PlayStation State of Play Showcases Major Franchise Revivals and Bold New Projects

From classic franchise returns to unexpected new projects, Sony’s latest showcase highlights a strong lineup for 2026 and beyond.

News by Sabi on  Feb 13, 2026

Fans are excited about what Sony has planned for the future after the latest Sony State of Play presentation ended with a wave of announcements. The stream had a mix of sequels, remasters, new IPs, and long-awaited updates to franchises. It was one of the most memorable showcases in recent months.

Even though not every reveal came with long gaming demos, the event stood out because of how quickly and in what ways it was announced. Kena: Scars of Kosmora, the follow-up to Kena: Bridge of Spirits, was one of the best things about the first part. With more expansive settings and better visual quality, the sequel looks a lot bigger than the first one.

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There were clear improvements in the lighting and figure models, which suggests that this time's production was bigger.

The developers also gave hints that the fighting system would be improved, especially the parry system, which players didn't like how it worked in the original game. Another franchise that was there was Dead or Alive 6 Last Round, a newer and better version of the fighting game that will have new material and DLC characters that have already been released.

The news also revealed that a brand-new Dead or Alive game is currently being made. This shows that the long-running fighting series still has a future, even though recent games have gotten mixed reviews. Along with the full release in June, there will be a free-to-play version of the new game.

There was also a nostalgic feel to the event when the Rayman 30th Anniversary Edition, which includes different playable versions of the original game, was shown off. The digital version is out now, and the hard copy will be out in late June. For fans of the classic platforming series, the anniversary edition is both a celebration of the series' past and a hopeful sign that there may be a new game in the future.

A more unusual reveal was Project Windless, a third-person action game with a chicken as the main character who fights in big settings with a sword. Even though not much is known about the game yet, its unique idea and over-the-top display made it one of the most talked-about parts of the showcase very quickly. Its unique premise might help it stand out in a crowded game market as it develops.

Konami’s comeback keeps the momentum going.

Starting with Metal Gear Solid: Master Collection Vol. 2, Konami, the publisher, gave what felt like a mini-showcase during the talk. With the collection, Metal Gear Solid 4 and Peace Walker can finally be played on current systems. Metal Gear Solid 4 was mostly only playable on PlayStation 3 hardware for years, so this port is one of the most anticipated attempts to keep the series alive. The collection comes out in August, and updates have been made to the first compilation book since then.

Konami also showed off Castlevania: Belmont's Curse, a new side-scrolling game developed by companies known for making Dead Cells. The switch back to a 2D style is in line with the series's most popular games, with ideas from old favorites like Symphony of the Night and the Game Boy Advance games. The game was supposed to come out in 2026, and early footage showed fluid animation, stylized pixel art, and fast-paced action.

The company kept up its attempts to bring back horror games with Silent Hill: Townfall, a first-person game set in a creepy town where players seem to be stuck in a loop of events. The video focused on mood and tension rather than direct action, which suggested a horror style that was driven by stories. Rev Noir, a new project that has been revealed, hinted at a combat system that combines role-playing elements with real-time action, but not many details have been released yet.

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A licensed action game based on John Wick was released as a full 3D action shooter, made by Saber Interactive. It is not part of Konami's lineup. The adaptation seems to put a lot of emphasis on fast-paced gunplay and cinematic fight routines, staying true to the tone and intensity of the movies. Early video showed that the adaptation would focus on gameplay rather than story, which could appeal to both movie fans and action game fans.

God of War goes back to where it belongs.

At the very end of the presentation, Sony Santa Monica Studio talked about a number of projects that are related to the God of War series. First, it was confirmed that work is beginning on a remake of the God of War trilogy. The remake will go back to the original Greek-era games that first introduced Kratos and may update them to work with current hardware. There aren't many details yet, but just hearing about it got longtime fans excited, because they've been hoping that old games would be remade for current systems.

God of War: Sons of Sparta, a new 2D story game about Kratos's childhood, was the last thing shown. The game has a pixel art style and moves in a Metroidvania-like way. It focuses on telling stories within the franchise's lore while giving the character a new look. Some fans were surprised by the project's style, but it adds another layer to the story universe of the series and is now available at a moderate price.

At the end of the presentation, Sony had shown a showcase that was a good mix of nostalgia, new ideas, and major brand momentum.

The event showed a willingness to revisit popular properties while still exploring new ideas. There were remakes, anniversary collections, and even completely new ideas. If these projects live up to their early promises, the most recent State of Play could be seen as a turning point in Sony's next wave of releases.

Wasbir Sadat

Staff Writer, NoobFeed

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