Nintendo and Adhoc Address Dispatch Censorship on Switch With Update Planned
Dispatch launched on Nintendo platforms in a permanently censored form, unlike other versions that include a content toggle.
News by Namira Nidhu on Feb 03, 2026
Recently, Nintendo and the developers at Adhoc said some things that help explain the current censorship debate about Dispatch on Nintendo platforms. People are interested in this case because the game can only be played on the Switch and the Switch 2, which is coming out soon in a limited form.
On some systems, like PS5 and Steam, players can pick between content that has been censored and content that has not been censored. Nintendo users can't make that choice; the game is always restricted, which leaves them confused and angry. Nintendo made the first public statement about the problem, which described how it felt about content control. Nintendo says that all of its games must get scores from outside groups and follow the rules that have already been set for content and platforms.

Nintendo was clear that it doesn't change partner content itself, but it does let publishers know when games don't follow the rules. The company also said that it doesn't talk about these decisions or the exact content it chooses in public. It was clear from this answer that Nintendo sees itself more as a boss than a critic.
Soon after, Adhoc had its own comment through its community lines.
They made it clear that Nintendo did not change the game in any way to make this choice. They also said that these were the same developers who made versions of the game that could be played on any computer. Adhoc said that at first, they thought Dispatch would be able to publish such dark material.
This was because Nintendo already had games out like The Witcher 3 and Cyberpunk 2077 with similar themes. While the switch was being made, it became clear that Dispatch would not be treated the same way. As soon as this was clear, Adhoc asked Nintendo to add a note to the store page telling people that the Switch version would be different from other versions that came out.
A short time later, Adhoc said they were sorry for this and agreed that it should have been clearer. They've worked with Nintendo to make the words easier to understand, which makes it easier to tell the difference between the two before you buy. This sentence has been very helpful for me when players don't like what I say.
The good thing about Adhoc's comment is that it means talks with Nintendo are still going on. Someone from the company said they are working on a solution and was sure that in a future update, at least some of the material that had been blocked would be unblocked. Even though they didn't offer anything, they made it clear what they wanted.

There was a small sign on the front of the store that said, "Be careful."
They said, for example, that any answer would take weeks instead of days because of the time it takes to make and send to consoles. At least this gives people who want things to change a fair amount of time. A lot of people have had different ideas about what caused the trouble.
A popular thought is that the version of Dispatch that was sent to Japan to be rated might have been too explicit, which would have put it in a category for adults only. They can't be that high on Nintendo's website, so Adhoc would have had to change the game to get it approved. It's possible that the filtered build was put out on Switch worldwide instead of having different versions for each region.
This idea is stronger when you look at other sites. Dispatch for the Japanese PS5 is said to have the same kind of filtering, and there's no way to turn it off. In that way, this is the same as the Switch version. On the other hand, people outside of Japan can play the original version on their PS5. This shows that the real issue is not having a single tool that can make changes across the world but rather having to deal with differences and approvals in different regions.
This means that people outside of Japan got the same level of restriction.
It was clear that mistakes were made by Adhoc, mostly when it came to talking to people and planning the different forms. They said the warning should have been stronger and that they should have given more thought to how to handle the different versions before putting the game out there. They know that the censorship has been taken badly because there has been a lot of pushback.
It's clear why they're mad. There are a lot of visual jokes, gags, and story elements in Dispatch that don't work as well when black bars take up a lot of the screen. Censorship that takes up almost half of the screen changes more than just the mood; it also gets in the way of the story and how it's shown. A lot of people who play the game think that this version isn't the same.

It's not yet clear how to fix the problem, but there are signs of hope. We're waiting to see if Nintendo and Adhoc can reach a deal that lets different areas have different versions while still giving everyone the same experience.
It's possible that the content will be added again in a few weeks if the fix works. As long as that doesn't happen, Dispatch is a warning about how tough it can get for players because of complicated rules, different grades for different regions, and trouble communicating.
Moderator, NoobFeed
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