage has been improved
Base cooldown reduced
Levelling benefits increased
Increased Liara’s bonus to cooldowns
Inventory management improvements
Items can now be flagged as “Junk”
All Junk items can be converted into Omni-gel or sold to merchants at once
Inventory and stores now have sorting functionality
Some abilities have been rebalanced
Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
Effectiveness/strength is increased (duration reduced in some cases)
Heat now resets on power activation
BioWare went further by allowing independent commands for all allies similar to Mass Effect 2 and 3. As for ME2 ammo drops have been altered for better balance and the MAKO from the original game has better shield recharging and new thrusters for additional speed.
Improved handling
Physics tuning improved to feel “weightier” and slide around less
Improved camera controls
Resolved issues preventing the Mako from accurately aiming at lower angles
Shields recharge faster
New thrusters added for a speed boost
Its cooldown is separate from the jump jets’
The XP penalty while in the Mako has been removed
Touching lava no longer results in an instant Mission Failure and instead deals damage over time
As for Shepard, you can take the same face throughout the trilogy with more options for female Shepard. New Achievements have been added to the trilogy. DLC content will be provided through the in-game process instead of automatically unlocked like in the original.
Mass Effect Legendary Edition launches on May 14th for PS4, Xbox One, and PC.
Adam Siddiqui,
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