Metroid Prime 4’s Soul Valley Desert Sparks Debate and Surprises
Sources say that people are confused about how to unlock music with an amiibo, have mixed feelings about the pictures, and are becoming more interested in the desert's hidden shrines and secrets.
News by Maisie on Dec 08, 2025
Soul Valley, a huge area in Metroid Prime 4: Beyond, has quickly become the newest fight on the internet, with arguments about everything from the graphics to the music to the gameplay. Online posts that were spread out at first turned into a wave of misunderstanding, which is why sources stepped in to clear things up. Even so, one thing is becoming more and more clear: this desert area is much more complex and mysterious than first views suggest.
Sources say that one of the biggest mistakes is about the music in the game. A lot of people shared on social media that Nintendo had put a paywall around part of the music for The Desert. We can see that this claim isn't true, though. To clarify, some amiibo figures can unlock bonus content early. For example, the normal Samus amiibo can unlock a desert jukebox track before the special edition or deluxe version.

But none of the music is locked away for good. By completing all 100 scans, you can unlock every track, bonus or not, through regular gameplay. This is said to be an easier challenge than in previous games. It was mostly because Nintendo's North American site hadn't updated its amiibo feature descriptions yet, so players were left to guess and assume.
Of course, the question of music is just the start. The atmosphere of Soul Valley has become a topic of discussion in its own right. Many sources describe it as creepy and atmospheric. It has disturbing tones mixed with sounds of the environment that change depending on whether you walk on stone, sand, dunes, or metal ruins. The atmosphere of the desert is meant to make you feel like you're in an alien society that was once very successful but is now long gone, leaving only whispers.
From eerie echoes to the soft thuds of sand moving underfoot, the sounds blend into a tone that many people describe as both unsettling and beautiful.
Some critics have said the desert graphics aren't as good as they should be by today's standards. However, sources say these claims are often made after watching shortened videos on social media. When you play, the desert has a lot of great details, like sand drifting across the dunes and particle effects dancing in the sun. There are also cavern shadows and gusts of wind that can be seen moving grains of sand across old buildings.
Soul Valley wasn't meant to be the most technically advanced area of the game, but it still has effects and movement that work well on both versions of the Switch, even the original hardware. The finer textures, lighting changes, and depth of the world become more noticeable when looked at up close, especially in Viola mode with an adjustable camera.
The question of what to do in the desert is still one of the most talked-about issues. Some posts have said that Soul Valley is too empty and that there is "nothing to do" besides exploring the hills. On the other hand, exploration shows a different view. Sources say that the desert has ruins, shrines, hidden caves, and underground puzzle rooms. Each of these has secrets and prizes for people who take the time to explore them.

There are puzzles with old machines that respond to psychic energy and puzzles with groups of green energy crystals that, when placed, can give you big power-ups. One moment you might be running fast across the dunes, and the next you might find yourself in a forgotten tomb full of puzzles, traps, and wealth.
Some of the most amazing hidden meetings we've seen so far are in shrines. Players who have reached them say they are like going down into underground rooms where old technology hums under layers of sand. Some people think that deserts are boring, but these areas break up the monotony by having different kinds of visuals, like glowing light beams, carved stone pathways, moving objects, and puzzles that feel like they belong in another world.
Each shrine encourages a slower, more thoughtful way of exploring, and the treats hidden in these sand mazes are worth the extra steps. While sources say not to give away too much, they do confirm that deeper in Soul Valley, there are more of these buildings and even a desert boss fight.
People are always complaining about how slow the travel is, at least in the first part of the game.
Because the desert is so big, getting from one place to another can feel like it takes a long time. But a lot of players have said they liked the journey itself—racing across dunes, going around in stone arches, and finding wonders that break up the long rides. It looks like the point of the game is to make exploring feel fun, even if the player thinks at first that they are just going from A to B.
But the tone of finding coming from people who have explored the desert more deeply might be the most interesting thing about this whole situation. A lot of the people who were critical at first agree that the sandy scenery has a lot more depth than they thought it would. Sometimes, just over the next hill, there is something that looks empty at first glance.

It could be a cave, a strange structure sticking out of the sand, or a change in the sound that makes you think of a long-ago past. Soul Valley is kind of like a puzzle in this way; it makes you wonder what's under the dusty surface.
In a strange way, all the arguments, discussions, and explanations about Soul Valley have done one thing: they've made people curious. As players argue about how to unlock music, the quality of the graphics, the design of the environments, and the amount of material, more and more of them are going to the desert to see it for themselves. And as a result, many have found secrets they weren't expecting and puzzles that get more complicated as they look into them.
Now the question is: what other secrets are buried in Soul Valley, just out of sight enough to keep players guessing? There have already been a lot of misconceptions cleared up and a lot of new discoveries made beneath the sand.
Editor, NoobFeed
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