Ghost Recon Project Over Faces Cuts as Ubisoft’s 2026 Plans Shake Up Behind the Scenes

Leaks, layoffs, and a shifting roadmap put the next Ghost Recon game in a much tighter spot than expected.

News by Warlord on  May 19, 2026

You’ve probably been seeing more chatter lately around Ubisoft’s next Ghost Recon game, especially with insider reports pointing to a project called Ghost Recon: Project Over. A lot of what’s coming out is being linked to Tom Henderson from Insider Gaming, who’s been sharing behind-the-scenes updates about how the game and Ubisoft’s wider pipeline are shaping up.

Right now, you’re being told that Project Over is actually a key release for Ubisoft in 2026. It’s positioned as one of the major titles for the company’s upcoming fiscal year, sitting alongside the Black Flag Remake summer release. Even with that importance, the situation behind the scenes doesn’t sound stable, and the game has reportedly already been scaled back from what it was originally meant to be.

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At the same time, Ubisoft’s cost-cutting efforts are starting to hit more visibly across multiple studios. 

You’re seeing this especially with the closure of Red Storm Entertainment’s game development division, which resulted in around 105 layoffs. The move was framed as part of Ubisoft’s wider global cost-reduction strategy, but according to insider reporting, the fallout has been messy and fast-moving.

Not long after that announcement, teams were reportedly scrambling to make sure key projects stayed on track, including Ghost Recon: Project Over. The issue is that Red Storm wasn’t just a background support studio. You’re talking about dozens of developers who were actively working on the game, and replacing that kind of experience on short notice isn’t simple.

Even the timing around the layoffs added confusion. Employees were given notice under the WARN Act, which gives a 60-day period before the final employment end date set around May 18, 2026. But despite that notice period, access to Ubisoft systems was reportedly cut off immediately. Then, in an unusual turn, some staff were later asked to return to work during that same notice window, specifically to help on Project Over and Watch Dogs Legion Director’s Cut.

You’re also looking at a broader situation where Red Storm was contributing to around ten different Ubisoft projects at the time of closure. That includes the long-running and already troubled Splinter Cell Remake, which itself is reportedly facing budget issues and development challenges.

For Ghost Recon: Project Over specifically, the direction is being described as a pretty noticeable shift from earlier entries in the series. 

You’re not getting a continuation of the older formula in the same way. Instead, the game is being built in Unreal Engine 5, with a brand-new setting and a focus on tactical first-person shooter gameplay. It’s expected to include both single-player and multiplayer modes, leaning into a more modern, systems-heavy approach.

Originally, the timeline looked different. You would have been expecting a 2025 release window at one point, with an internal alpha targeted for fall of that same year. That shifted into a fall 2026 release instead. Alongside that, the game is said to include more modern movement systems like tactical sprinting, sliding, vaulting, and overall smoother traversal mechanics. Some of these changes are being linked to Ubisoft’s broader experimentation with extraction-style gameplay ideas, including connections to the now-rebooted Far Cry Maverick project.

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But the bigger concern you’re hearing in the background isn’t just about one game. It’s about Ubisoft’s overall structure right now. Reports suggest the company has been aggressively cutting costs by closing entire studios rather than trimming smaller parts of development teams. 

From what’s being described, that approach causes ripple effects across multiple projects at the same time.

Instead of strategic restructuring, you’re seeing layoffs and closures that seem more financially driven, without fully accounting for how those teams connect to ongoing development pipelines. Red Storm, for example, was part of Ubisoft’s wider creative network of support studios, which includes around 19 teams that help keep major projects running smoothly. Removing one of those pieces creates gaps that other teams now have to scramble to fill.

And according to insider sources, this isn’t necessarily the end of it. Ubisoft is reportedly still working on additional cost-cutting measures worth around 100 million euros. That level of reduction suggests more layoffs could still happen across the company, which naturally raises more uncertainty for ongoing projects.

For Ghost Recon: Project Over, that uncertainty could mean a few different things. You’re either looking at more content being cut before launch or a situation where the game is already far enough along that it’s now mostly in polishing stages, just without some of the original scope it once had. Either way, it doesn’t sound like the final version will fully reflect its earliest vision.

There’s also the question of what happens after launch. Ubisoft has been very clear in past years about wanting Ghost Recon to sit alongside Assassin’s Creed and Far Cry as one of its core franchises again. That means post-launch support and long-term content would normally be a big part of the plan, but with ongoing restructuring, even that becomes less predictable.

Looking beyond Ghost Recon, you see a wider Ubisoft roadmap that’s still packed but also full of uncertainty. There’s Project Hexe, which is expected to be the next mainline Assassin’s Creed. Then you’ve got Project N, the Splinter Cell Remake, which is already being reported as over budget and troubled.

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On the Far Cry side, Project Blackbird is expected to be the next main entry, while Project Maverick, the extraction shooter spin-off, may have already been cancelled. Other projects include Project Rewind and the Prince of Persia: Sands of Time Remake, which has reportedly been fully cancelled, along with Project Alterara, an Animal Crossing-style project; and Project Crest, a World War II extraction shooter. 

Beyond Good and Evil 2 is still technically in development, but like many Ubisoft projects, it continues to face long-running uncertainty.

Almost every project on that list has had some kind of reported development issue, whether it’s budget, scope, or internal restructuring. And with Ghost Recon: Project Over expected to be one of the next major releases after the Black Flag Remake, you’re now left waiting to see whether its timing or scope changes again.

Right now, we still expect Project Over to land in fall 2026, following the traditional release pattern of previous mainline Ghost Recon titles. A reveal is also expected to happen sooner rather than later, with Summer Game Fest and Ubisoft Forward in June being likely windows for announcements.

So what you’re really looking at here isn’t just a single game update. It’s a snapshot of Ubisoft going through a heavy restructuring phase, where Ghost Recon: Project Over is one of the most visible projects caught in the middle of it.

Mahi Araf

Senior Editor, NoobFeed

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