Resident Evil Resistance New Update Adds a Ton of Cosmetics, New Equipment, and A New Map
Resident Evil Resistance has new content
News by Grayshadow on Jun 12, 2020
After being delayed Capcom officially launched the new update for Resident Evil Resistance. Adding a new prison map, cosmetics, balance changes, and much more.
The entire update can be seen below. Resident Evil 3 2020 is now available for PS4, PC, and Xbox One. Resident Evil Village, the next game in the series, will launch in 2021 for next-gen consoles and PC.
New Features
Map
- ・Prison map added.
Equipment
- ・New Survivor equipment added.
- ・New Mastermind equipment added.
Cosmetics
- ・New weapon skins added.
- ・New Survivor skins added.
- ・New Survivor gestures added.
- ・New sprays added.
- ・New creature skins added.
- ・New zombie gestures added.
- ・New Mastermind voice lines added.
Adjustments and Bug Fixes
General Survivor Adjustments
- ・Widened the damage drop-off spectrum when a Survivor attacks a distant Bio Core with a firearm.
- ・Reduced the amount of time for which Survivors are immobilized after the following actions: being hit by Immobilizing Rounds, being released from a Leghold Trap, performing a Finisher, and recovering from the defeated state.
- ・Reduced the damage dealt by the ATM-4 when attacking a Bio Core.
- ・Increased the cost of Repair Kits.
- ・Reduced the cost of Ammo x 50.
- ・Reduced the cost of the W-870.
- ・Reduced the cost of the Lightning Hawk.
- ・Increased the damage dealt by the MQ 11 when attacking a camera.
- ・Increased the damage dealt by the LE 5 when attacking a camera.
- ・Increased the damage dealt by the W-870 when attacking a camera.
- ・Increased the base damage of the Chemical Flamethrower.
- ・Increased the base damage of the MQ 11.
- ・Increased the base damage of the LE 5.
- ・Survivors will no longer activate traps while disabling Security Devices.
- ・Hand Grenades, Flash Grenades, and Molotov Cocktails can now be thrown without the need to ready your weapon.
- ・When a melee weapon is equipped, the number of Repair Kits in inventory is now displayed on-screen.
Samuel
- ・Reduced the recovery potency of Fists of Iron's "Immortal" variant.
- ・Reduced the duration of Dash Punch's "Recover" variant.
Martin
- ・Increased maximum health.
Tyrone
- ・Adjusted Determination's "Resilience" variant to continue recovery until Tyrone's health has reached the FINE state.
Valerie
- ・Reduced maximum health.
Becca
- ・Adjusted the amount of Ammo dropped when using Scavenger's "Precision" variant.
- ・Adjusted the cooldown times of each Bullet Storm variant.
- ・Bullet Storm's duration will be reduced by 1 additional second if used with an ATM-4 equipped.
Jill
- ・Reduced the damage dealt by S.T.A.R.S. Armory's "Rocket Launcher" variant when attacking a Bio Core.
General Mastermind Adjustments
- ・Widened the damage drop-off spectrum when attacking a distant target.
- ・Infectious creatures no longer increase Survivors' infection by a greater amount than standard creatures when physically attacking Survivors.
- ・Added a minimum activation time required to activate traps via the E.I.S.
- ・Reduced the base damage of the High Caliber Rifle and Turret - Rifle skill cards.
- ・Reduced the potency of the Enhancer - Energy Leech skill card.
- ・Added a limit to how much Bio Energy can be restored by the Enhancer - Energy Leech skill card at one time.
- ・Reduced the speed of Zombie Dogs affected by Berserker effects.
- ・Reduced the speed of Lickers affected by Berserker effects.
- ・Reduced the effect of Large Caliber Barrel equipment.
- ・Reduced the equipment point cost of Large Caliber Barrel equipment.
- ・Reduced the damage-boosting effect of the Gyroscope equipment.
- ・Reduced the equipment point cost of the Gyroscope equipment.
- ・Removed the Security Guard Zombie spawn location closest to the Survivors' start point in Area 2 of the Casino.
- ・Controlled zombies will no longer suffer knockback effects when another creature collides with them.
- ・Screen effects from January's skills will now be shown even on disabled cameras.
- ・Reduced the rate at which Bio Energy recovers while manually controlling a camera-mounted firearm.
Annette
- ・Reduced G-Birkin's hitbox when passing through doors.
Daniel
- ・Removed the cooldown from the Tyrant's Pulverize ability.
- ・The Tyrant can now pass through doors while using Hook Punch and Pulverize.
- ・The Tyrant will no longer automatically punch upon hitting a wall while using the Bull Rush ability.
- ・Reduced the Tyrant's hitbox when passing through doors.
- ・Increased the speed at which the Tyrant can pass through doors.
- ・The Tyrant's stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.
- ・Increased the effect of the Equilibrium Mod exclusive card.
Alex
- ・Survivors will now move more slowly when in close proximity to Yateveo.
- ・Removed the cooldown from Yateveo's Devour ability.
- ・Reduced the time required for Yateveo's Slime Shot buds to regrow.
- ・Shortened the cooldown of Yateveo's Reel In ability.
- ・Increased Yateveo's resilience to weapon attacks and made it more difficult to stun.
- ・Increased the cost-reduction effect of the Efficiency Mod - Infection exclusive card.
- ・Reduced the discard cost of the Efficiency Mod - Infection exclusive card.
Spencer
- ・Reduced the space required to place Disintegration Field.
- ・Adjusted the colors used when attempting to place Disintegration Field to make it easier to judge possible placements.
Nicholai
- ・Reduced the Nemesis's hitbox when passing through doors.
- ・The Nemesis can now pass through doors while performing Jab Cross.
- ・The Nemesis's stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.
System Adjustments
- ・When activating multiple traps at once, Tracker Mine's duration will no longer be reduced.
- ・Survivor weapons will now be separated into melee weapons and firearms on the customization screen.
- ・Survivors who have been disconnected from the game will now have an X displayed over their face on the left side of the screen.
- ・Equipment with a cost exceeding the remaining amount of equipment points will now show a red icon.
- ・An icon will now be displayed if there are newly acquired skins.
- ・Added a wall to all areas of all maps which prevents creatures from entering the Survivors' starting area.
- ・Survivors will now immediately proceed to the next area if they are standing in the unlocked exit when Overtime begins.
- ・Survivors will now be credited for any progress towards Daily Missions when they are removed from a game due to the Mastermind disconnecting.
- ・The Mastermind player will now be penalized when disconnecting from a match for any reason whatsoever.
- ・Survivors will now be automatically kicked from the game and penalized if they remain inactive in the starting area for a certain amount of time.
- ・Matchmaking will now be temporarily disabled if a player is penalized a certain number of times in a short period.
- ・Added an indicator to the Character Select screen to show whether any players are using RP Boosters.
- ・Survivors can no longer rescue other defeated survivors while standing inside the Final Exit.
- ・Some difficult-to-reach item spawn locations have been adjusted.
- ・Made some changes to the default gesture configuration.
PlayStation 4
- ・Adjusted matchmaking systems on the PlayStation 4 version to prioritize players of a similar skill level and play history.
Steam
- ・Resolved an issue where mouse sensitivity would increase after the animation for exiting an area had completed when playing with mouse and keyboard.
- ・Resolved an issue where the screen would shake vertically when controlling a security camera as the Mastermind with mouse and keyboard.
Adam Siddiqui,
Managing Editor, NoobFeed
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