A New Witcher Rises in Secret: Polaris Slowly Becomes CDPR's Most Ambitious RPG Ever

No trailer, no teaser, just 447 developers forging the foundation of an entire trilogy led by Ciri.

News by Rayan on  Dec 01, 2025

This week, the next era of The Witcher moved forward quietly. This was made possible by a lot of unexpected information in CD Projekt Red's new financial report. What came to light was a lot more than just business accounting. In between the numbers were signs that the project was growing in size, purpose, and internal momentum.

The next Witcher game, which is sometimes called The Witcher 4 but is actually titled Polaris, is no longer just a vague idea. It's slowly turning into the start of a whole new trilogy, and the studio is putting together a team to match its idea. One number stood out right away: Polaris now has 447 full-time coders working on it.

A New Witcher, Rises in Secret, Polaris Slowly, Becomes CDPR's, Most Ambitious, RPG Ever, PC, Gameplay, Screenshot, NoobFeed

In modern RPG production, this is one of the biggest early-stage development teams, with more people than many companies save for late-stage AAA games. Based on the size, it looks like CD Projekt Red doesn't just see this game as a sequel, but as the start of a story arc that will last beyond the decade. Since Ciri is now the main character of the new series, the stakes feel incredibly high. The studio seems eager to make sure the show moves on smoothly to the next generation.

A rumor that fans have had for months was put to rest by the report: Polaris will not be at The Game Awards. Not a trailer. Not a movie. There was no look at the game. Even though the absence is upsetting, it fits with a bigger plan. The project hasn't come out in a few years yet, and CD Projekt Red is very careful about releasing information too soon.

Because the company learned a lot from the start of Cyberpunk 2077, they don't plan to show off Polaris until the experience is ready to speak for itself.

Another important thing was the timelines. It was revealed in the report that Cyberpunk 2077's follow-up, which is codenamed Project Orion, will not come out before 2028. That one fact indirectly makes the earliest possible time frame for Polaris clearer. The next Witcher game should come out sometime between 2027 and 2028, if the company sticks to past schedules. Over the next two years, production will pick up a lot. The four-year pledge to Unreal Engine 5 is meant to keep development stable and get rid of the need to rebuild internal tools for each new version.

The co-CEO of the studio said some things that made this long-term plan clearer. The leaders say that Unreal Engine 5 has grown into a flexible structure that works well with big open worlds. The engine's development is helping the company create a reliable production pipeline. This change is meant to make future games easier to make, so the second and third games in the new series can come out faster than the first one. The first part serves as a blueprint for the building. The sequels build on what came before them instead of starting from scratch.

Even so, there is still doubt. It is very ambitious to release three big open-world RPGs in six years, even if they use the same tools and technology. Other companies have sped up their pipelines, but it took them years to rebuild their engines, systems, and workflows from the ground up. It looks like CD Projekt Red is sure that the changes it is making will lead to the same kinds of benefits, but the plan will only work if the work is done correctly and resources keep growing.

It is already clear that resources are growing. With almost 450 workers working on Polaris, the studio's bigger plan starts to make sense. As one team gets closer to the end of the first game, other groups can start getting ready for the next one. This step-by-step method is similar to how bigger publishers work with multiple projects. As it stands, CD Projekt Red seems to be setting itself up to be a real multi-team RPG company that can work on multiple flagship games at the same time.

Even though the lack of a Game Awards reveal may be disappointing, there are still a few good times left for the next show. A big reveal could happen around summer 2026, either through Summer Game Fest or a separate event if the company sticks to its marketing schedule from the past. That amount of time would give enough progress for a lot of in-engine footage or a longer cinematic meant to set the tone for the trilogy's main themes. Until then, progress will probably be shown through technical demos of new versions of Unreal Engine, which will give us a look at lighting, movement density, and the accuracy of the environments.

It's even more interesting that the company plans to rebuild its development philosophy after Cyberpunk 2077's troubled release. The plan is simple: don't make too many promises, don't sell too early, and don't show off features that might be cut later. By talking to each other more slowly and carefully, CD Projekt Red is trying to keep the project and its image safe. It looks like Polaris was built with security, predictability, and long-term growth in mind.

The story of the series is also being carefully rearranged. By making Ciri the new lead, The Witcher franchise is moving into a new age. It changes how the series makes you feel and gives us a chance to explore new ideas, new enemies, and new political tensions on the Continent. With a younger main character and a timeline that makes room for new groups, powers, and breaks in history, the trilogy may find its own identity that is different from the Geralt age.

A New Witcher, Rises in Secret, Polaris Slowly, Becomes CDPR's, Most Ambitious, RPG Ever, PC, Gameplay, Screenshot, NoobFeed

But the study didn't shy away from being realistic. Even though they were optimistic, CD Projekt Red admitted that it would be very hard to keep up consistent output across various large-scale RPGs. Making the first game in Unreal Engine 5 is still the hardest part. But if it works, the foundation could speed up the next installments, similar to how other companies have gone from long rebuild cycles to shorter, more predictable release schedules.

Polaris becomes more of a sign as the business world keeps a close eye on it. It carries the weight of making up for Cyberpunk's early mistakes, the promise of a technical makeover with Unreal Engine 5, and the goal of releasing a whole trilogy in less than ten years. Not many RPGs aim as high as this one does. Even fewer make it through the try.

At the moment, the world of The Witcher is still and quiet, stuck between hope and doubt. Not any trailers. Don't give hints. There are no big orchestral cues or views of landscapes covered in frost. Just steady proof that a huge project is coming together behind the scenes, with one of the biggest teams CD Projekt Red has ever put together in charge.

If the silence stays, the company will wait to say anything else until they think it's time. Until then, Polaris's story is just a whispered sketch of a project that is moving forward quietly below the surface, getting ready to shape the future of one of the most popular fantasy series in modern video games.

Azfar Rayan

Senior Editor, NoobFeed

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